Player Matchup

Bacchus
Bacchus
BeansKing
Bacchus
Level 94
God Stats
6W - 2L
1,665 SR
Queue Stats
478W - 432L
1,523 Elo+
Solo
Nox
Nox
CrowPaladin
Nox
Level 208
God Stats
20W - 43L
1,253 SR
Queue Stats
847W - 803L
1,545 Elo+
Solo
Ishtar
Ishtar
Evi75
Ishtar
Level 125
God Stats
1W - 5L
1,562 SR
Queue Stats
264W - 251L
1,583 Elo+
Solo
Zeus
Zeus
StatikTWarmonger
Zeus
Level 148
God Stats
3W - 3L
1,368 SR
Queue Stats
128W - 120L
1,510 Elo+
Party 2
Serqet
Serqet
Texap
Serqet
Level 143
God Stats
22W - 25L
1,576 SR
Queue Stats
655W - 608L
1,514 Elo+
Party 2
Team Averages
Level 144
1,485 SR
1,535 Elo+

VS

Team Averages
Level 110
1,526 SR
1,528 Elo+
Hel
Hel
ChickeyNuggy
Hel
Level 42
God Stats
3W - 4L
1,578 SR
Queue Stats
48W - 52L
1,524 Elo+
Solo
Kuzenbo
Kuzenbo
CopyCatOrb735
Kuzenbo
Level 159
God Stats
8W - 17L
1,418 SR
Queue Stats
368W - 373L
1,514 Elo+
Party 1
Ah Puch
Ah Puch
Raul 1234567891
Ah Puch
Level 135
God Stats
1W - 3L
1,385 SR
Queue Stats
100W - 128L
1,517 Elo+
Party 1
Cernunnos
Cernunnos
TwinkieToe
Cernunnos
Level 108
God Stats
9W - 4L
1,685 SR
Queue Stats
87W - 55L
1,573 Elo+
Solo
Bakasura
Bakasura
rompeanos234
Bakasura
Level 105
God Stats
1W - 2L
1,563 SR
Queue Stats
261W - 303L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BeansKing
Bacchus
14
3 / 1 / 5
8,695
621
4,893
8,517
8,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 5 / 0
7,567
541
2,841
10,325
4,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ishtar
Evi75
Ishtar
16
8 / 0 / 4
9,223
659
11,188
8,817
3,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 3 / 1
8,395
600
5,358
7,668
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Serqet
Texap
Serqet
14
2 / 0 / 1
7,742
553
3,194
10,283
3,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,519
394
2,941
6,596
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
14
5 / 0 / 0
7,906
565
8,227
9,665
8,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
3 / 2 / 0
8,629
616
5,891
5,712
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
TwinkieToe
Cernunnos
12
0 / 6 / 1
6,588
471
4,546
11,585
3,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
rompeanos234
Bakasura
13
0 / 4 / 5
7,056
504
3,290
11,242
4,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
16
Kills
9
9
Deaths
16
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BeansKing
Bacchus
3
1
5
5.5
L
1
4
0
0.25
L
Kuzenbo
5
0
0
5
W
1
5
0
0.2
W
Ishtar
Evi75
Ishtar
8
0
4
10
L
3
2
0
1.5
W
2
3
1
0.83
W
Serqet
Texap
Serqet
2
0
1
2.5
L
Cernunnos
TwinkieToe
Cernunnos
0
6
1
0.08
L
Bakasura
rompeanos234
Bakasura
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,474
Damage
24,895
45,610
Taken
44,800
21,681
Mitigated
20,243
19,925
Healing
14,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BeansKing
Bacchus
4,893
490
0
2,424
8,517
8,218
0
1,727
6,493
23,794
2,802
L
2,941
113
1,450
2,572
6,596
1,675
0
1,677
4,919
15,323
538
L
Kuzenbo
8,227
2,316
0
2,915
9,665
8,271
75
1,985
7,148
37,713
2,226
W
2,841
58
0
3,780
10,325
4,312
0
6,127
3,434
42,857
1,237
W
Ishtar
Evi75
Ishtar
11,188
7,221
0
5,942
8,817
3,003
95
1,946
6,431
0
88,047
L
5,891
132
0
1,109
5,712
1,864
26
2,292
2,888
61,624
1,507
W
5,358
667
0
2,580
7,668
2,369
0
2,495
4,827
67,077
1,354
W
Serqet
Texap
Serqet
3,194
501
0
5,199
10,283
3,779
0
2,777
7,341
0
46,409
L
Cernunnos
TwinkieToe
Cernunnos
4,546
1,718
0
3,111
11,585
3,494
0
2,749
8,836
0
48,387
L
Bakasura
rompeanos234
Bakasura
3,290
2,126
0
3,082
11,242
4,939
0
2,934
8,194
0
38,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,622
Gold Earned
35,698
479
Minions Killed
406
0
Camps Cleared
0
1,499,191
Distance Traveled
1,385,492
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,695
621
30
2
0
309,300
8
L
Hel
5,519
394
35
3
0
195,679
0
L
Kuzenbo
7,906
565
70
5
0
309,453
6
W
Nox
7,567
541
89
6
0
270,656
0
W
Ishtar
9,223
659
115
8
0
284,771
2
L
Ah Puch
8,629
616
131
9
0
287,520
5
W
Zeus
8,395
600
156
11
0
269,961
1
W
Serqet
7,742
553
89
6
0
364,503
4
L
Cernunnos
6,588
471
85
6
0
258,925
3
L
Bakasura
7,056
504
85
6
0
333,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role