Player Matchup

Fenrir
Fenrir
CMWarDog
Fenrir
Level 66
God Stats
12W - 7L
1,469 SR
Queue Stats
20W - 27L
1,317 Elo+
Party 1
Janus
Janus
oilpounder
Janus
Level 120
God Stats
1W - 1L
1,180 SR
Queue Stats
21W - 26L
1,329 Elo+
Party 1
Osiris
Osiris
shawnegan
Osiris
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,264 Elo+
Party 1
Team Averages
Level 91
1,383 SR
1,303 Elo+

VS

Team Averages
Level 128
1,440 SR
1,400 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
XxChAoTiCWrAtHxX
Mercury
Level 120
God Stats
9W - 13L
1,353 SR
Queue Stats
81W - 96L
1,316 Elo+
Solo
Bacchus
Bacchus
blackmetalvegan
Bacchus
Level 106
God Stats
0W - 2L
1,468 SR
Queue Stats
27W - 30L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CMWarDog
Fenrir
14
4 / 3 / 2
8,423
842
3,864
5,146
1,383
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
15
1 / 0 / 4
7,976
798
7,016
5,178
1,196
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
shawnegan
Osiris
13
2 / 2 / 3
7,581
758
3,485
8,740
7,111
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
4 / 0 / 1
9,281
928
9,065
5,134
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
1 / 5 / 2
7,326
733
3,125
6,686
1,816
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
0 / 2 / 1
7,046
705
1,902
7,261
6,257
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
7
Kills
5
5
Deaths
7
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
4
0
1
4.5
W
Fenrir
CMWarDog
Fenrir
4
3
2
1.67
L
1
5
2
0.4
L
0
2
1
0.25
W
Janus
1
0
4
3
W
Osiris
shawnegan
Osiris
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,365
Damage
14,092
19,064
Taken
19,081
9,690
Mitigated
9,744
1,620
Healing
1,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
9,065
143
0
950
5,134
1,671
168
2,822
2,312
42,278
1,283
W
Fenrir
CMWarDog
Fenrir
3,864
769
0
439
5,146
1,383
0
2,344
2,651
0
20,759
L
3,125
1,600
0
0
6,686
1,816
616
1,439
5,247
0
6,708
L
1,902
216
162
551
7,261
6,257
0
2,579
4,682
14,340
1,953
W
Janus
7,016
520
0
250
5,178
1,196
570
2,967
2,151
31,365
527
W
Osiris
shawnegan
Osiris
3,485
751
0
931
8,740
7,111
0
4,602
3,901
0
21,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,980
Gold Earned
23,653
133
Minions Killed
129
0
Camps Cleared
0
540,764
Distance Traveled
533,813
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,281
928
92
9
0
189,040
0
W
Fenrir
8,423
842
31
3
0
193,978
0
L
Mercury
7,326
733
9
1
0
194,990
0
L
Bacchus
7,046
705
28
3
0
149,783
2
W
Janus
7,976
798
81
8
0
182,255
0
W
Osiris
7,581
758
21
2
0
164,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role