Player Matchup

Horus
Horus
Silver IV
 
Horus
Silver IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold V
DarkNeptune9852
Sol
Gold V
Level 155
God Stats
12W - 9L
1,645 SR
Queue Stats
30W - 30L
1,432 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Fat Throws
Kukulkan
Bronze III
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,454 MMR
Solo
King Arthur
King Arthur
Gold V
Moontar
King Arthur
Gold V
Level 129
God Stats
2W - 2L
1,849 SR
Queue Stats
35W - 33L
1,379 MMR
Solo
Loki
Loki
Silver I
dcamilo22
Loki
Silver I
Level 84
God Stats
1W - 2L
1,576 SR
Queue Stats
14W - 20L
1,591 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,614 SR
1,471 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,530 SR
1,406 MMR
Ne Zha
Ne Zha
Silver I
 
Ne Zha
Silver I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze IV
BallaTHG
Neith
Bronze IV
Level 121
God Stats
2W - 4L
1,466 SR
Queue Stats
3W - 6L
1,303 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Cholike
Kuzenbo
Gold V
Level 155
God Stats
53W - 59L
1,541 SR
Queue Stats
299W - 310L
1,417 MMR
Solo
Ra
Ra
Gold V
Super Abridged
Ra
Gold V
Level 106
God Stats
16W - 9L
1,580 SR
Queue Stats
58W - 63L
1,433 MMR
Solo
Cabrakan
Cabrakan
Gold IV
Tardoboy2
Cabrakan
Gold IV
Level 146
God Stats
118W - 114L
1,565 SR
Queue Stats
342W - 360L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 2 / 5
7,654
547
6,308
15,650
11,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
6 / 1 / 1
9,299
664
9,609
8,663
3,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kukulkan
Fat Throws
Kukulkan
10
0 / 4 / 2
5,858
418
3,244
7,414
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Moontar
King Arthur
10
1 / 4 / 0
6,573
470
5,961
9,328
5,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Loki
15
3 / 2 / 3
7,751
554
7,286
10,739
3,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ZeusAchillesJanusErlang Shen

VS

Bans
BastetAthenaThorDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
4 / 2 / 0
7,644
546
7,032
10,750
4,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
BallaTHG
Neith
12
0 / 5 / 2
7,071
505
3,434
9,230
2,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Cholike
Kuzenbo
12
3 / 0 / 5
7,556
540
5,722
10,559
11,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 4 / 4
7,064
505
10,598
7,809
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
Tardoboy2
Cabrakan
14
4 / 1 / 2
9,074
648
7,769
11,233
11,188
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
12
Kills
13
13
Deaths
12
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
5
2.25
W
Ne Zha
 
Ne Zha
4
2
0
2
W
Neith
BallaTHG
Neith
0
5
2
0.2
W
Kuzenbo
Cholike
Kuzenbo
3
0
5
5.5
L
6
1
1
6.5
L
Kukulkan
Fat Throws
Kukulkan
0
4
2
0.25
L
King Arthur
Moontar
King Arthur
1
4
0
0.25
W
2
4
4
1
W
Cabrakan
Tardoboy2
Cabrakan
4
1
2
5
L
Loki
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,408
Damage
34,555
51,794
Taken
49,581
26,256
Mitigated
33,169
20,259
Healing
11,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,308
2,330
3,689
5,208
15,650
11,737
0
7,585
7,217
0
23,293
W
Ne Zha
 
Ne Zha
7,032
1,470
0
1,756
10,750
4,741
0
1,456
9,294
0
71,017
W
Neith
BallaTHG
Neith
3,434
724
0
1,249
9,230
2,993
0
6,915
2,315
0
43,659
W
Kuzenbo
Cholike
Kuzenbo
5,722
1,716
0
2,176
10,559
11,444
0
2,321
8,238
20,246
1,508
L
9,609
3,642
0
4,517
8,663
3,039
430
1,193
7,364
66,496
10,326
L
Kukulkan
Fat Throws
Kukulkan
3,244
484
0
250
7,414
2,474
0
3,514
3,572
36,526
1,075
L
King Arthur
Moontar
King Arthur
5,961
979
0
1,520
9,328
5,180
0
5,749
3,579
107
35,578
W
10,598
508
975
1,447
7,809
2,803
0
1,019
6,790
48,482
557
W
Cabrakan
Tardoboy2
Cabrakan
7,769
1,050
0
4,335
11,233
11,188
436
590
10,643
63,327
3,093
L
Loki
7,286
1,270
0
5,075
10,739
3,826
0
3,594
6,942
0
66,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,135
Gold Earned
38,409
388
Minions Killed
420
0
Camps Cleared
0
1,384,525
Distance Traveled
1,423,165
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,654
547
23
2
0
296,853
3
W
Ne Zha
7,644
546
96
7
0
326,091
0
W
Neith
7,071
505
80
6
0
264,953
3
W
Kuzenbo
7,556
540
22
2
0
303,391
5
L
Sol
9,299
664
130
9
0
279,481
0
L
Kukulkan
5,858
418
64
5
0
264,376
4
L
King Arthur
6,573
470
71
5
0
208,835
0
W
Ra
7,064
505
96
7
0
293,435
1
W
Cabrakan
9,074
648
126
9
0
235,295
2
L
Loki
7,751
554
100
7
0
334,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role