Player Matchup

Ne Zha
Ne Zha
Gold IV
Krismal1420
Ne Zha
Gold IV
Level 144
God Stats
3W - 10L
1,229 SR
Queue Stats
191W - 211L
1,358 MMR
Solo
Ra
Ra
Gold V
Potgod-I
Ra
Gold V
Level 195
God Stats
11W - 17L
1,495 SR
Queue Stats
321W - 361L
1,332 MMR
Party 1
Bakasura
Bakasura
Gold IV
dr_evilvsminnimi
Bakasura
Gold IV
Level 156
God Stats
21W - 12L
1,546 SR
Queue Stats
205W - 207L
1,399 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 165
1,424 SR
1,363 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,518 SR
1,203 MMR
Cthulhu
Cthulhu
Silver V
Egmar7529
Cthulhu
Silver V
Level 154
God Stats
40W - 43L
1,440 SR
Queue Stats
291W - 489L
785 MMR
Solo
Nu Wa
Nu Wa
Gold V
StPetersburg
Nu Wa
Gold V
Level 41
God Stats
16W - 14L
1,637 SR
Queue Stats
39W - 50L
1,458 MMR
Solo
Heimdallr
Heimdallr
Silver V
merleef
Heimdallr
Silver V
Level 154
God Stats
7W - 7L
1,476 SR
Queue Stats
24W - 40L
1,367 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
4 / 0 / 4
7,809
976
5,069
7,715
4,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 0 / 6
7,843
980
4,980
5,837
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
2 / 1 / 6
7,387
923
2,038
7,233
3,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
KuzenboSobekHerculesHou YiAres

VS

Bans
MulanCabrakanAnubisCharonPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Egmar7529
Cthulhu
11
1 / 1 / 0
5,978
747
2,272
3,928
2,581
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 6 / 1
6,166
771
5,515
7,741
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
merleef
Heimdallr
5
0 / 1 / 0
4,973
622
0
1,484
232

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
8
Kills
1
1
Deaths
8
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Egmar7529
Cthulhu
1
1
0
1
W
Ne Zha
4
0
4
6
W
2
0
6
5
L
0
6
1
0.08
W
2
1
6
5
L
Heimdallr
merleef
Heimdallr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,087
Damage
7,787
20,785
Taken
13,153
11,311
Mitigated
4,597
11,394
Healing
96
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Egmar7529
Cthulhu
2,272
0
46
50
3,928
2,581
0
1,035
2,483
13,216
0
W
Ne Zha
5,069
811
0
2,183
7,715
4,722
642
2,247
4,892
0
25,387
W
4,980
468
2,474
4,243
5,837
2,769
564
2,233
3,332
42,964
0
L
5,515
807
0
0
7,741
1,784
0
2,779
4,129
16,628
399
W
2,038
1,152
0
2,494
7,233
3,820
1,185
2,540
4,489
0
12,914
L
Heimdallr
merleef
Heimdallr
0
0
0
0
1,484
232
0
1,105
334
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,039
Gold Earned
17,117
156
Minions Killed
52
0
Camps Cleared
0
481,973
Distance Traveled
243,515
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,978
747
20
3
0
108,594
3
W
Ne Zha
7,809
976
41
5
0
162,577
0
W
Ra
7,843
980
87
11
0
153,528
0
L
Nu Wa
6,166
771
32
4
0
134,921
0
W
Bakasura
7,387
923
28
4
0
165,868
0
L
Heimdallr
4,973
622
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role