Player Matchup

Bellona
Bellona
 
Bellona
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
 
Kukulkan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
KingKongKai23
Charybdis
Level 136
God Stats
1W - 3L
1,272 SR
Queue Stats
153W - 153L
1,507 Elo+
Party 2
Cthulhu
Cthulhu
Paraguacho
Cthulhu
Level 137
God Stats
10W - 10L
1,505 SR
Queue Stats
149W - 163L
1,519 Elo+
Solo
Lancelot
Lancelot
Shieldwolf19
Lancelot
Level 147
God Stats
1W - 2L
1,878 SR
Queue Stats
359W - 326L
1,546 Elo+
Solo
Team Averages
Level 141
1,531 SR
1,514 Elo+

VS

Team Averages
Level 167
1,547 SR
1,525 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
 
Camazotz
Level 275
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
RossRedman404
Cernunnos
Level 146
God Stats
4W - 2L
1,713 SR
Queue Stats
54W - 31L
1,614 Elo+
Solo
Amaterasu
Amaterasu
TIlVlBERWOLF
Amaterasu
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 80L
1,521 Elo+
Party 1
Chang'e
Chang'e
oTKDo
Chang'e
Level 127
God Stats
12W - 7L
1,522 SR
Queue Stats
233W - 220L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 3 / 1
5,312
590
3,617
6,359
3,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
 
Kukulkan
9
0 / 2 / 0
4,934
548
1,213
2,950
1,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
KingKongKai23
Charybdis
8
0 / 3 / 0
4,734
526
2,087
6,675
1,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cthulhu
Paraguacho
Cthulhu
9
1 / 2 / 0
5,415
602
3,685
6,549
4,297
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Shieldwolf19
Lancelot
6
1 / 5 / 0
4,248
472
2,637
5,878
1,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 1 / 2
6,521
725
3,002
4,573
2,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
 
Camazotz
11
6 / 0 / 4
6,168
685
4,043
7,539
2,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
RossRedman404
Cernunnos
11
4 / 1 / 1
6,450
717
5,170
4,980
1,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
TIlVlBERWOLF
Amaterasu
9
2 / 0 / 4
5,740
638
2,669
8,305
5,311
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
oTKDo
Chang'e
10
2 / 0 / 6
6,120
680
3,522
5,232
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
15
15
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
3
1
0.17
L
Kukulkan
 
Kukulkan
0
2
0
0
W
Zhong Kui
 
Zhong Kui
1
1
2
2
W
Camazotz
 
Camazotz
6
0
4
8
L
Charybdis
KingKongKai23
Charybdis
0
3
0
0
L
Cthulhu
Paraguacho
Cthulhu
1
2
0
0.5
W
Cernunnos
RossRedman404
Cernunnos
4
1
1
4.5
L
Lancelot
Shieldwolf19
Lancelot
1
5
0
0.2
W
Amaterasu
TIlVlBERWOLF
Amaterasu
2
0
4
4
W
Chang'e
oTKDo
Chang'e
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,239
Damage
18,406
28,411
Taken
30,629
11,937
Mitigated
13,833
7,854
Healing
12,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,617
1,017
0
2,120
6,359
3,365
0
2,914
3,397
0
33,404
L
Kukulkan
 
Kukulkan
1,213
185
0
198
2,950
1,074
0
701
2,201
24,507
0
W
Zhong Kui
 
Zhong Kui
3,002
1,021
0
2,297
4,573
2,699
0
0
4,573
35,688
8,721
W
Camazotz
 
Camazotz
4,043
1,262
0
2,519
7,539
2,615
25
142
7,393
0
37,835
L
Charybdis
KingKongKai23
Charybdis
2,087
1,193
0
2,740
6,675
1,702
0
0
6,675
0
31,242
L
Cthulhu
Paraguacho
Cthulhu
3,685
629
0
1,242
6,549
4,297
0
1,220
5,134
18,694
1,421
W
Cernunnos
RossRedman404
Cernunnos
5,170
2,757
0
1,814
4,980
1,557
893
1,073
3,907
0
42,094
L
Lancelot
Shieldwolf19
Lancelot
2,637
652
0
1,554
5,878
1,499
0
989
4,694
0
15,865
W
Amaterasu
TIlVlBERWOLF
Amaterasu
2,669
967
0
2,924
8,305
5,311
0
2,431
5,774
0
13,736
W
Chang'e
oTKDo
Chang'e
3,522
159
868
2,445
5,232
1,651
308
1,202
3,990
39,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,643
Gold Earned
30,999
249
Minions Killed
309
0
Camps Cleared
0
891,032
Distance Traveled
1,007,792
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,312
590
70
8
0
201,240
3
L
Kukulkan
4,934
548
61
7
0
141,786
0
W
Zhong Kui
6,521
725
82
9
0
150,118
0
W
Camazotz
6,168
685
56
6
0
247,168
0
L
Charybdis
4,734
526
51
6
0
194,026
3
L
Cthulhu
5,415
602
35
4
0
208,010
0
W
Cernunnos
6,450
717
68
8
0
176,469
2
L
Lancelot
4,248
472
32
4
0
145,970
0
W
Amaterasu
5,740
638
23
3
0
232,340
1
W
Chang'e
6,120
680
80
9
0
201,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role