Player Matchup

Janus
Janus
Russell1100
Janus
Level 138
God Stats
19W - 14L
1,601 SR
Queue Stats
332W - 308L
1,474 Elo+
Solo
Medusa
Medusa
TheRealRickyBTW
Medusa
Level 119
God Stats
4W - 3L
1,883 SR
Queue Stats
149W - 123L
1,520 Elo+
Party 1
Surtr
Surtr
Xentey
Surtr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,477 Elo+
Party 1
King Arthur
King Arthur
cordialsingerPS
King Arthur
Level 85
God Stats
6W - 16L
1,413 SR
Queue Stats
137W - 140L
1,462 Elo+
Solo
Athena
Athena
swagyboy32
Athena
Level 149
God Stats
20W - 38L
1,409 SR
Queue Stats
448W - 392L
1,514 Elo+
Solo
Team Averages
Level 120
1,561 SR
1,489 Elo+

VS

Team Averages
Level 129
1,603 SR
1,458 Elo+
Chernobog
Chernobog
DiabeticDemon
Chernobog
Level 83
God Stats
3W - 4L
1,424 SR
Queue Stats
352W - 333L
1,486 Elo+
Solo
Ravana
Ravana
Gingerbilly92
Ravana
Level 94
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 26L
1,364 Elo+
Solo
King Arthur
King Arthur
GuillotineCrown
King Arthur
Level 153
God Stats
9W - 4L
1,660 SR
Queue Stats
170W - 170L
1,469 Elo+
Solo
Atlas
Atlas
Natrix602
Atlas
Level 156
God Stats
8W - 3L
1,671 SR
Queue Stats
591W - 555L
1,444 Elo+
Solo
Ra
Ra
Tigre18s
Ra
Level 159
God Stats
22W - 12L
1,759 SR
Queue Stats
205W - 198L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 2
8,382
466
8,105
15,254
3,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 6 / 1
9,058
503
10,014
15,120
4,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
Xentey
Surtr
13
1 / 7 / 3
7,469
415
7,253
16,797
14,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

King Arthur
cordialsingerPS
King Arthur
13
2 / 3 / 0
8,533
474
7,492
22,216
20,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
swagyboy32
Athena
9
0 / 0 / 0
6,424
357
4,007
7,505
3,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DiabeticDemon
Chernobog
18
8 / 1 / 9
11,797
655
13,907
13,164
5,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
6 / 2 / 5
9,944
552
7,061
8,949
4,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
GuillotineCrown
King Arthur
17
2 / 1 / 3
10,931
607
14,826
18,505
21,738
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Atlas
Natrix602
Atlas
15
2 / 2 / 17
9,319
518
7,958
18,810
17,005
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
7 / 2 / 6
11,368
632
13,274
10,860
4,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
65
8
Kills
25
25
Deaths
8
6
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Chernobog
DiabeticDemon
Chernobog
8
1
9
12.5
W
6
2
5
4.25
W
King Arthur
GuillotineCrown
King Arthur
2
1
3
3.5
W
Atlas
Natrix602
Atlas
2
2
17
5.25
L
2
9
2
0.33
L
3
6
1
0.58
W
7
2
6
5
L
Surtr
Xentey
Surtr
1
7
3
0.36
L
King Arthur
cordialsingerPS
King Arthur
2
3
0
0.67
L
Athena
swagyboy32
Athena
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,871
Damage
57,026
76,892
Taken
70,288
46,673
Mitigated
52,641
11,302
Healing
25,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
DiabeticDemon
Chernobog
13,907
8,693
0
6,280
13,164
5,413
4,542
2,155
10,742
0
92,727
W
7,061
2,331
0
3,188
8,949
4,221
2,940
1,808
6,850
0
59,551
W
King Arthur
GuillotineCrown
King Arthur
14,826
1,170
0
6,299
18,505
21,738
236
1,126
17,379
0
83,024
W
Atlas
Natrix602
Atlas
7,958
2,564
0
2,592
18,810
17,005
321
2,614
15,467
27,810
1,475
L
8,105
191
0
1,820
15,254
3,933
0
7,139
7,355
63,906
0
L
10,014
4,167
0
1,392
15,120
4,551
0
5,261
9,757
0
72,923
W
13,274
578
3,116
4,042
10,860
4,264
790
3,698
6,702
86,399
776
L
Surtr
Xentey
Surtr
7,253
2,024
0
2,084
16,797
14,649
0
4,381
12,280
589
26,428
L
King Arthur
cordialsingerPS
King Arthur
7,492
782
0
3,155
22,216
20,063
0
2,070
20,027
0
51,667
L
Athena
swagyboy32
Athena
4,007
1,140
0
2,851
7,505
3,477
0
1,048
6,357
26,495
1,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,866
Gold Earned
53,359
448
Minions Killed
581
0
Camps Cleared
0
1,621,402
Distance Traveled
1,877,677
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
11,797
655
146
8
0
368,892
4
W
Ravana
9,944
552
99
6
0
389,778
0
W
King Arthur
10,931
607
133
7
0
376,099
0
W
Atlas
9,319
518
48
3
0
356,613
2
L
Janus
8,382
466
124
7
0
334,193
2
L
Medusa
9,058
503
110
6
0
363,032
0
W
Ra
11,368
632
155
9
0
386,295
0
L
Surtr
7,469
415
46
3
0
350,975
0
L
King Arthur
8,533
474
112
6
0
341,183
0
L
Athena
6,424
357
56
3
0
232,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role