Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ArticFreezie
Bastet
Level 59
God Stats
2W - 6L
1,202 SR
Queue Stats
67W - 65L
1,485 Elo+
Solo
Terra
Terra
GameboyyAdvance
Terra
Level 136
God Stats
7W - 5L
1,626 SR
Queue Stats
93W - 90L
1,495 Elo+
Solo
King Arthur
King Arthur
macaburu
King Arthur
Level 158
God Stats
9W - 5L
1,643 SR
Queue Stats
21W - 23L
1,481 Elo+
Party 3
Team Averages
Level 121
1,494 SR
1,492 Elo+

VS

Team Averages
Level 71
1,361 SR
1,364 Elo+
Gilgamesh
Gilgamesh
C_Hidalgo24
Gilgamesh
Level 104
God Stats
24W - 38L
1,408 SR
Queue Stats
262W - 390L
1,315 Elo+
Party 1
Bellona
Bellona
Jacktown
Bellona
Level 108
God Stats
0W - 1L
1,307 SR
Queue Stats
39W - 53L
1,379 Elo+
Solo
Mulan
Mulan
SorinMarkov7852
Mulan
Level 69
God Stats
3W - 8L
1,543 SR
Queue Stats
121W - 149L
1,392 Elo+
Party 2
Ymir
Ymir
The_Silversay
Ymir
Level 15
God Stats
1W - 3L
1,226 SR
Queue Stats
10W - 12L
1,434 Elo+
Party 2
Ishtar
Ishtar
cebollinoo
Ishtar
Level 60
God Stats
0W - 2L
1,321 SR
Queue Stats
155W - 240L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 2 / 1
5,443
544
5,117
5,767
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
8
2 / 4 / 1
4,901
490
4,346
6,707
2,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
11
5 / 1 / 1
6,139
614
3,089
8,483
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 1 / 2
5,836
584
5,725
8,877
5,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

King Arthur
macaburu
King Arthur
11
2 / 0 / 2
6,613
661
3,993
7,394
5,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
C_Hidalgo24
Gilgamesh
8
1 / 3 / 3
4,741
474
5,112
9,505
6,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Jacktown
Bellona
8
1 / 1 / 0
5,146
515
782
5,267
2,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

8
0 / 4 / 0
4,547
455
2,142
7,052
2,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
2 / 3 / 1
5,585
559
4,676
6,341
2,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ishtar
cebollinoo
Ishtar
8
4 / 2 / 1
5,081
508
5,867
7,038
2,059
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
13
Kills
8
8
Deaths
13
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
2
1
0.75
W
Neith
 
Neith
2
4
1
0.63
W
Bastet
5
1
1
5.5
L
Gilgamesh
C_Hidalgo24
Gilgamesh
1
3
3
0.83
W
3
1
2
4
L
Bellona
Jacktown
Bellona
1
1
0
1
L
0
4
0
0
L
2
3
1
0.83
L
Ishtar
cebollinoo
Ishtar
4
2
1
2.25
W
King Arthur
macaburu
King Arthur
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,270
Damage
18,579
37,228
Taken
35,203
16,579
Mitigated
16,230
13,515
Healing
7,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,117
1,212
0
724
5,767
1,403
0
3,923
1,844
30,730
1,033
W
Neith
 
Neith
4,346
1,665
0
889
6,707
2,284
0
923
5,784
0
23,905
W
Bastet
3,089
816
0
5,209
8,483
2,249
0
753
7,730
0
35,052
L
Gilgamesh
C_Hidalgo24
Gilgamesh
5,112
855
0
1,837
9,505
6,924
0
3,283
6,222
4,288
14,984
W
5,725
953
1,846
3,668
8,877
5,342
0
867
8,010
17,663
0
L
Bellona
Jacktown
Bellona
782
81
0
1,419
5,267
2,286
0
1,157
4,110
0
27,385
L
2,142
333
0
2,049
7,052
2,705
0
551
6,501
0
17,407
L
4,676
1,772
0
465
6,341
2,256
0
2,846
3,495
32,100
0
L
Ishtar
cebollinoo
Ishtar
5,867
3,953
0
1,240
7,038
2,059
0
3,160
3,878
0
20,669
W
King Arthur
macaburu
King Arthur
3,993
630
0
1,179
7,394
5,301
217
0
7,394
475
41,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,932
Gold Earned
25,100
235
Minions Killed
192
0
Camps Cleared
0
952,915
Distance Traveled
917,853
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,443
544
45
5
0
190,476
0
W
Neith
4,901
490
34
3
0
137,849
1
W
Bastet
6,139
614
63
6
0
236,784
0
L
Gilgamesh
4,741
474
20
2
0
197,853
0
W
Terra
5,836
584
21
2
0
213,213
0
L
Bellona
5,146
515
55
6
0
183,592
0
L
Mulan
4,547
455
33
3
0
140,192
0
L
Ymir
5,585
559
49
5
0
193,347
4
L
Ishtar
5,081
508
35
4
0
202,869
0
W
King Arthur
6,613
661
72
7
0
174,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role