Player Matchup

Horus
Horus
Silver III
 
Horus
Silver III
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold V
BlueThunder2050
Charybdis
Gold V
Level 159
God Stats
9W - 14L
1,392 SR
Queue Stats
442W - 459L
1,339 MMR
Solo
Achilles
Achilles
Bronze IV
SationalNoob
Achilles
Bronze IV
Level 58
God Stats
0W - 2L
1,255 SR
Queue Stats
1W - 6L
1,363 MMR
Solo
Scylla
Scylla
Gold V
gcj07
Scylla
Gold V
Level 202
God Stats
11W - 9L
1,696 SR
Queue Stats
220W - 228L
1,313 MMR
Solo
Arachne
Arachne
Gold V
xIPhoenixIx
Arachne
Gold V
Level 101
God Stats
50W - 50L
1,540 SR
Queue Stats
127W - 145L
1,391 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,477 SR
1,381 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,532 SR
1,355 MMR
Zhong Kui
Zhong Kui
Silver I
Bologaming7
Zhong Kui
Silver I
Level 73
God Stats
1W - 0L
1,366 SR
Queue Stats
17W - 16L
1,262 MMR
Solo
Danzaburou
Danzaburou
Gold III
Inksbetter
Danzaburou
Gold III
Level 126
God Stats
57W - 43L
1,604 SR
Queue Stats
137W - 139L
1,549 MMR
Party 1
Anubis
Anubis
Gold III
Kowanga
Anubis
Gold III
Level 151
God Stats
8W - 7L
1,643 SR
Queue Stats
212W - 216L
1,384 MMR
Solo
Athena
Athena
Bronze IV
SquadkillaYGLT
Athena
Bronze IV
Level 121
God Stats
1W - 0L
1,505 SR
Queue Stats
9W - 12L
1,278 MMR
Solo
Cliodhna
Cliodhna
Silver I
scary_boys
Cliodhna
Silver I
Level 105
God Stats
10W - 11L
1,543 SR
Queue Stats
136W - 145L
1,303 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 3 / 6
8,817
519
5,266
12,448
8,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
BlueThunder2050
Charybdis
17
4 / 2 / 2
10,135
596
9,332
9,335
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
SationalNoob
Achilles
13
0 / 6 / 2
7,485
440
3,420
14,186
9,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
gcj07
Scylla
14
2 / 2 / 1
8,549
503
6,029
8,327
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
xIPhoenixIx
Arachne
9
0 / 5 / 0
6,313
371
4,240
9,370
2,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bans
AgniChang'eBacchusSkadi

VS

Bans
JanusKing ArthurThanatosSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bologaming7
Zhong Kui
18
9 / 1 / 4
12,086
711
16,235
15,742
10,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Inksbetter
Danzaburou
17
1 / 1 / 2
10,267
604
5,180
7,979
3,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Anubis
Kowanga
Anubis
18
3 / 1 / 4
11,204
659
7,513
7,714
3,520
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 3 / 3
8,701
512
2,261
15,309
14,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cliodhna
scary_boys
Cliodhna
16
4 / 1 / 4
9,596
564
7,191
12,960
4,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
7
Kills
18
18
Deaths
7
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
6
1.33
L
Charybdis
BlueThunder2050
Charybdis
4
2
2
2.5
W
Zhong Kui
Bologaming7
Zhong Kui
9
1
4
11
W
Danzaburou
Inksbetter
Danzaburou
1
1
2
2
W
Anubis
Kowanga
Anubis
3
1
4
5
L
Achilles
SationalNoob
Achilles
0
6
2
0.17
W
1
3
3
0.83
L
Scylla
gcj07
Scylla
2
2
1
1.25
W
Cliodhna
scary_boys
Cliodhna
4
1
4
6
L
Arachne
xIPhoenixIx
Arachne
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,287
Damage
38,380
53,666
Taken
59,704
25,282
Mitigated
36,670
13,336
Healing
21,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,266
2,486
369
3,424
12,448
8,832
291
6,966
5,482
0
23,119
L
Charybdis
BlueThunder2050
Charybdis
9,332
3,932
0
4,515
9,335
3,280
556
2,814
6,521
0
91,787
W
Zhong Kui
Bologaming7
Zhong Kui
16,235
4,583
0
9,672
15,742
10,882
3,859
901
14,801
95,377
3,694
W
Danzaburou
Inksbetter
Danzaburou
5,180
1,204
0
1,861
7,979
3,022
1,400
27
7,952
0
91,400
W
Anubis
Kowanga
Anubis
7,513
113
0
2,954
7,714
3,520
576
1,759
5,669
91,962
1,703
L
Achilles
SationalNoob
Achilles
3,420
900
0
1,625
14,186
9,484
0
9,656
4,530
2,076
34,298
W
2,261
619
0
2,119
15,309
14,486
195
1,376
13,813
16,740
0
L
Scylla
gcj07
Scylla
6,029
181
0
586
8,327
1,538
0
3,259
5,068
46,387
812
W
Cliodhna
scary_boys
Cliodhna
7,191
268
540
4,131
12,960
4,760
280
2,236
10,516
0
77,789
L
Arachne
xIPhoenixIx
Arachne
4,240
2,415
0
2,817
9,370
2,148
0
3,040
6,330
0
26,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,299
Gold Earned
51,854
399
Minions Killed
614
0
Camps Cleared
0
1,509,829
Distance Traveled
1,710,697
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,817
519
16
1
0
323,713
3
L
Charybdis
10,135
596
180
11
0
298,552
9
W
Zhong Kui
12,086
711
159
9
0
289,299
0
W
Danzaburou
10,267
604
162
10
0
341,997
0
W
Anubis
11,204
659
156
9
0
330,178
0
L
Achilles
7,485
440
57
3
0
306,693
2
W
Athena
8,701
512
22
1
0
353,521
2
L
Scylla
8,549
503
99
6
0
297,293
0
W
Cliodhna
9,596
564
115
7
0
395,702
4
L
Arachne
6,313
371
47
3
0
283,578
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role