Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
BrokenAndrak
Danzaburou
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 64L
1,409 Elo+
Solo
Horus
Horus
Devolutionist243
Horus
Level 107
God Stats
7W - 4L
1,550 SR
Queue Stats
113W - 111L
1,441 Elo+
Solo
Zeus
Zeus
M_C_1_R_
Zeus
Level 48
God Stats
52W - 91L
1,420 SR
Queue Stats
61W - 136L
1,336 Elo+
Party 2
Mulan
Mulan
MonkeyDLuffy-400
Mulan
Level 64
God Stats
5W - 9L
1,237 SR
Queue Stats
110W - 128L
1,396 Elo+
Party 2
Team Averages
Level 61
1,442 SR
1,417 Elo+

VS

Team Averages
Level 99
1,389 SR
1,411 Elo+
Sylvanus
Sylvanus
Bahamasec
Sylvanus
Level 120
God Stats
4W - 5L
1,527 SR
Queue Stats
206W - 173L
1,530 Elo+
Solo
Kukulkan
Kukulkan
D6vilsL6ttuc6
Kukulkan
Level 143
God Stats
6W - 9L
1,448 SR
Queue Stats
54W - 84L
1,363 Elo+
Party 1
Hou Yi
Hou Yi
Mr_Light_Feet
Hou Yi
Level 153
God Stats
0W - 2L
1,558 SR
Queue Stats
68W - 96L
1,405 Elo+
Party 1
Bakasura
Bakasura
Sweetums14
Bakasura
Level 35
God Stats
2W - 3L
1,285 SR
Queue Stats
59W - 86L
1,382 Elo+
Solo
Fenrir
Fenrir
borncabrera21
Fenrir
Level 44
God Stats
21W - 18L
1,125 SR
Queue Stats
85W - 102L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
1 / 1 / 2
9,023
531
4,577
18,147
7,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
BrokenAndrak
Danzaburou
15
1 / 4 / 3
9,521
560
2,827
8,386
2,591
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

14
2 / 1 / 4
9,278
546
3,963
9,575
8,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Zeus
16
3 / 3 / 1
10,569
622
3,985
10,146
3,112
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

18
9 / 3 / 2
12,258
721
11,031
15,501
10,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bahamasec
Sylvanus
9
2 / 3 / 2
6,654
391
4,676
7,503
2,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
D6vilsL6ttuc6
Kukulkan
16
3 / 4 / 2
9,363
551
11,742
7,358
2,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
3 / 2 / 2
9,106
536
5,981
8,539
2,878
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Sweetums14
Bakasura
2
0 / 2 / 0
5,245
309
605
1,821
514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 5 / 2
8,891
523
3,313
14,161
6,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
16
Kills
11
12
Deaths
16
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
2
2
L
Sylvanus
Bahamasec
Sylvanus
2
3
2
1
W
Danzaburou
BrokenAndrak
Danzaburou
1
4
3
0.63
L
Kukulkan
D6vilsL6ttuc6
Kukulkan
3
4
2
1
W
2
1
4
4
W
Zeus
3
3
1
1.17
W
9
3
2
3.33
L
3
2
2
2
L
Bakasura
Sweetums14
Bakasura
0
2
0
0
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,383
Damage
26,317
61,755
Taken
39,382
31,711
Mitigated
15,318
20,819
Healing
7,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,577
1,077
0
3,581
18,147
7,054
1,225
5,160
12,753
0
89,820
L
Sylvanus
Bahamasec
Sylvanus
4,676
1,130
0
1,353
7,503
2,838
0
0
7,503
21,554
4,436
W
Danzaburou
BrokenAndrak
Danzaburou
2,827
1,244
123
794
8,386
2,591
3,013
2,700
5,646
0
59,755
L
Kukulkan
D6vilsL6ttuc6
Kukulkan
11,742
866
214
712
7,358
2,994
0
2,086
5,272
68,353
0
W
3,963
2,127
2,526
4,694
9,575
8,033
481
1,960
7,615
0
26,713
W
Zeus
3,985
343
0
4,081
10,146
3,112
685
6,036
3,644
68,272
1,147
W
11,031
1,710
0
5,020
15,501
10,921
1,004
1,185
14,194
500
83,146
L
5,981
3,107
0
2,734
8,539
2,878
0
865
7,674
0
67,454
L
Bakasura
Sweetums14
Bakasura
605
423
0
292
1,821
514
0
0
1,821
0
2,742
L
3,313
1,174
0
1,912
14,161
6,094
0
1,482
12,679
0
43,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,649
Gold Earned
39,259
546
Minions Killed
398
0
Camps Cleared
0
1,589,586
Distance Traveled
1,130,638
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,023
531
118
7
0
350,387
0
L
Sylvanus
6,654
391
44
3
0
181,719
0
W
Danzaburou
9,521
560
116
7
0
306,113
1
L
Kukulkan
9,363
551
152
9
0
286,497
8
W
Horus
9,278
546
37
2
0
315,509
1
W
Zeus
10,569
622
137
8
0
297,423
2
W
Mulan
12,258
721
138
8
0
320,154
2
L
Hou Yi
9,106
536
111
7
0
313,008
0
L
Bakasura
5,245
309
7
0
0
32,354
0
L
Fenrir
8,891
523
84
5
0
317,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role