Player Matchup

Cthulhu
Cthulhu
Gold IV
Enfyrnx
Cthulhu
Gold IV
Level 149
God Stats
9W - 10L
1,485 SR
Queue Stats
107W - 110L
1,402 MMR
Party 1
Skadi
Skadi
Platinum V
SPDGF
Skadi
Platinum V
Level 159
God Stats
14W - 5L
1,818 SR
Queue Stats
163W - 144L
1,712 MMR
Party 1
Yu Huang
Yu Huang
Gold III
Santooooryu
Yu Huang
Gold III
Level 81
God Stats
2W - 2L
1,334 SR
Queue Stats
356W - 353L
1,478 MMR
Solo
Kali
Kali
Platinum V
Szyza
Kali
Platinum V
Level 187
God Stats
3W - 6L
1,417 SR
Queue Stats
987W - 982L
1,490 MMR
Solo
Charon
Charon
Gold IV
jounhy_hazel8
Charon
Gold IV
Level 159
God Stats
17W - 3L
1,748 SR
Queue Stats
182W - 173L
1,463 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,561 SR
1,509 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,566 SR
1,512 MMR
Neith
Neith
Gold IV
 
Neith
Gold IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Bronze III
Dreyvocalss
Fafnir
Bronze III
Level 89
God Stats
0W - 2L
1,778 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Anubis
Anubis
Gold II
LGasMonkeyL
Anubis
Gold II
Level 158
God Stats
10W - 15L
1,392 SR
Queue Stats
350W - 364L
1,560 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Top092
Ne Zha
Platinum IV
Level 156
God Stats
3W - 7L
1,590 SR
Queue Stats
248W - 229L
1,525 MMR
Solo
Odin
Odin
Gold IV
sramG
Odin
Gold IV
Level 156
God Stats
45W - 50L
1,572 SR
Queue Stats
77W - 86L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Enfyrnx
Cthulhu
14
3 / 1 / 3
8,783
627
6,808
12,214
8,892
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
SPDGF
Skadi
15
1 / 1 / 1
8,704
622
5,087
6,360
1,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Yu Huang
Santooooryu
Yu Huang
15
4 / 2 / 2
8,617
616
7,687
5,268
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
Szyza
Kali
16
8 / 2 / 6
9,549
682
10,766
14,006
4,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
0 / 1 / 7
8,185
585
5,532
9,187
6,363
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Cu ChulainnBacchusGebAo Kuang

VS

Bans
MedusaKumbhakarnaChang'eArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 3 / 0
9,075
648
4,949
11,595
3,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
8
0 / 2 / 3
6,186
442
2,005
6,911
6,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
14
1 / 4 / 2
7,848
561
4,683
10,429
4,385
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Top092
Ne Zha
13
3 / 2 / 3
7,393
528
5,900
12,951
5,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
sramG
Odin
13
0 / 5 / 1
7,568
541
4,528
14,075
8,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
16
Kills
7
7
Deaths
16
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
3
0
1
L
Fafnir
0
2
3
0.75
W
Cthulhu
Enfyrnx
Cthulhu
3
1
3
4.5
L
Anubis
1
4
2
0.5
W
Skadi
SPDGF
Skadi
1
1
1
1.5
W
Yu Huang
Santooooryu
Yu Huang
4
2
2
2.5
W
Kali
Szyza
Kali
8
2
6
5.5
L
Ne Zha
Top092
Ne Zha
3
2
3
2.25
W
0
1
7
3.5
L
Odin
sramG
Odin
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,880
Damage
22,065
47,035
Taken
55,961
23,308
Mitigated
29,033
19,265
Healing
16,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,949
1,161
0
5,144
11,595
3,900
0
3,006
8,589
0
80,647
L
Fafnir
2,005
537
0
1,916
6,911
6,651
0
2,872
4,039
7,159
312
W
Cthulhu
Enfyrnx
Cthulhu
6,808
950
268
3,588
12,214
8,892
290
553
11,661
57,742
1,842
L
Anubis
4,683
97
0
4,216
10,429
4,385
0
6,022
4,407
56,550
1,976
W
Skadi
SPDGF
Skadi
5,087
1,667
0
1,988
6,360
1,841
1,810
110
6,250
0
83,375
W
Yu Huang
Santooooryu
Yu Huang
7,687
739
0
843
5,268
1,577
636
1,738
3,530
65,423
0
W
Kali
Szyza
Kali
10,766
4,999
0
10,133
14,006
4,635
905
3,001
11,005
0
56,893
L
Ne Zha
Top092
Ne Zha
5,900
1,749
0
2,689
12,951
5,103
0
2,393
10,558
0
63,698
W
5,532
1,330
0
2,445
9,187
6,363
60
1,685
7,502
22,045
196
L
Odin
sramG
Odin
4,528
789
0
2,882
14,075
8,994
0
5,122
8,953
0
54,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,838
Gold Earned
38,070
483
Minions Killed
503
0
Camps Cleared
0
1,473,962
Distance Traveled
1,333,680
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,075
648
172
12
0
263,910
0
L
Fafnir
6,186
442
12
1
0
216,072
5
W
Cthulhu
8,783
627
111
8
0
282,705
0
L
Anubis
7,848
561
125
9
0
251,416
4
W
Skadi
8,704
622
139
10
0
266,419
4
W
Yu Huang
8,617
616
117
8
0
294,817
2
W
Kali
9,549
682
95
7
0
330,222
0
L
Ne Zha
7,393
528
86
6
0
349,435
2
W
Charon
8,185
585
21
2
0
299,799
1
L
Odin
7,568
541
108
8
0
252,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role