Player Matchup

Medusa
Medusa
CHETOELPETO
Medusa
Level 148
God Stats
8W - 5L
1,675 SR
Queue Stats
87W - 71L
1,635 Elo+
Solo
Baron Samedi
Baron Samedi
Camel 406
Baron Samedi
Level 100
God Stats
2W - 3L
1,270 SR
Queue Stats
214W - 204L
1,426 Elo+
Party 1
Maui
Maui
PlayerGameSK959
Maui
Level 76
God Stats
1W - 4L
1,500 SR
Queue Stats
362W - 350L
1,533 Elo+
Party 1
Surtr
Surtr
SYLATION
Surtr
Level 128
God Stats
15W - 8L
1,548 SR
Queue Stats
101W - 94L
1,521 Elo+
Solo
Nu Wa
Nu Wa
gtredct65324678
Nu Wa
Level 144
God Stats
87W - 46L
1,652 SR
Queue Stats
268W - 243L
1,470 Elo+
Solo
Team Averages
Level 119
1,529 SR
1,517 Elo+

VS

Team Averages
Level 147
1,505 SR
1,509 Elo+
Hades
Hades
DerivedCraft
Hades
Level 156
God Stats
5W - 6L
1,640 SR
Queue Stats
368W - 340L
1,542 Elo+
Solo
Ullr
Ullr
ReL1cMb
Ullr
Level 159
God Stats
74W - 86L
1,568 SR
Queue Stats
361W - 366L
1,511 Elo+
Solo
Sol
Sol
Shaggyxs
Sol
Level 146
God Stats
1W - 3L
1,413 SR
Queue Stats
275W - 247L
1,504 Elo+
Party 2
Hun Batz
Hun Batz
fernanjose
Hun Batz
Level 128
God Stats
7W - 12L
1,405 SR
Queue Stats
273W - 251L
1,496 Elo+
Party 2
Maui
Maui
thejobmar
Maui
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 232L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
11 / 0 / 0
10,292
686
9,127
7,437
2,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Camel 406
Baron Samedi
15
5 / 1 / 3
8,665
578
5,572
9,732
4,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
2 / 1 / 6
8,448
563
5,074
11,857
10,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Surtr
SYLATION
Surtr
14
1 / 1 / 4
8,797
586
11,473
11,513
7,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

14
0 / 1 / 8
8,055
537
10,411
3,744
1,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 0
8,185
546
6,456
15,346
11,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ullr
ReL1cMb
Ullr
13
0 / 6 / 0
6,942
463
2,908
11,135
3,341
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 2 / 4
6,815
454
6,370
8,646
2,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
fernanjose
Hun Batz
11
0 / 8 / 3
6,484
432
4,628
12,665
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
11
0 / 2 / 1
6,532
435
2,233
10,182
7,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
19
Kills
3
4
Deaths
19
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
11
0
0
11
W
Baron Samedi
Camel 406
Baron Samedi
5
1
3
6.5
L
3
1
0
3
W
2
1
6
5
L
Ullr
ReL1cMb
Ullr
0
6
0
0
W
Surtr
SYLATION
Surtr
1
1
4
3
L
0
2
4
1
L
Hun Batz
fernanjose
Hun Batz
0
8
3
0.19
W
0
1
8
4
L
Maui
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,657
Damage
22,595
44,283
Taken
57,974
26,709
Mitigated
29,283
12,611
Healing
21,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
9,127
5,008
0
3,160
7,437
2,922
2,287
613
6,824
0
75,128
W
Baron Samedi
Camel 406
Baron Samedi
5,572
382
303
3,288
9,732
4,159
0
1,359
8,373
62,991
0
L
6,456
429
95
10,052
15,346
11,888
0
2,734
12,612
67,465
0
W
5,074
1,090
0
2,420
11,857
10,806
168
5,029
6,828
24,233
2,224
L
Ullr
ReL1cMb
Ullr
2,908
1,181
0
2,246
11,135
3,341
0
1,633
9,502
0
55,103
W
Surtr
SYLATION
Surtr
11,473
5,145
0
3,440
11,513
7,534
366
6,308
5,205
3,330
61,610
L
6,370
2,564
0
3,456
8,646
2,616
0
6,806
1,840
65,642
5,403
L
Hun Batz
fernanjose
Hun Batz
4,628
1,454
0
3,379
12,665
3,610
0
4,097
8,568
0
50,203
W
10,411
1,500
0
0
3,744
1,288
150
1,749
1,995
60,557
738
L
Maui
2,233
466
0
2,172
10,182
7,828
0
6,210
3,972
14,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,257
Gold Earned
34,958
452
Minions Killed
490
0
Camps Cleared
0
1,472,242
Distance Traveled
1,412,362
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,292
686
120
8
0
283,184
0
W
Baron Samedi
8,665
578
93
6
0
294,680
0
L
Hades
8,185
546
146
10
0
269,579
5
W
Maui
8,448
563
37
2
0
309,564
0
L
Ullr
6,942
463
108
7
0
269,981
0
W
Surtr
8,797
586
99
7
0
282,632
0
L
Sol
6,815
454
136
9
0
280,439
2
L
Hun Batz
6,484
432
78
5
0
285,994
0
W
Nu Wa
8,055
537
103
7
0
302,182
8
L
Maui
6,532
435
22
1
0
306,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role