Player Matchup

He Bo
He Bo
Platinum II
 
He Bo
Platinum II
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond III
 
Ullr
Diamond III
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum V
OniStealyo
Janus
Platinum V
Level 209
God Stats
20W - 26L
1,518 SR
Queue Stats
335W - 338L
1,870 MMR
Solo
Odin
Odin
Platinum I
Pringles4878
Odin
Platinum I
Level 157
God Stats
6W - 5L
1,749 SR
Queue Stats
563W - 578L
2,052 MMR
Solo
Mercury
Mercury
Platinum III
Ykeyeps
Mercury
Platinum III
Level 111
God Stats
3W - 3L
1,668 SR
Queue Stats
560W - 573L
1,849 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,587 SR
1,754 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,619 SR
1,989 MMR
Awilix
Awilix
Platinum III
 
Awilix
Platinum III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond I
AnodyneDreams
Scylla
Diamond I
Level 149
God Stats
4W - 0L
1,919 SR
Queue Stats
93W - 54L
2,383 MMR
Party 1
Medusa
Medusa
Diamond V
Arkmans
Medusa
Diamond V
Level 200
God Stats
4W - 4L
1,260 SR
Queue Stats
193W - 171L
1,840 MMR
Solo
Vamana
Vamana
Gold I
Jayylc
Vamana
Gold I
Level 154
God Stats
3W - 0L
1,652 SR
Queue Stats
42W - 33L
1,837 MMR
Solo
Sylvanus
Sylvanus
Diamond II
Shuí
Sylvanus
Diamond II
Level 128
God Stats
16W - 6L
1,763 SR
Queue Stats
61W - 47L
2,387 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
6
0 / 2 / 2
3,358
672
1,249
2,403
418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ullr
 
Ullr
4
0 / 3 / 0
2,838
568
2,072
3,572
944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
6
0 / 1 / 0
3,225
645
533
1,760
389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

3
0 / 0 / 0
2,802
560
754
2,288
974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
Ykeyeps
Mercury
6
2 / 4 / 0
3,558
712
1,459
3,148
660
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
CthulhuSusanoCamazotzNu Wa

VS

Bans
LokiKumbhakarnaThorChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
7
2 / 1 / 2
3,962
792
1,925
2,962
775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
3 / 1 / 2
4,159
832
768
1,803
440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Arkmans
Medusa
7
2 / 0 / 1
3,566
713
1,742
1,914
543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Vamana
Jayylc
Vamana
7
3 / 0 / 0
4,343
869
974
3,070
1,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sylvanus
Shuí
Sylvanus
7
0 / 0 / 3
3,790
758
2,025
4,226
1,833
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
10
10
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
2
2
0.5
L
Ullr
 
Ullr
0
3
0
0
W
Awilix
 
Awilix
2
1
2
3
W
3
1
2
4
W
Medusa
Arkmans
Medusa
2
0
1
2.5
W
Vamana
Jayylc
Vamana
3
0
0
3
L
Janus
0
1
0
0
L
0
0
0
0
W
Sylvanus
Shuí
Sylvanus
0
0
3
1.5
L
Mercury
Ykeyeps
Mercury
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,067
Damage
7,434
13,171
Taken
13,975
3,385
Mitigated
5,170
2,916
Healing
6,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,249
0
0
877
2,403
418
0
231
2,098
12,150
305
L
Ullr
 
Ullr
2,072
714
0
540
3,572
944
0
1,723
1,807
0
14,317
W
Awilix
 
Awilix
1,925
590
0
1,550
2,962
775
0
655
2,283
0
17,643
W
768
91
0
755
1,803
440
0
936
787
15,034
0
W
Medusa
Arkmans
Medusa
1,742
680
0
365
1,914
543
0
0
1,914
0
22,456
W
Vamana
Jayylc
Vamana
974
58
0
1,182
3,070
1,579
0
0
3,070
0
18,963
L
Janus
533
0
0
512
1,760
389
0
0
1,760
16,076
0
L
754
127
0
872
2,288
974
0
708
1,580
0
3,314
W
Sylvanus
Shuí
Sylvanus
2,025
870
420
2,629
4,226
1,833
0
0
4,226
10,875
1,045
L
Mercury
Ykeyeps
Mercury
1,459
451
0
115
3,148
660
0
0
2,973
0
11,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,781
Gold Earned
19,820
113
Minions Killed
166
0
Camps Cleared
0
481,837
Distance Traveled
518,442
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
3,358
672
26
5
0
109,170
0
L
Ullr
2,838
568
23
5
0
97,965
0
W
Awilix
3,962
792
38
8
0
119,674
0
W
Scylla
4,159
832
29
6
0
104,176
0
W
Medusa
3,566
713
38
8
0
89,742
0
W
Vamana
4,343
869
40
8
0
97,899
0
L
Janus
3,225
645
35
7
0
96,230
0
L
Odin
2,802
560
9
2
0
63,255
2
W
Sylvanus
3,790
758
21
4
0
106,951
0
L
Mercury
3,558
712
20
4
0
115,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role