Player Matchup

Khepri
Khepri
Gold V
 
Khepri
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold IV
Flash2810silver
Chiron
Gold IV
Level 132
God Stats
4W - 2L
1,692 SR
Queue Stats
319W - 327L
1,465 MMR
Solo
Odin
Odin
Gold V
God Tier NRG
Odin
Gold V
Level 187
God Stats
12W - 6L
1,913 SR
Queue Stats
516W - 522L
1,421 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Vortexed
Cthulhu
Gold IV
Level 132
God Stats
3W - 2L
1,849 SR
Queue Stats
22W - 24L
1,502 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
therlosntmin
Zhong Kui
Gold III
Level 154
God Stats
36W - 45L
1,513 SR
Queue Stats
558W - 564L
1,495 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,693 SR
1,477 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,567 SR
1,393 MMR
Cupid
Cupid
Gold II
 
Cupid
Gold II
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
francoecv200245
Sun Wukong
Gold II
Level 156
God Stats
6W - 4L
1,311 SR
Queue Stats
72W - 68L
1,431 MMR
Party 1
Sol
Sol
Silver III
iiRxvy
Sol
Silver III
Level 135
God Stats
1W - 0L
1,751 SR
Queue Stats
28W - 45L
952 MMR
Solo
Bacchus
Bacchus
Gold IV
spxterz
Bacchus
Gold IV
Level 82
God Stats
3W - 4L
1,520 SR
Queue Stats
160W - 166L
1,534 MMR
Solo
Thor
Thor
Silver I
teninchjim
Thor
Silver I
Level 68
God Stats
2W - 0L
1,753 SR
Queue Stats
8W - 4L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
0 / 3 / 2
5,328
484
2,331
9,727
7,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

8
2 / 5 / 0
5,166
470
4,464
8,020
2,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 0
5,287
481
2,926
8,467
3,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Vortexed
Cthulhu
11
1 / 3 / 0
6,103
555
7,529
10,293
6,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Zhong Kui
therlosntmin
Zhong Kui
11
0 / 5 / 0
5,718
520
4,581
9,867
7,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AgniMulanAwilixChang'eAo Kuang

VS

Bans
ThanatosKumbhakarnaMedusaPoseidonBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
2 / 0 / 6
6,678
607
4,110
4,329
1,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
francoecv200245
Sun Wukong
12
3 / 1 / 0
6,909
628
5,615
8,816
4,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
iiRxvy
Sol
11
1 / 1 / 7
7,044
640
6,672
6,563
1,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
spxterz
Bacchus
10
1 / 2 / 7
5,752
523
4,575
7,321
4,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
12 / 0 / 3
8,033
730
11,737
8,144
3,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
4
Kills
19
19
Deaths
4
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
3
2
0.33
W
Cupid
 
Cupid
2
0
6
5
L
2
5
0
0.4
L
1
3
0
0.33
L
Cthulhu
Vortexed
Cthulhu
1
3
0
0.33
W
Sun Wukong
francoecv200245
Sun Wukong
3
1
0
3
W
Sol
iiRxvy
Sol
1
1
7
4.5
W
Bacchus
spxterz
Bacchus
1
2
7
2.25
W
12
0
3
13.5
L
Zhong Kui
therlosntmin
Zhong Kui
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,831
Damage
32,709
46,374
Taken
35,173
27,163
Mitigated
15,370
10,664
Healing
10,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,331
129
1,307
1,023
9,727
7,003
0
2,634
6,797
15,764
1,456
W
Cupid
 
Cupid
4,110
2,132
400
3,007
4,329
1,119
0
666
3,663
0
39,758
L
4,464
2,034
253
1,100
8,020
2,435
0
1,787
5,978
0
30,918
L
2,926
416
0
701
8,467
3,270
0
1,038
7,377
0
39,812
L
Cthulhu
Vortexed
Cthulhu
7,529
570
0
2,980
10,293
6,826
0
1,417
8,876
38,410
0
W
Sun Wukong
francoecv200245
Sun Wukong
5,615
899
0
1,049
8,816
4,827
0
5,055
2,897
0
45,706
W
Sol
iiRxvy
Sol
6,672
2,305
0
2,988
6,563
1,836
752
3,599
2,846
37,913
3,162
W
Bacchus
spxterz
Bacchus
4,575
694
0
1,670
7,321
4,462
0
1,541
5,780
17,520
0
W
11,737
4,942
0
1,454
8,144
3,126
66
2,167
5,919
0
48,871
L
Zhong Kui
therlosntmin
Zhong Kui
4,581
1,082
0
3,300
9,867
7,629
10
3,497
6,262
33,385
8,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,602
Gold Earned
34,416
300
Minions Killed
336
0
Camps Cleared
0
1,056,537
Distance Traveled
1,147,556
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,328
484
14
1
0
215,096
3
W
Cupid
6,678
607
78
7
0
223,989
5
L
Chiron
5,166
470
57
5
0
178,046
0
L
Odin
5,287
481
64
6
0
237,784
0
L
Cthulhu
6,103
555
84
8
0
231,358
0
W
Sun Wukong
6,909
628
76
7
0
233,549
0
W
Sol
7,044
640
72
7
0
206,061
4
W
Bacchus
5,752
523
25
2
0
237,297
0
W
Thor
8,033
730
85
8
0
246,660
2
L
Zhong Kui
5,718
520
81
7
0
194,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role