Player Matchup

Jing Wei
Jing Wei
Gold III
 
Jing Wei
Gold III
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Masters
Crown_Of_Dragons
Mulan
Masters
Level 146
God Stats
103W - 87L
1,600 SR
Queue Stats
204W - 185L
2,364 MMR
Solo
Merlin
Merlin
Bronze III
DarkTwinkie
Merlin
Bronze III
Level 129
God Stats
1W - 1L
1,442 SR
Queue Stats
2W - 2L
1,554 MMR
Party 2
Ymir
Ymir
Gold I
Kivary
Ymir
Gold I
Level 153
God Stats
6W - 4L
1,531 SR
Queue Stats
75W - 74L
1,602 MMR
Solo
Lancelot
Lancelot
Bronze III
Yo Itz Fork
Lancelot
Bronze III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,489 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,515 SR
1,702 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,487 SR
1,737 MMR
Guan Yu
Guan Yu
Gold II
AngryGrandmaster
Guan Yu
Gold II
Level 40
God Stats
5W - 5L
1,812 SR
Queue Stats
288W - 295L
1,639 MMR
Party 1
Ravana
Ravana
Diamond II
Connor609
Ravana
Diamond II
Level 211
God Stats
6W - 12L
1,467 SR
Queue Stats
181W - 168L
2,096 MMR
Party 3
Nut
Nut
Gold V
ToxicGrandmaster
Nut
Gold V
Level 42
God Stats
0W - 6L
1,208 SR
Queue Stats
356W - 362L
1,385 MMR
Party 1
Thoth
Thoth
Platinum I
iKeffyi
Thoth
Platinum I
Level 164
God Stats
40W - 38L
1,654 SR
Queue Stats
246W - 234L
2,082 MMR
Party 3
Aphrodite
Aphrodite
Silver I
jinxiko
Aphrodite
Silver I
Level 136
God Stats
4W - 13L
1,295 SR
Queue Stats
25W - 33L
1,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
0 / 1 / 2
6,544
654
3,143
3,885
999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 1 / 1
7,347
735
6,576
7,304
3,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
10
0 / 2 / 1
5,494
549
2,981
3,003
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Kivary
Ymir
8
2 / 2 / 3
5,543
554
2,243
7,088
4,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
Yo Itz Fork
Lancelot
11
3 / 0 / 3
6,100
610
4,317
6,091
2,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
Chang'eKumbhakarnaCthulhuNu Wa

VS

Bans
ShivaMedusaSobekBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 2
4,928
493
2,946
8,792
4,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mace

Mace

+10
Physical Power

Ravana
Connor609
Ravana
11
1 / 1 / 5
5,838
584
4,352
5,313
2,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 1 / 2
5,371
537
2,503
5,312
1,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thoth
iKeffyi
Thoth
11
3 / 1 / 0
6,195
620
3,597
3,652
919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
jinxiko
Aphrodite
8
1 / 2 / 2
4,914
491
2,319
6,916
2,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
9
Kills
6
6
Deaths
9
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
1
2
1
L
1
4
2
0.5
L
Ravana
Connor609
Ravana
1
1
5
3.5
W
4
1
1
4.5
W
Merlin
0
2
1
0.25
W
Ymir
Kivary
Ymir
2
2
3
1.75
L
0
1
2
1
W
Lancelot
Yo Itz Fork
Lancelot
3
0
3
4.5
L
Thoth
iKeffyi
Thoth
3
1
0
3
L
Aphrodite
jinxiko
Aphrodite
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,260
Damage
15,717
27,371
Taken
29,985
11,861
Mitigated
11,733
10,146
Healing
12,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
3,143
2,592
0
2,167
3,885
999
13
448
3,437
0
55,934
L
2,946
339
195
1,795
8,792
4,315
0
560
8,232
0
18,452
L
Ravana
Connor609
Ravana
4,352
1,460
0
2,733
5,313
2,065
0
628
4,685
0
45,541
W
6,576
978
0
2,933
7,304
3,423
203
0
7,304
1,564
49,519
W
Merlin
2,981
196
0
250
3,003
713
126
991
1,794
38,579
725
W
Ymir
Kivary
Ymir
2,243
457
0
1,038
7,088
4,526
0
3,209
3,685
8,600
1,233
L
2,503
1,608
0
2,267
5,312
1,509
0
637
4,675
0
40,989
W
Lancelot
Yo Itz Fork
Lancelot
4,317
680
0
3,758
6,091
2,200
0
756
5,235
0
40,228
L
Thoth
iKeffyi
Thoth
3,597
66
0
714
3,652
919
0
1,254
2,398
38,974
0
L
Aphrodite
jinxiko
Aphrodite
2,319
751
1,459
2,884
6,916
2,925
0
2,462
4,454
7,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,028
Gold Earned
27,246
363
Minions Killed
291
0
Camps Cleared
0
1,025,773
Distance Traveled
986,252
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,544
654
93
9
0
172,928
0
L
Guan Yu
4,928
493
35
4
0
179,808
0
L
Ravana
5,838
584
76
8
0
227,781
0
W
Mulan
7,347
735
104
10
0
190,969
5
W
Merlin
5,494
549
86
9
0
196,380
2
W
Ymir
5,543
554
14
1
0
208,421
4
L
Nut
5,371
537
86
9
0
179,940
4
W
Lancelot
6,100
610
66
7
0
257,075
0
L
Thoth
6,195
620
83
8
0
209,904
1
L
Aphrodite
4,914
491
11
1
0
188,819
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role