Player Matchup

Medusa
Medusa
Bronze I
 
Medusa
Bronze I
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Bronze II
Jagger-_-HellDog
Horus
Bronze II
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 100L
386 MMR
Solo
Janus
Janus
Gold IV
Malonik
Janus
Gold IV
Level 69
God Stats
2W - 3L
1,518 SR
Queue Stats
50W - 56L
1,385 MMR
Solo
Hun Batz
Hun Batz
Silver IV
TheBlackBeast83
Hun Batz
Silver IV
Level 140
God Stats
106W - 113L
1,501 SR
Queue Stats
305W - 329L
847 MMR
Solo
Shiva
Shiva
Silver V
salvaaproo2
Shiva
Silver V
Level 66
God Stats
5W - 4L
1,759 SR
Queue Stats
38W - 64L
538 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 83
1,556 SR
931 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,483 SR
1,012 MMR
Kali
Kali
Bronze II
 
Kali
Bronze II
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
Killer_Pumper
Danzaburou
Gold III
Level 175
God Stats
20W - 27L
1,509 SR
Queue Stats
440W - 459L
1,494 MMR
Solo
King Arthur
King Arthur
Bronze II
bsc135
King Arthur
Bronze II
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 68L
437 MMR
Solo
Eset
Eset
Silver III
qeterxln
Eset
Silver III
Level 67
God Stats
12W - 9L
1,512 SR
Queue Stats
159W - 172L
884 MMR
Solo
Jormungandr
Jormungandr
Silver V
wiwicho6
Jormungandr
Silver V
Level 168
God Stats
13W - 12L
1,393 SR
Queue Stats
74W - 104L
746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 4 / 1
6,482
499
6,697
10,176
3,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

1
0 / 0 / 0
2,614
201
0
0
0
Janus
Malonik
Janus
15
7 / 1 / 2
8,396
646
8,874
6,563
2,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
13
4 / 2 / 3
7,291
561
5,794
10,244
3,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
4 / 3 / 0
7,965
613
9,547
12,460
6,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AchillesSun WukongChang'eNu WaHachiman

VS

Bans
AresCthulhuCu ChulainnFreyaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
4 / 4 / 3
7,703
593
6,423
9,999
3,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Danzaburou
Killer_Pumper
Danzaburou
13
4 / 4 / 1
7,983
614
8,417
11,149
3,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
bsc135
King Arthur
12
0 / 4 / 3
6,971
536
1,692
8,756
2,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
12
0 / 5 / 0
7,162
551
4,708
7,896
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
wiwicho6
Jormungandr
12
2 / 0 / 5
7,449
573
3,385
10,623
9,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
17
Kills
10
10
Deaths
17
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
4
1
0.63
W
Kali
 
Kali
4
4
3
1.38
L
0
0
0
0
W
Danzaburou
Killer_Pumper
Danzaburou
4
4
1
1.13
L
Janus
Malonik
Janus
7
1
2
8
L
Hun Batz
4
2
3
2.75
W
King Arthur
bsc135
King Arthur
0
4
3
0.38
W
Eset
0
5
0
0
L
4
3
0
1.33
W
Jormungandr
wiwicho6
Jormungandr
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,912
Damage
24,625
39,443
Taken
48,423
15,884
Mitigated
21,258
8,117
Healing
11,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,697
2,348
0
1,464
10,176
3,403
669
954
9,222
0
42,673
W
Kali
 
Kali
6,423
3,948
0
3,718
9,999
3,131
0
1,754
8,123
0
35,598
L
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
Killer_Pumper
Danzaburou
8,417
3,724
0
3,802
11,149
3,745
1,865
582
10,565
0
56,139
L
Janus
Malonik
Janus
8,874
524
0
1,320
6,563
2,130
0
2,854
3,709
54,439
0
L
Hun Batz
5,794
1,344
0
3,611
10,244
3,569
0
2,972
7,272
0
51,172
W
King Arthur
bsc135
King Arthur
1,692
169
0
800
8,756
2,819
0
647
8,075
157
33,556
W
Eset
4,708
130
110
573
7,896
1,949
0
4,174
3,344
42,863
479
L
9,547
1,647
0
1,722
12,460
6,782
0
1,083
11,377
280
56,009
W
Jormungandr
wiwicho6
Jormungandr
3,385
1,240
0
2,795
10,623
9,614
442
1,341
9,162
31,464
522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,748
Gold Earned
37,268
355
Minions Killed
336
0
Camps Cleared
0
1,108,514
Distance Traveled
1,253,586
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,482
499
57
4
0
243,975
0
W
Kali
7,703
593
56
4
0
282,616
0
L
Horus
2,614
201
0
0
0
0
0
W
Danzaburou
7,983
614
81
6
0
234,743
1
L
Janus
8,396
646
113
9
0
300,511
4
L
Hun Batz
7,291
561
80
6
0
309,753
0
W
King Arthur
6,971
536
55
4
0
254,494
6
W
Eset
7,162
551
95
7
0
253,742
1
L
Shiva
7,965
613
105
8
0
254,275
0
W
Jormungandr
7,449
573
49
4
0
227,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role