Player Matchup

Artio
Artio
Diamond V
Gearofwar41
Artio
Diamond V
Level 124
God Stats
12W - 9L
1,642 SR
Queue Stats
224W - 233L
1,977 MMR
Solo
Hou Yi
Hou Yi
Platinum II
IIBansky
Hou Yi
Platinum II
Level 196
God Stats
7W - 2L
1,580 SR
Queue Stats
144W - 150L
1,965 MMR
Solo
Shiva
Shiva
Diamond V
lllxADRIANxlll
Shiva
Diamond V
Level 128
God Stats
4W - 8L
1,531 SR
Queue Stats
782W - 794L
2,005 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 149
1,584 SR
1,982 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 123
1,423 SR
1,900 MMR
Hachiman
Hachiman
Platinum III
KLDkrodix
Hachiman
Platinum III
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 53L
1,809 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum I
nilssmupen
Kuzenbo
Platinum I
Level 159
God Stats
0W - 3L
1,321 SR
Queue Stats
197W - 156L
1,876 MMR
Party 1
Raijin
Raijin
Platinum II
zingzhong
Raijin
Platinum II
Level 122
God Stats
2W - 3L
1,449 SR
Queue Stats
57W - 55L
2,013 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 17
10,832
903
6,944
17,198
17,366
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
IIBansky
Hou Yi
18
11 / 2 / 5
12,182
1,015
16,662
11,000
4,222
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 2 / 13
11,220
935
11,873
15,831
10,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bans
MulanGebAchillesKumbhakarna

VS

Bans
Ne ZhaCthulhuVulcanAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
KLDkrodix
Hachiman
15
2 / 5 / 0
9,699
808
7,381
12,833
4,825
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
nilssmupen
Kuzenbo
14
2 / 5 / 3
9,392
783
9,536
13,792
17,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Raijin
zingzhong
Raijin
14
2 / 10 / 3
9,504
792
8,908
11,802
4,108
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
20
Kills
6
6
Deaths
20
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
17
5.75
W
Hou Yi
IIBansky
Hou Yi
11
2
5
6.75
L
Hachiman
KLDkrodix
Hachiman
2
5
0
0.4
W
6
2
13
6.25
L
Kuzenbo
nilssmupen
Kuzenbo
2
5
3
0.7
L
Raijin
zingzhong
Raijin
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,479
Damage
25,825
44,029
Taken
38,427
31,955
Mitigated
26,735
16,749
Healing
3,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,944
797
1,300
7,505
17,198
17,366
237
5,924
10,434
33,614
1,572
W
Hou Yi
IIBansky
Hou Yi
16,662
7,806
0
4,367
11,000
4,222
2,526
5,673
4,857
0
62,379
L
Hachiman
KLDkrodix
Hachiman
7,381
4,419
0
1,606
12,833
4,825
0
2,255
10,526
0
29,783
W
11,873
1,519
382
3,195
15,831
10,367
383
4,904
10,241
648
31,272
L
Kuzenbo
nilssmupen
Kuzenbo
9,536
2,654
0
1,593
13,792
17,802
0
3,363
10,357
19,335
0
L
Raijin
zingzhong
Raijin
8,908
936
0
220
11,802
4,108
22
1,927
9,853
20,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,234
Gold Earned
28,595
182
Minions Killed
103
0
Camps Cleared
0
676,770
Distance Traveled
564,143
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,832
903
41
3
0
234,817
2
W
Hou Yi
12,182
1,015
93
8
0
198,742
1
L
Hachiman
9,699
808
63
5
0
177,541
0
W
Shiva
11,220
935
48
4
0
243,211
1
L
Kuzenbo
9,392
783
19
2
0
211,116
0
L
Raijin
9,504
792
21
2
0
175,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role