Player Matchup

Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Diamond III
Puninstall
Guan Yu
Diamond III
Level 164
God Stats
2W - 11L
1,281 SR
Queue Stats
246W - 219L
2,173 MMR
Party 2
Hou Yi
Hou Yi
Diamond III
Rụjt
Hou Yi
Diamond III
Level 159
God Stats
3W - 4L
1,484 SR
Queue Stats
93W - 61L
2,195 MMR
Party 1
Raijin
Raijin
Masters
TwoGuysPizza
Raijin
Masters
Level 173
God Stats
38W - 32L
1,659 SR
Queue Stats
963W - 944L
2,789 MMR
Solo
Yemoja
Yemoja
Diamond IV
Yserà
Yemoja
Diamond IV
Level 233
God Stats
8W - 4L
1,784 SR
Queue Stats
125W - 108L
2,092 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 165
1,542 SR
2,150 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 184
1,525 SR
2,019 MMR
Artemis
Artemis
Platinum I
 
Artemis
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond I
 
Odin
Diamond I
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Masters
Gabeethan
Bakasura
Masters
Level 225
God Stats
3W - 4L
1,756 SR
Queue Stats
206W - 171L
2,388 MMR
Solo
Thoth
Thoth
Masters
MmijintonN
Thoth
Masters
Level 159
God Stats
1W - 0L
1,148 SR
Queue Stats
87W - 51L
2,653 MMR
Solo
Sylvanus
Sylvanus
Platinum I
Pringles4878
Sylvanus
Platinum I
Level 157
God Stats
13W - 5L
1,721 SR
Queue Stats
378W - 396L
2,053 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 4 / 3
6,867
491
6,328
11,199
3,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
Puninstall
Guan Yu
13
1 / 3 / 1
7,670
548
5,778
14,191
8,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
Rụjt
Hou Yi
14
1 / 3 / 2
7,390
528
2,734
9,567
3,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
14
3 / 4 / 3
8,074
577
5,092
6,920
2,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Yserà
Yemoja
11
0 / 0 / 4
6,724
480
3,618
5,066
3,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bans
KumbhakarnaThorSerqetSusano

VS

Bans
MartichorasCharonNu WaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
4 / 2 / 0
9,165
655
9,219
6,499
2,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
 
Odin
14
2 / 1 / 3
8,518
608
9,564
9,314
7,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
Gabeethan
Bakasura
16
6 / 3 / 3
8,971
641
7,409
13,023
4,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thoth
16
1 / 3 / 3
9,141
653
2,427
5,019
1,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
Pringles4878
Sylvanus
11
1 / 1 / 3
7,268
519
1,486
6,458
3,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
10
Kills
14
14
Deaths
10
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
4
3
1.63
W
Artemis
 
Artemis
4
2
0
2
W
Odin
 
Odin
2
1
3
3.5
W
Bakasura
Gabeethan
Bakasura
6
3
3
2.5
W
Thoth
1
3
3
0.83
W
Sylvanus
Pringles4878
Sylvanus
1
1
3
2.5
L
Guan Yu
Puninstall
Guan Yu
1
3
1
0.5
L
Hou Yi
Rụjt
Hou Yi
1
3
2
0.67
L
Raijin
3
4
3
1.13
L
Yemoja
Yserà
Yemoja
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,550
Damage
30,105
46,943
Taken
40,313
21,012
Mitigated
19,457
11,666
Healing
11,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,328
1,982
0
1,063
11,199
3,996
0
756
9,915
0
38,443
W
Artemis
 
Artemis
9,219
3,376
0
380
6,499
2,015
1,056
1,731
4,714
0
76,493
W
Odin
 
Odin
9,564
2,276
0
2,602
9,314
7,652
0
1,134
8,096
824
51,992
W
Bakasura
Gabeethan
Bakasura
7,409
4,904
0
2,625
13,023
4,778
1,772
2,546
10,265
0
52,967
W
Thoth
2,427
0
0
330
5,019
1,379
0
1,242
3,605
78,189
0
W
Sylvanus
Pringles4878
Sylvanus
1,486
373
3,283
2,700
6,458
3,633
116
1,585
4,835
12,421
2,402
L
Guan Yu
Puninstall
Guan Yu
5,778
1,022
0
3,924
14,191
8,578
0
428
12,251
0
53,732
L
Hou Yi
Rụjt
Hou Yi
2,734
1,462
0
3,109
9,567
3,180
0
329
9,028
0
64,030
L
Raijin
5,092
378
0
625
6,920
2,113
0
1,850
4,725
55,636
828
L
Yemoja
Yserà
Yemoja
3,618
620
1,352
1,593
5,066
3,145
0
757
4,273
24,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,725
Gold Earned
43,063
433
Minions Killed
509
0
Camps Cleared
0
1,337,382
Distance Traveled
1,476,687
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,867
491
56
4
0
258,191
0
W
Artemis
9,165
655
138
10
0
264,590
0
W
Odin
8,518
608
91
7
0
294,752
0
W
Bakasura
8,971
641
112
8
0
333,014
1
W
Thoth
9,141
653
144
10
0
290,438
2
W
Sylvanus
7,268
519
24
2
0
293,893
7
L
Guan Yu
7,670
548
103
7
0
290,960
4
L
Hou Yi
7,390
528
122
9
0
246,713
0
L
Raijin
8,074
577
107
8
0
260,493
0
L
Yemoja
6,724
480
45
3
0
281,025
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role