Player Matchup

Anhur
Anhur
DicedPimentos
Anhur
Level 145
God Stats
4W - 7L
1,507 SR
Queue Stats
68W - 96L
1,466 Elo+
Party 1
Kuzenbo
Kuzenbo
FeederELTE
Kuzenbo
Level 208
God Stats
1W - 0L
1,121 SR
Queue Stats
96W - 101L
1,510 Elo+
Party 1
Thor
Thor
HypnosELTE
Thor
Level 157
God Stats
4W - 2L
1,669 SR
Queue Stats
172W - 185L
1,480 Elo+
Party 1
Cu Chulainn
Cu Chulainn
der3984
Cu Chulainn
Level 149
God Stats
8W - 2L
1,789 SR
Queue Stats
272W - 234L
1,605 Elo+
Solo
Anubis
Anubis
volkswagoon
Anubis
Level 159
God Stats
10W - 2L
1,858 SR
Queue Stats
146W - 155L
1,498 Elo+
Party 1
Team Averages
Level 164
1,589 SR
1,512 Elo+

VS

Team Averages
Level 124
1,418 SR
1,473 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
AnhurYagami
Hou Yi
Level 42
God Stats
1W - 3L
1,298 SR
Queue Stats
28W - 46L
1,374 Elo+
Solo
Jing Wei
Jing Wei
B1oodmoonReaper
Jing Wei
Level 156
God Stats
1W - 3L
1,514 SR
Queue Stats
144W - 116L
1,500 Elo+
Solo
Odin
Odin
GuillotineCrown
Odin
Level 153
God Stats
0W - 2L
1,216 SR
Queue Stats
170W - 168L
1,487 Elo+
Solo
Ix Chel
Ix Chel
TrizzyThaSavage
Ix Chel
Level 123
God Stats
30W - 24L
1,560 SR
Queue Stats
619W - 586L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
5,691
569
2,503
4,600
1,149
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
FeederELTE
Kuzenbo
9
2 / 1 / 5
5,672
567
4,320
8,395
7,644
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
1 / 3 / 1
5,202
520
3,636
8,092
2,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cu Chulainn
der3984
Cu Chulainn
12
0 / 0 / 0
6,889
689
3,857
4,403
1,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
9
3 / 2 / 3
5,633
563
7,689
7,012
2,870
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 1 / 3
5,933
593
4,140
6,831
2,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
9
5 / 3 / 0
5,311
531
4,442
9,096
2,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
9
1 / 2 / 4
5,432
543
5,675
6,475
1,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 0
4,669
467
1,114
7,221
4,988
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 2 / 1
4,721
472
1,555
3,364
632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
8
Kills
8
8
Deaths
8
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
3
3.5
L
Hou Yi
5
3
0
1.67
L
Jing Wei
1
2
4
1.5
W
2
2
3
1.75
W
Kuzenbo
FeederELTE
Kuzenbo
2
1
5
4.5
L
0
0
0
0
W
1
3
1
0.5
L
0
2
1
0.25
W
Cu Chulainn
der3984
Cu Chulainn
0
0
0
0
W
Anubis
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,005
Damage
16,926
32,502
Taken
32,987
16,075
Mitigated
12,197
9,537
Healing
10,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,140
252
1,645
1,905
6,831
2,844
0
3,829
3,002
15,364
0
L
Hou Yi
4,442
991
0
2,330
9,096
2,219
0
1,822
7,274
0
27,138
L
Jing Wei
5,675
3,939
0
990
6,475
1,514
0
4,271
2,204
0
37,541
W
2,503
1,543
0
1,686
4,600
1,149
0
757
3,843
0
26,617
W
Kuzenbo
FeederELTE
Kuzenbo
4,320
1,649
0
2,390
8,395
7,644
0
1,010
7,385
14,388
0
L
1,114
193
0
2,534
7,221
4,988
0
0
7,221
0
26,731
W
3,636
696
0
1,125
8,092
2,826
26
569
7,523
0
35,000
L
1,555
210
305
629
3,364
632
0
1,955
1,409
20,207
0
W
Cu Chulainn
der3984
Cu Chulainn
3,857
1,116
0
1,530
4,403
1,586
0
0
4,403
0
58,966
W
Anubis
7,689
202
0
2,806
7,012
2,870
0
3,393
3,465
37,995
1,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,087
Gold Earned
26,066
297
Minions Killed
232
0
Camps Cleared
0
1,019,527
Distance Traveled
931,264
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,933
593
21
2
0
204,640
3
L
Hou Yi
5,311
531
46
5
0
191,217
0
L
Jing Wei
5,432
543
70
7
0
188,757
0
W
Anhur
5,691
569
49
5
0
188,704
3
W
Kuzenbo
5,672
567
13
1
0
213,699
1
L
Odin
4,669
467
46
5
0
202,007
0
W
Thor
5,202
520
61
6
0
209,808
0
L
Ix Chel
4,721
472
49
5
0
144,643
1
W
Cu Chulainn
6,889
689
111
11
0
214,431
2
W
Anubis
5,633
563
63
6
0
192,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role