Player Matchup

Anhur
Anhur
CuzzinJodie6088
Anhur
Level 83
God Stats
1W - 8L
1,356 SR
Queue Stats
46W - 73L
1,242 Elo+
Solo
Cerberus
Cerberus
Sleepi_Shepii
Cerberus
Level 60
God Stats
0W - 2L
1,262 SR
Queue Stats
2W - 6L
1,281 Elo+
Party 1
Horus
Horus
darknight-wolf29
Horus
Level 48
God Stats
5W - 4L
1,459 SR
Queue Stats
25W - 31L
1,333 Elo+
Party 1
Team Averages
Level 64
1,359 SR
1,285 Elo+

VS

Team Averages
Level 55
1,540 SR
1,415 Elo+
Merlin
Merlin
HighLordArkain
Merlin
Level 41
God Stats
23W - 26L
1,474 SR
Queue Stats
71W - 84L
1,470 Elo+
Party 2
Bacchus
Bacchus
Luii16
Bacchus
Level 108
God Stats
2W - 0L
1,583 SR
Queue Stats
51W - 53L
1,440 Elo+
Party 2
Chaac
Chaac
NetflixTrip
Chaac
Level 15
God Stats
3W - 1L
1,563 SR
Queue Stats
8W - 13L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,374
708
2,029
6,101
1,587
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cerberus
Sleepi_Shepii
Cerberus
10
1 / 9 / 0
6,534
726
2,397
12,946
6,935
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 7 / 1
6,882
765
2,500
17,337
9,215
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 11
8,577
953
8,127
3,948
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bacchus
Luii16
Bacchus
12
4 / 0 / 14
8,169
908
9,514
8,838
8,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
11 / 0 / 9
9,762
1,085
11,205
6,438
5,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
54
2
Kills
20
22
Deaths
2
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
5
2
11
5.25
W
Bacchus
Luii16
Bacchus
4
0
14
11
W
11
0
9
15.5
L
Cerberus
Sleepi_Shepii
Cerberus
1
9
0
0.11
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,926
Damage
28,846
36,384
Taken
19,224
17,737
Mitigated
15,187
4,639
Healing
4,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,029
719
107
301
6,101
1,587
0
3,026
2,672
0
6,854
W
8,127
1,222
0
196
3,948
1,330
1,238
472
3,476
32,552
1,110
W
Bacchus
Luii16
Bacchus
9,514
1,247
0
2,173
8,838
8,019
798
1,355
7,483
13,546
1,260
W
11,205
916
0
2,077
6,438
5,838
1,344
577
5,861
0
34,510
L
Cerberus
Sleepi_Shepii
Cerberus
2,397
411
0
1,371
12,946
6,935
0
5,195
6,786
9,033
120
L
2,500
1,463
728
2,132
17,337
9,215
0
7,078
9,167
0
8,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,790
Gold Earned
26,508
30
Minions Killed
127
0
Camps Cleared
0
332,095
Distance Traveled
468,658
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,374
708
9
1
0
76,649
3
W
Merlin
8,577
953
58
6
0
136,361
0
W
Bacchus
8,169
908
18
2
0
160,541
0
W
Chaac
9,762
1,085
51
6
0
171,756
0
L
Cerberus
6,534
726
14
2
0
107,103
0
L
Horus
6,882
765
7
1
0
148,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role