Player Matchup

Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Eisko
Apollo
Level 99
God Stats
3W - 2L
1,314 SR
Queue Stats
24W - 9L
1,648 Elo+
Solo
Sol
Sol
Magity
Sol
Level 168
God Stats
10W - 7L
1,584 SR
Queue Stats
59W - 64L
1,517 Elo+
Solo
Anubis
Anubis
Revan3363
Anubis
Level 149
God Stats
4W - 1L
1,735 SR
Queue Stats
225W - 211L
1,556 Elo+
Solo
Ravana
Ravana
xX RapTaGoN Xx
Ravana
Level 144
God Stats
6W - 11L
1,459 SR
Queue Stats
436W - 444L
1,481 Elo+
Solo
Team Averages
Level 143
1,519 SR
1,540 Elo+

VS

Team Averages
Level 115
1,496 SR
1,473 Elo+
Izanami
Izanami
JasonVeerman
Izanami
Level 69
God Stats
3W - 5L
1,621 SR
Queue Stats
77W - 82L
1,446 Elo+
Party 2
Fenrir
Fenrir
Rubishoot
Fenrir
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
196W - 183L
1,471 Elo+
Solo
King Arthur
King Arthur
SUPERFLUFF11
King Arthur
Level 153
God Stats
3W - 2L
1,667 SR
Queue Stats
222W - 222L
1,521 Elo+
Party 1
Kukulkan
Kukulkan
o_ShadowReaper_o
Kukulkan
Level 80
God Stats
4W - 9L
1,366 SR
Queue Stats
80W - 78L
1,437 Elo+
Party 2
Kumbhakarna
Kumbhakarna
pascalminion
Kumbhakarna
Level 154
God Stats
0W - 2L
1,326 SR
Queue Stats
203W - 206L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 2 / 0
5,799
580
5,270
9,340
5,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Apollo
Eisko
Apollo
13
6 / 0 / 3
7,272
727
5,814
3,058
884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
Magity
Sol
11
4 / 0 / 3
6,572
657
4,930
5,073
1,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
Revan3363
Anubis
11
3 / 0 / 3
5,976
598
4,455
3,778
1,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
3 / 1 / 7
6,109
611
6,539
7,405
4,243
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JasonVeerman
Izanami
7
0 / 6 / 1
4,422
442
2,099
8,488
1,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Rubishoot
Fenrir
10
1 / 5 / 0
5,127
513
2,750
9,011
2,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
SUPERFLUFF11
King Arthur
12
1 / 0 / 1
6,472
647
6,793
9,594
6,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 1
5,672
567
2,175
4,603
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
pascalminion
Kumbhakarna
8
0 / 3 / 0
4,921
492
1,313
9,156
4,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
16
Kills
2
3
Deaths
16
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
2
0
0
W
Apollo
Eisko
Apollo
6
0
3
7.5
L
Izanami
JasonVeerman
Izanami
0
6
1
0.08
W
Sol
Magity
Sol
4
0
3
5.5
W
Anubis
Revan3363
Anubis
3
0
3
4.5
L
Fenrir
Rubishoot
Fenrir
1
5
0
0.2
L
King Arthur
SUPERFLUFF11
King Arthur
1
0
1
1.5
L
0
2
1
0.25
L
Kumbhakarna
pascalminion
Kumbhakarna
0
3
0
0
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,008
Damage
15,130
28,654
Taken
40,852
13,585
Mitigated
16,673
13,734
Healing
7,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,270
834
0
3,156
9,340
5,067
0
0
9,340
0
41,205
W
Apollo
Eisko
Apollo
5,814
3,481
0
1,865
3,058
884
612
376
2,682
0
53,025
L
Izanami
JasonVeerman
Izanami
2,099
1,427
0
944
8,488
1,988
0
896
7,553
0
20,104
W
Sol
Magity
Sol
4,930
1,757
0
3,468
5,073
1,827
0
1,016
4,057
43,083
2,356
W
Anubis
Revan3363
Anubis
4,455
230
0
3,004
3,778
1,564
0
946
2,832
38,570
0
L
Fenrir
Rubishoot
Fenrir
2,750
594
0
1,444
9,011
2,814
0
3,034
5,869
0
35,359
L
King Arthur
SUPERFLUFF11
King Arthur
6,793
1,150
0
2,895
9,594
6,436
0
322
9,272
0
43,641
L
2,175
100
0
425
4,603
1,284
0
2,099
2,399
38,740
0
L
Kumbhakarna
pascalminion
Kumbhakarna
1,313
33
0
1,634
9,156
4,151
0
2,881
6,120
13,623
440
W
6,539
1,296
0
2,241
7,405
4,243
0
961
6,444
653
29,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,728
Gold Earned
26,614
357
Minions Killed
325
0
Camps Cleared
0
1,047,839
Distance Traveled
992,803
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,799
580
75
8
0
195,716
0
W
Apollo
7,272
727
94
9
0
204,264
0
L
Izanami
4,422
442
37
4
0
190,990
0
W
Sol
6,572
657
82
8
0
197,201
2
W
Anubis
5,976
598
58
6
0
227,270
3
L
Fenrir
5,127
513
64
6
0
215,796
0
L
King Arthur
6,472
647
97
10
0
204,751
2
L
Kukulkan
5,672
567
94
9
0
190,579
0
L
Kumbhakarna
4,921
492
33
3
0
190,687
1
W
Ravana
6,109
611
48
5
0
223,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role