Player Matchup

Odin
Odin
Platinum I
 
Odin
Platinum I
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum I
 
Raijin
Platinum I
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
 
Hou Yi
Diamond IV
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum II
 
Geb
Platinum II
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Gold I
UltraLоrD72
Chaac
Gold I
Level 178
God Stats
1W - 0L
1,621 SR
Queue Stats
167W - 162L
1,569 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 133
1,524 SR
1,514 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,683 SR
1,824 MMR
Arachne
Arachne
Platinum V
 
Arachne
Platinum V
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Diamond II
Makakafon
Nu Wa
Diamond II
Level 130
God Stats
3W - 5L
1,525 SR
Queue Stats
155W - 146L
2,348 MMR
Solo
Mulan
Mulan
Gold II
MeDDuLLa
Mulan
Gold II
Level 215
God Stats
6W - 2L
2,009 SR
Queue Stats
185W - 186L
1,615 MMR
Solo
Danzaburou
Danzaburou
Gold III
câllum
Danzaburou
Gold III
Level 47
God Stats
2W - 2L
1,848 SR
Queue Stats
26W - 24L
1,823 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
βvbbleWaffle
Kuzenbo
Platinum V
Level 123
God Stats
34W - 35L
1,530 SR
Queue Stats
359W - 360L
1,834 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
4 / 0 / 1
4,214
843
1,954
2,195
542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
 
Raijin
7
1 / 1 / 2
3,848
770
2,676
3,596
782
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Hou Yi
 
Hou Yi
6
1 / 0 / 1
3,538
708
2,253
1,453
303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Geb
 
Geb
6
0 / 0 / 2
3,402
680
834
3,213
1,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 0 / 1
3,699
740
1,609
4,114
2,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
LokiAthenaMedusaChang'e

VS

Bans
KumbhakarnaAo KuangBacchusCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
1 / 2 / 0
3,531
706
953
4,494
1,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
Makakafon
Nu Wa
5
0 / 1 / 0
3,222
644
1,408
2,326
575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
MeDDuLLa
Mulan
7
0 / 1 / 0
3,704
741
1,361
4,035
2,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
câllum
Danzaburou
3
0 / 1 / 0
2,738
548
1,461
2,028
431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kuzenbo
4
0 / 1 / 0
3,148
630
349
2,606
1,785
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
1
6
Kills
1
1
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
0
1
4.5
W
Raijin
 
Raijin
1
1
2
2
W
Hou Yi
 
Hou Yi
1
0
1
1.5
W
Geb
 
Geb
0
0
2
1
L
Arachne
 
Arachne
1
2
0
0.5
L
Nu Wa
Makakafon
Nu Wa
0
1
0
0
L
Mulan
MeDDuLLa
Mulan
0
1
0
0
W
0
0
1
0.5
L
Danzaburou
câllum
Danzaburou
0
1
0
0
L
Kuzenbo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,326
Damage
5,532
14,571
Taken
15,489
5,234
Mitigated
6,149
7,009
Healing
6,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
1,954
397
0
1,524
2,195
542
0
244
1,889
0
13,037
W
Raijin
 
Raijin
2,676
248
0
1,361
3,596
782
0
625
2,826
21,172
1,955
W
Hou Yi
 
Hou Yi
2,253
1,310
0
1,124
1,453
303
0
286
1,145
0
19,963
W
Geb
 
Geb
834
49
0
1,170
3,213
1,178
0
254
2,937
11,878
0
L
Arachne
 
Arachne
953
402
0
2,745
4,494
1,110
0
1,067
3,427
0
12,081
L
Nu Wa
Makakafon
Nu Wa
1,408
140
0
400
2,326
575
0
1,538
788
11,567
0
L
Mulan
MeDDuLLa
Mulan
1,361
94
0
1,219
4,035
2,248
0
0
3,784
36
21,584
W
1,609
128
0
1,830
4,114
2,429
0
111
3,981
0
20,089
L
Danzaburou
câllum
Danzaburou
1,461
969
0
983
2,028
431
0
448
1,580
0
8,305
L
Kuzenbo
349
231
0
990
2,606
1,785
0
386
2,220
7,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,701
Gold Earned
16,343
173
Minions Killed
116
0
Camps Cleared
0
527,932
Distance Traveled
442,467
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
4,214
843
34
7
0
119,568
0
W
Raijin
3,848
770
37
7
0
88,264
0
W
Hou Yi
3,538
708
46
9
0
104,124
0
W
Geb
3,402
680
10
2
0
114,731
0
L
Arachne
3,531
706
34
7
0
107,095
0
L
Nu Wa
3,222
644
23
5
0
99,712
1
L
Mulan
3,704
741
32
6
0
95,069
1
W
Chaac
3,699
740
46
9
0
101,245
0
L
Danzaburou
2,738
548
16
3
0
53,700
0
L
Kuzenbo
3,148
630
11
2
0
86,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role