Player Matchup

Hel
Hel
 
Hel
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Shiva
Shiva
BotChungus
Shiva
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 29L
1,464 Elo+
Solo
Khepri
Khepri
BuzzingDread2
Khepri
Level 199
God Stats
3W - 3L
1,738 SR
Queue Stats
184W - 156L
1,601 Elo+
Party 3
Rama
Rama
Izzykonner
Rama
Level 193
God Stats
6W - 3L
1,727 SR
Queue Stats
267W - 253L
1,594 Elo+
Party 3
Susano
Susano
RicFlαir
Susano
Level 209
God Stats
6W - 2L
1,958 SR
Queue Stats
91W - 49L
1,719 Elo+
Party 4
Team Averages
Level 171
1,685 SR
1,576 Elo+

VS

Team Averages
Level 154
1,403 SR
1,607 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
MallaxM
Rama
Level 161
God Stats
1W - 0L
1,183 SR
Queue Stats
113W - 102L
1,557 Elo+
Party 2
Athena
Athena
R1NGO69
Athena
Level 159
God Stats
1W - 0L
1,276 SR
Queue Stats
231W - 216L
1,594 Elo+
Party 2
Nike
Nike
Sopero
Nike
Level 178
God Stats
7W - 5L
1,554 SR
Queue Stats
424W - 460L
1,547 Elo+
Party 2
Hun Batz
Hun Batz
Vexl
Hun Batz
Level 194
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 29L
1,836 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
3 / 5 / 0
5,943
594
2,952
6,408
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
9
0 / 4 / 2
5,095
510
6,085
11,175
3,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

8
0 / 2 / 2
5,173
517
2,033
6,573
4,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 3 / 1
5,137
514
5,156
7,135
1,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Susano
RicFlαir
Susano
9
2 / 2 / 2
5,186
519
5,123
7,509
2,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 2 / 5
6,146
615
5,909
4,257
996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
MallaxM
Rama
12
2 / 1 / 1
6,279
628
5,280
7,138
2,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
R1NGO69
Athena
10
3 / 1 / 5
6,103
610
5,068
9,253
6,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nike
Sopero
Nike
12
3 / 1 / 1
6,780
678
6,815
8,815
2,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hun Batz
Vexl
Hun Batz
13
7 / 0 / 2
7,051
705
5,816
5,693
1,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
5
Kills
16
16
Deaths
5
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
5
0
0.6
W
Nu Wa
 
Nu Wa
1
2
5
1.75
L
Shiva
0
4
2
0.25
L
0
2
2
0.5
L
0
3
1
0.17
W
Rama
MallaxM
Rama
2
1
1
2.5
W
Athena
R1NGO69
Athena
3
1
5
5.5
L
Susano
RicFlαir
Susano
2
2
2
1.5
W
Nike
Sopero
Nike
3
1
1
3.5
W
Hun Batz
Vexl
Hun Batz
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,349
Damage
28,888
38,800
Taken
35,156
13,045
Mitigated
13,823
12,403
Healing
16,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,952
37
720
1,885
6,408
1,846
0
2,218
3,921
36,476
0
W
Nu Wa
 
Nu Wa
5,909
1,004
0
465
4,257
996
0
2,175
1,848
40,519
0
L
Shiva
6,085
1,163
0
2,963
11,175
3,258
0
566
10,478
0
33,003
L
2,033
190
0
1,404
6,573
4,139
0
2,318
4,117
13,460
0
L
5,156
4,414
0
3,161
7,135
1,776
0
1,717
5,324
0
35,559
W
Rama
MallaxM
Rama
5,280
4,096
0
4,080
7,138
2,033
35
875
6,263
0
50,619
W
Athena
R1NGO69
Athena
5,068
1,904
1,578
2,695
9,253
6,175
0
1,083
8,130
18,503
517
L
Susano
RicFlαir
Susano
5,123
1,251
0
2,270
7,509
2,026
0
3,202
4,095
0
30,692
W
Nike
Sopero
Nike
6,815
798
0
3,514
8,815
2,892
0
35
8,780
0
53,988
W
Hun Batz
Vexl
Hun Batz
5,816
2,096
0
3,880
5,693
1,727
0
495
5,150
0
51,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,534
Gold Earned
32,359
289
Minions Killed
391
0
Camps Cleared
0
1,030,764
Distance Traveled
1,101,422
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,943
594
83
8
0
206,232
1
W
Nu Wa
6,146
615
78
8
0
204,644
0
L
Shiva
5,095
510
52
5
0
207,823
3
L
Khepri
5,173
517
23
2
0
206,548
4
L
Rama
5,137
514
69
7
0
184,205
0
W
Rama
6,279
628
108
11
0
177,270
2
W
Athena
6,103
610
27
3
0
245,644
3
L
Susano
5,186
519
62
6
0
225,956
0
W
Nike
6,780
678
83
8
0
221,249
0
W
Hun Batz
7,051
705
95
10
0
252,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role