Player Matchup

Bacchus
Bacchus
Silver I
Bolbeck
Bacchus
Silver I
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
24W - 17L
1,543 MMR
Solo
King Arthur
King Arthur
Gold II
TeaRozenMaiden
King Arthur
Gold II
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 121L
1,562 MMR
Solo
Amaterasu
Amaterasu
Gold V
cap1tanu
Amaterasu
Gold V
Level 70
God Stats
3W - 2L
1,727 SR
Queue Stats
52W - 42L
1,481 MMR
Solo
Hou Yi
Hou Yi
Gold III
undeadnoob95
Hou Yi
Gold III
Level 144
God Stats
24W - 34L
1,528 SR
Queue Stats
425W - 427L
1,478 MMR
Solo
Janus
Janus
Platinum IV
碧桂园五星上将国米
Janus
Platinum IV
Level 271
God Stats
52W - 44L
1,623 SR
Queue Stats
1,196W - 1,211L
1,563 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 155
1,576 SR
1,525 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,515 SR
1,502 MMR
Cerberus
Cerberus
Gold II
 
Cerberus
Gold II
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold II
 
Nemesis
Gold II
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold III
GabZIII
Skadi
Gold III
Level 86
God Stats
4W - 2L
1,617 SR
Queue Stats
35W - 34L
1,546 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
Gazoprovod
Tsukuyomi
Gold IV
Level 68
God Stats
9W - 12L
1,456 SR
Queue Stats
124W - 130L
1,489 MMR
Solo
Chronos
Chronos
Silver I
seriouslyGodlike
Chronos
Silver I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,473 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bolbeck
Bacchus
11
1 / 0 / 2
6,571
597
4,661
7,189
7,021
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
TeaRozenMaiden
King Arthur
11
1 / 2 / 4
6,214
565
3,018
9,694
4,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Amaterasu
cap1tanu
Amaterasu
13
4 / 0 / 0
7,961
724
5,429
6,379
4,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hou Yi
13
2 / 1 / 1
7,480
680
5,641
3,951
1,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 1 / 3
7,051
641
2,544
5,189
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
MercuryMulanSun WukongNu Wa

VS

Bans
LokiSusanoMedusaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 1 / 0
5,550
505
3,440
10,598
7,276
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
 
Nemesis
2
0 / 1 / 0
3,955
360
641
1,194
242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
GabZIII
Skadi
12
3 / 3 / 0
6,565
597
7,659
6,391
2,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tsukuyomi
Gazoprovod
Tsukuyomi
10
1 / 3 / 1
5,478
498
4,414
7,786
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 0
5,771
525
1,205
6,245
2,147
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
10
Kills
4
4
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
0
0
L
Nemesis
 
Nemesis
0
1
0
0
W
Bacchus
Bolbeck
Bacchus
1
0
2
2
L
Skadi
GabZIII
Skadi
3
3
0
1
L
Tsukuyomi
Gazoprovod
Tsukuyomi
1
3
1
0.5
W
King Arthur
TeaRozenMaiden
King Arthur
1
2
4
1.5
W
Amaterasu
cap1tanu
Amaterasu
4
0
0
4
L
0
2
0
0
W
Hou Yi
2
1
1
2.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,293
Damage
17,359
32,402
Taken
32,214
18,905
Mitigated
14,073
8,575
Healing
10,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,440
499
0
4,474
10,598
7,276
0
1,793
8,598
27,783
0
L
Nemesis
 
Nemesis
641
197
0
486
1,194
242
0
0
1,135
0
4,837
W
Bacchus
Bolbeck
Bacchus
4,661
723
0
1,552
7,189
7,021
93
1,528
5,618
25,051
0
L
Skadi
GabZIII
Skadi
7,659
2,848
0
1,373
6,391
2,008
0
2,550
3,636
0
50,936
L
Tsukuyomi
Gazoprovod
Tsukuyomi
4,414
1,268
0
2,409
7,786
2,400
0
1,884
5,770
0
33,668
W
King Arthur
TeaRozenMaiden
King Arthur
3,018
198
0
1,685
9,694
4,443
0
0
9,694
0
39,368
W
Amaterasu
cap1tanu
Amaterasu
5,429
2,026
0
3,092
6,379
4,569
194
1,852
4,419
624
47,078
L
1,205
302
0
1,742
6,245
2,147
0
1,218
5,027
42,582
1,312
W
Hou Yi
5,641
2,985
0
2,007
3,951
1,206
0
1,064
2,757
0
56,084
W
2,544
42
0
239
5,189
1,666
0
0
5,189
49,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,277
Gold Earned
27,319
394
Minions Killed
315
0
Camps Cleared
0
1,225,563
Distance Traveled
917,185
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,550
505
65
6
0
207,921
0
L
Nemesis
3,955
360
10
1
0
31,150
0
W
Bacchus
6,571
597
33
3
0
256,250
0
L
Skadi
6,565
597
81
7
0
207,922
0
L
Tsukuyomi
5,478
498
58
5
0
254,514
0
W
King Arthur
6,214
565
55
5
0
259,302
0
W
Amaterasu
7,961
724
89
8
0
249,979
0
L
Chronos
5,771
525
101
9
0
215,678
0
W
Hou Yi
7,480
680
108
10
0
211,122
0
W
Janus
7,051
641
109
10
0
248,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role