Player Matchup

Fafnir
Fafnir
Diamond II
 
Fafnir
Diamond II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Diamond I
JustRanga
Bakasura
Diamond I
Level 98
God Stats
4W - 3L
1,697 SR
Queue Stats
305W - 282L
2,412 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
Mariole2927
Sun Wukong
Platinum I
Level 146
God Stats
5W - 5L
1,368 SR
Queue Stats
346W - 315L
1,933 MMR
Solo
Yu Huang
Yu Huang
Diamond V
Radanomon
Yu Huang
Diamond V
Level 176
God Stats
1W - 3L
1,774 SR
Queue Stats
145W - 126L
1,964 MMR
Solo
Chronos
Chronos
Platinum II
Wolveerrine01
Chronos
Platinum II
Level 144
God Stats
19W - 8L
1,825 SR
Queue Stats
650W - 649L
1,954 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,633 SR
1,952 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,522 SR
1,800 MMR
The Morrigan
The Morrigan
Diamond II
 
The Morrigan
Diamond II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Diamond V
 
Artemis
Diamond V
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond V
DaRealAce
Fenrir
Diamond V
Level 164
God Stats
6W - 6L
1,617 SR
Queue Stats
270W - 258L
1,904 MMR
Solo
King Arthur
King Arthur
Diamond V
FeelNostalgic12
King Arthur
Diamond V
Level 156
God Stats
0W - 2L
1,468 SR
Queue Stats
70W - 50L
2,095 MMR
Solo
He Bo
He Bo
Diamond V
Kmisama
He Bo
Diamond V
Level 186
God Stats
0W - 2L
1,528 SR
Queue Stats
121W - 106L
2,000 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
3 / 3 / 4
7,940
611
6,454
12,802
12,715
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
JustRanga
Bakasura
14
8 / 1 / 2
7,966
613
8,327
11,404
4,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Mariole2927
Sun Wukong
14
1 / 2 / 4
8,027
617
8,512
12,393
11,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Yu Huang
Radanomon
Yu Huang
14
1 / 1 / 4
7,617
586
2,987
4,200
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
15
4 / 3 / 3
8,384
645
9,293
13,225
5,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
MedusaChang'eAo KuangCthulhu

VS

Bans
HadesCerberusAthenaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
13
0 / 1 / 1
7,621
586
2,507
4,075
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artemis
 
Artemis
11
2 / 5 / 4
6,982
537
10,863
12,665
3,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Fenrir
DaRealAce
Fenrir
12
5 / 3 / 2
7,270
559
8,800
11,491
3,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
FeelNostalgic12
King Arthur
13
1 / 2 / 1
7,428
571
6,777
14,045
10,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
Kmisama
He Bo
12
2 / 6 / 0
6,722
517
4,942
9,269
1,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
17
Kills
10
10
Deaths
17
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
3
4
1.67
L
The Morrigan
 
The Morrigan
0
1
1
0.5
L
Artemis
 
Artemis
2
5
4
0.8
L
Fenrir
DaRealAce
Fenrir
5
3
2
2
L
King Arthur
FeelNostalgic12
King Arthur
1
2
1
0.75
W
Bakasura
JustRanga
Bakasura
8
1
2
9
L
He Bo
Kmisama
He Bo
2
6
0
0.33
W
Sun Wukong
Mariole2927
Sun Wukong
1
2
4
1.5
W
Yu Huang
Radanomon
Yu Huang
1
1
4
3
W
Chronos
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,573
Damage
33,889
54,024
Taken
51,545
35,351
Mitigated
20,423
19,522
Healing
9,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,454
1,711
0
2,884
12,802
12,715
7
452
12,314
24,796
1,090
L
The Morrigan
 
The Morrigan
2,507
773
0
956
4,075
1,316
0
2,039
1,892
52,535
3,963
L
Artemis
 
Artemis
10,863
3,156
0
1,130
12,665
3,248
0
9,947
2,663
0
45,609
L
Fenrir
DaRealAce
Fenrir
8,800
3,433
0
1,447
11,491
3,516
0
5,241
6,060
0
43,534
L
King Arthur
FeelNostalgic12
King Arthur
6,777
1,047
0
3,333
14,045
10,423
0
67
13,370
1,376
54,736
W
Bakasura
JustRanga
Bakasura
8,327
4,501
0
6,868
11,404
4,223
0
2,318
8,968
0
50,247
L
He Bo
Kmisama
He Bo
4,942
168
0
2,897
9,269
1,920
0
621
7,764
43,078
0
W
Sun Wukong
Mariole2927
Sun Wukong
8,512
1,805
0
3,353
12,393
11,809
5
2,356
10,037
0
60,386
W
Yu Huang
Radanomon
Yu Huang
2,987
472
0
685
4,200
1,423
0
1,328
2,752
62,528
0
W
Chronos
9,293
4,858
0
5,732
13,225
5,181
768
185
13,000
62,949
1,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,934
Gold Earned
36,023
481
Minions Killed
444
0
Camps Cleared
0
1,463,653
Distance Traveled
1,350,196
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,940
611
20
2
0
298,218
2
L
The Morrigan
7,621
586
142
11
0
268,994
0
L
Artemis
6,982
537
58
4
0
227,244
0
L
Fenrir
7,270
559
65
5
0
301,575
0
L
King Arthur
7,428
571
113
9
0
273,605
4
W
Bakasura
7,966
613
103
8
0
352,151
3
L
He Bo
6,722
517
66
5
0
278,778
2
W
Sun Wukong
8,027
617
101
8
0
281,900
0
W
Yu Huang
7,617
586
128
10
0
271,672
2
W
Chronos
8,384
645
129
10
0
259,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role