Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Plague_Doctor23
Anubis
Level 106
God Stats
8W - 11L
1,444 SR
Queue Stats
252W - 241L
1,414 Elo+
Solo
Izanami
Izanami
SlayeerZ-_-
Izanami
Level 80
God Stats
13W - 10L
1,586 SR
Queue Stats
103W - 83L
1,495 Elo+
Solo
Gilgamesh
Gilgamesh
axeldu27
Gilgamesh
Level 96
God Stats
8W - 6L
1,643 SR
Queue Stats
128W - 152L
1,390 Elo+
Solo
Sylvanus
Sylvanus
l777l Ago
Sylvanus
Level 155
God Stats
8W - 12L
1,625 SR
Queue Stats
229W - 224L
1,432 Elo+
Solo
Team Averages
Level 104
1,559 SR
1,446 Elo+

VS

Team Averages
Level 122
1,435 SR
1,452 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
CUR3NT
Thor
Level 49
God Stats
2W - 1L
1,453 SR
Queue Stats
76W - 91L
1,382 Elo+
Solo
Mulan
Mulan
Spl_winner
Mulan
Level 135
God Stats
117W - 91L
1,523 SR
Queue Stats
472W - 453L
1,417 Elo+
Solo
Chiron
Chiron
bladess22
Chiron
Level 138
God Stats
5W - 5L
1,452 SR
Queue Stats
178W - 190L
1,464 Elo+
Solo
Ganesha
Ganesha
jackson62600
Ganesha
Level 129
God Stats
8W - 6L
1,247 SR
Queue Stats
153W - 165L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
3 / 1 / 3
6,137
614
6,661
7,886
2,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
5 / 2 / 2
6,995
700
5,653
6,040
2,529
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
SlayeerZ-_-
Izanami
11
2 / 1 / 2
5,525
553
3,372
6,835
2,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
axeldu27
Gilgamesh
11
1 / 0 / 1
6,090
609
2,475
6,988
4,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
l777l Ago
Sylvanus
10
2 / 0 / 2
5,183
518
4,205
7,023
3,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
0 / 4 / 2
5,757
576
3,719
8,764
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
CUR3NT
Thor
9
3 / 4 / 0
5,503
550
4,056
7,691
2,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
10
0 / 2 / 0
5,360
536
3,248
8,097
4,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
bladess22
Chiron
9
0 / 0 / 1
4,981
498
5,454
3,733
964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ganesha
jackson62600
Ganesha
9
0 / 3 / 1
5,043
504
2,227
10,527
6,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
13
Kills
3
4
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
1
3
4.5
L
Aphrodite
 
Aphrodite
0
4
2
0.25
L
Thor
CUR3NT
Thor
3
4
0
0.75
W
5
2
2
3
W
Izanami
SlayeerZ-_-
Izanami
2
1
2
3
L
Mulan
0
2
0
0
W
Gilgamesh
axeldu27
Gilgamesh
1
0
1
1.5
L
Chiron
bladess22
Chiron
0
0
1
0.5
L
Ganesha
jackson62600
Ganesha
0
3
1
0.17
W
Sylvanus
l777l Ago
Sylvanus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,366
Damage
18,704
34,772
Taken
38,812
15,836
Mitigated
16,593
16,702
Healing
10,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,661
2,165
0
4,381
7,886
2,930
0
1,250
6,636
0
40,664
L
Aphrodite
 
Aphrodite
3,719
526
66
4,244
8,764
2,233
0
3,868
4,896
38,198
429
L
Thor
CUR3NT
Thor
4,056
780
0
590
7,691
2,141
0
1,539
6,152
0
23,809
W
5,653
352
0
2,931
6,040
2,529
0
2,163
3,877
49,628
584
W
Izanami
SlayeerZ-_-
Izanami
3,372
2,234
263
2,417
6,835
2,262
19
1,489
5,346
0
36,155
L
Mulan
3,248
442
0
2,339
8,097
4,767
0
900
7,197
0
34,399
W
Gilgamesh
axeldu27
Gilgamesh
2,475
785
0
2,223
6,988
4,676
0
0
6,988
0
32,049
L
Chiron
bladess22
Chiron
5,454
1,545
649
995
3,733
964
385
947
2,786
0
38,692
L
Ganesha
jackson62600
Ganesha
2,227
168
0
1,608
10,527
6,488
0
2,081
8,446
16,507
0
W
Sylvanus
l777l Ago
Sylvanus
4,205
982
961
3,526
7,023
3,439
0
1,034
5,989
15,868
6,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,930
Gold Earned
26,644
321
Minions Killed
257
0
Camps Cleared
0
942,576
Distance Traveled
949,037
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,137
614
75
8
0
230,797
0
L
Aphrodite
5,757
576
81
8
0
187,447
0
L
Thor
5,503
550
40
4
0
212,136
0
W
Anubis
6,995
700
80
8
0
178,209
0
W
Izanami
5,525
553
57
6
0
159,832
0
L
Mulan
5,360
536
53
5
0
178,441
2
W
Gilgamesh
6,090
609
63
6
0
182,401
0
L
Chiron
4,981
498
77
8
0
184,305
0
L
Ganesha
5,043
504
6
1
0
186,708
1
W
Sylvanus
5,183
518
46
5
0
191,337
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role