Player Matchup

Fafnir
Fafnir
Platinum III
 
Fafnir
Platinum III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Platinum III
AuG--Surf
Horus
Platinum III
Level 159
God Stats
25W - 14L
1,702 SR
Queue Stats
494W - 494L
1,869 MMR
Solo
Nu Wa
Nu Wa
Platinum II
Riitaaw
Nu Wa
Platinum II
Level 158
God Stats
36W - 28L
1,678 SR
Queue Stats
398W - 404L
1,920 MMR
Solo
Shiva
Shiva
Platinum III
Wolfsrudel_5
Shiva
Platinum III
Level 165
God Stats
7W - 6L
1,661 SR
Queue Stats
71W - 70L
1,853 MMR
Solo
Skadi
Skadi
Gold I
YeahMimo
Skadi
Gold I
Level 80
God Stats
5W - 2L
1,885 SR
Queue Stats
30W - 23L
1,847 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,685 SR
1,798 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 97
1,756 SR
1,804 MMR
Ra
Ra
Platinum IV
 
Ra
Platinum IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum III
Bérox
Nemesis
Platinum III
Level 133
God Stats
4W - 2L
1,529 SR
Queue Stats
91W - 80L
1,861 MMR
Solo
Olorun
Olorun
Platinum V
GoldenLax
Olorun
Platinum V
Level 44
God Stats
22W - 2L
2,220 SR
Queue Stats
22W - 4L
1,968 MMR
Party 2
Arachne
Arachne
Gold II
Sa1ntzs
Arachne
Gold II
Level 55
God Stats
17W - 4L
2,031 SR
Queue Stats
23W - 6L
1,841 MMR
Party 2
Chaac
Chaac
Platinum I
Δiεgσ
Chaac
Platinum I
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 176L
1,849 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
7
2 / 6 / 1
4,975
553
3,462
12,380
10,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Horus
AuG--Surf
Horus
8
2 / 2 / 1
4,871
541
4,207
7,598
2,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Riitaaw
Nu Wa
9
0 / 2 / 1
5,057
562
3,614
3,548
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
0 / 4 / 1
5,584
620
5,040
9,817
5,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Skadi
YeahMimo
Skadi
7
1 / 6 / 1
4,228
470
4,586
6,753
1,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
Ao KuangAphroditeChang'eAres

VS

Bans
AgniFreyaAthenaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 1 / 0
5,707
634
1,636
5,618
1,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Nemesis
Bérox
Nemesis
9
0 / 1 / 4
4,934
548
2,149
5,125
1,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
GoldenLax
Olorun
10
6 / 2 / 9
6,429
714
10,094
5,942
1,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
Sa1ntzs
Arachne
10
9 / 1 / 4
6,370
708
9,733
9,751
3,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
Δiεgσ
Chaac
11
4 / 0 / 0
6,400
711
6,507
9,484
8,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
20
20
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
6
1
0.42
W
Ra
 
Ra
1
1
0
1
L
Horus
AuG--Surf
Horus
2
2
1
1.25
W
Nemesis
Bérox
Nemesis
0
1
4
2
W
Olorun
GoldenLax
Olorun
6
2
9
5.25
L
Nu Wa
Riitaaw
Nu Wa
0
2
1
0.25
W
Arachne
Sa1ntzs
Arachne
9
1
4
11
L
0
4
1
0.13
L
Skadi
YeahMimo
Skadi
1
6
1
0.25
W
Chaac
Δiεgσ
Chaac
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,909
Damage
30,119
40,096
Taken
35,920
20,889
Mitigated
16,133
11,412
Healing
13,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,462
1,392
0
2,759
12,380
10,213
0
5,505
6,875
13,716
0
W
Ra
 
Ra
1,636
64
219
1,876
5,618
1,214
0
1,177
4,327
46,779
745
L
Horus
AuG--Surf
Horus
4,207
1,576
379
3,824
7,598
2,802
0
1,710
5,827
0
24,415
W
Nemesis
Bérox
Nemesis
2,149
626
0
1,981
5,125
1,699
0
756
4,263
0
29,353
W
Olorun
GoldenLax
Olorun
10,094
7,102
310
2,618
5,942
1,749
456
1,888
3,948
32,447
1,413
L
Nu Wa
Riitaaw
Nu Wa
3,614
581
0
852
3,548
1,003
0
958
2,590
31,499
0
W
Arachne
Sa1ntzs
Arachne
9,733
6,880
0
3,477
9,751
3,123
123
2,446
7,230
0
24,502
L
5,040
1,210
0
2,675
9,817
5,073
0
0
9,817
0
42,739
L
Skadi
YeahMimo
Skadi
4,586
1,746
0
923
6,753
1,798
0
3,309
3,444
0
22,678
W
Chaac
Δiεgσ
Chaac
6,507
1,104
0
3,289
9,484
8,348
0
342
9,076
0
45,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,715
Gold Earned
29,840
272
Minions Killed
328
0
Camps Cleared
0
895,416
Distance Traveled
1,057,207
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,975
553
14
2
0
205,577
0
W
Ra
5,707
634
88
10
0
190,964
0
L
Horus
4,871
541
46
5
0
183,647
0
W
Nemesis
4,934
548
61
7
0
213,395
0
W
Olorun
6,429
714
46
5
0
209,137
0
L
Nu Wa
5,057
562
72
8
0
173,526
3
W
Arachne
6,370
708
37
4
0
255,547
0
L
Shiva
5,584
620
86
10
0
179,826
1
L
Skadi
4,228
470
54
6
0
152,840
0
W
Chaac
6,400
711
96
11
0
188,164
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role