Player Matchup

Artio
Artio
 
Artio
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
TheManiacLovesU
Cerberus
Level 122
God Stats
5W - 5L
1,270 SR
Queue Stats
192W - 188L
1,514 Elo+
Solo
Chiron
Chiron
TinyBoyTim
Chiron
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 84L
1,501 Elo+
Solo
Bellona
Bellona
get_me_a_bagel
Bellona
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 21L
1,233 Elo+
Solo
Sol
Sol
kossy-_-9
Sol
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 31L
1,511 Elo+
Solo
Team Averages
Level 131
1,454 SR
1,452 Elo+

VS

Team Averages
Level 116
1,504 SR
1,454 Elo+
King Arthur
King Arthur
 
King Arthur
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Garretdaferret
Izanami
Level 89
God Stats
3W - 3L
1,580 SR
Queue Stats
54W - 77L
1,423 Elo+
Party 1
Pele
Pele
M00nB4by666
Pele
Level 138
God Stats
5W - 6L
1,477 SR
Queue Stats
232W - 254L
1,440 Elo+
Party 1
Chang'e
Chang'e
SwaggyHashTaggy
Chang'e
Level 92
God Stats
0W - 2L
1,340 SR
Queue Stats
26W - 57L
1,392 Elo+
Party 1
Merlin
Merlin
j03j0k3s
Merlin
Level 160
God Stats
6W - 9L
1,622 SR
Queue Stats
252W - 264L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
2 / 3 / 0
6,333
528
5,076
10,450
5,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cerberus
12
3 / 1 / 8
6,641
553
6,472
9,320
5,173
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
TinyBoyTim
Chiron
13
8 / 1 / 3
7,598
633
10,345
8,231
2,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 2 / 0
6,952
579
7,856
13,121
12,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 3 / 1
7,141
595
4,163
7,235
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 1 / 1
6,970
581
8,533
13,331
9,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 6 / 0
5,125
427
4,376
10,343
2,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 3 / 2
6,389
532
6,116
11,508
3,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 3 / 1
4,921
410
2,943
7,710
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
j03j0k3s
Merlin
12
3 / 3 / 0
7,465
622
3,393
6,749
1,939
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
16
Kills
10
10
Deaths
16
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
3
0
0.67
L
King Arthur
 
King Arthur
2
1
1
2.5
L
1
6
0
0.17
L
3
3
2
1.33
L
1
3
1
0.5
W
Cerberus
3
1
8
7
W
Chiron
TinyBoyTim
Chiron
8
1
3
9.5
W
1
2
0
0.5
L
Merlin
j03j0k3s
Merlin
3
3
0
1
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,912
Damage
25,361
48,357
Taken
49,641
27,237
Mitigated
20,630
19,313
Healing
13,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,076
1,238
0
4,285
10,450
5,143
0
0
10,450
40,694
0
L
King Arthur
 
King Arthur
8,533
1,157
0
3,464
13,331
9,487
0
391
12,940
0
47,426
L
4,376
2,706
0
599
10,343
2,718
0
3,395
6,948
0
29,629
L
6,116
1,376
0
3,601
11,508
3,302
0
5,365
6,143
0
39,305
L
2,943
281
801
3,101
7,710
3,184
0
2,089
5,621
15,274
0
W
Cerberus
6,472
215
120
2,992
9,320
5,173
0
1,667
7,653
26,226
0
W
Chiron
TinyBoyTim
Chiron
10,345
3,706
542
3,148
8,231
2,585
269
1,276
6,955
0
49,816
W
7,856
4,116
0
5,227
13,121
12,218
0
0
13,121
0
48,767
L
Merlin
j03j0k3s
Merlin
3,393
106
0
2,039
6,749
1,939
0
4,152
2,597
46,493
348
W
4,163
1,115
0
2,999
7,235
2,118
0
3,287
3,948
44,270
1,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,665
Gold Earned
30,870
389
Minions Killed
286
0
Camps Cleared
0
1,198,628
Distance Traveled
1,186,881
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,333
528
78
7
0
254,854
7
L
King Arthur
6,970
581
76
6
0
206,533
0
L
Izanami
5,125
427
55
5
0
237,209
0
L
Pele
6,389
532
56
5
0
267,659
0
L
Chang'e
4,921
410
20
2
0
240,727
0
W
Cerberus
6,641
553
44
4
0
254,756
0
W
Chiron
7,598
633
83
7
0
244,870
0
W
Bellona
6,952
579
90
8
0
207,459
0
L
Merlin
7,465
622
79
7
0
234,753
5
W
Sol
7,141
595
94
8
0
236,689
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role