Player Matchup

Ao Kuang
Ao Kuang
Dinosexual
Ao Kuang
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
185W - 142L
1,598 Elo+
Party 2
Danzaburou
Danzaburou
GotMLF
Danzaburou
Level 126
God Stats
10W - 6L
1,478 SR
Queue Stats
20W - 23L
1,460 Elo+
Solo
Cthulhu
Cthulhu
MrHockey1313
Cthulhu
Level 157
God Stats
3W - 2L
1,786 SR
Queue Stats
322W - 255L
1,629 Elo+
Party 2
Charybdis
Charybdis
Oath_keeper0509
Charybdis
Level 147
God Stats
92W - 74L
1,565 SR
Queue Stats
248W - 232L
1,464 Elo+
Solo
Mulan
Mulan
xELPRIMO XDx
Mulan
Level 105
God Stats
244W - 190L
1,587 SR
Queue Stats
495W - 458L
1,514 Elo+
Solo
Team Averages
Level 132
1,583 SR
1,533 Elo+

VS

Team Averages
Level 126
1,547 SR
1,537 Elo+
Erlang Shen
Erlang Shen
AlphaQiyst
Erlang Shen
Level 107
God Stats
8W - 8L
1,704 SR
Queue Stats
99W - 75L
1,564 Elo+
Solo
Neith
Neith
DaWavy
Neith
Level 128
God Stats
6W - 4L
1,703 SR
Queue Stats
197W - 170L
1,556 Elo+
Party 1
Khepri
Khepri
JAFP
Khepri
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 98L
1,569 Elo+
Solo
Achilles
Achilles
JJ56Abduzcan
Achilles
Level 108
God Stats
12W - 18L
1,199 SR
Queue Stats
315W - 277L
1,473 Elo+
Solo
Merlin
Merlin
WillyNeedsBlue
Merlin
Level 119
God Stats
4W - 2L
1,627 SR
Queue Stats
232W - 202L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Dinosexual
Ao Kuang
13
7 / 0 / 2
7,765
597
9,487
10,191
3,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
GotMLF
Danzaburou
14
2 / 2 / 3
8,435
649
4,658
7,230
2,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
MrHockey1313
Cthulhu
14
4 / 0 / 2
8,554
658
5,689
7,434
5,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
Oath_keeper0509
Charybdis
13
0 / 2 / 1
6,720
517
4,678
7,728
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
4 / 0 / 0
6,530
502
5,271
7,619
5,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AlphaQiyst
Erlang Shen
11
1 / 6 / 2
6,279
483
5,513
11,398
4,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Neith
DaWavy
Neith
11
1 / 3 / 1
6,124
471
5,563
6,987
2,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
JAFP
Khepri
11
0 / 1 / 2
6,211
478
1,210
5,893
3,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
JJ56Abduzcan
Achilles
11
0 / 4 / 0
6,013
463
2,949
10,592
7,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
2 / 3 / 1
7,664
590
3,163
6,557
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
17
Kills
4
4
Deaths
17
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AlphaQiyst
Erlang Shen
1
6
2
0.33
L
Neith
DaWavy
Neith
1
3
1
0.5
W
Ao Kuang
Dinosexual
Ao Kuang
7
0
2
8
W
Danzaburou
GotMLF
Danzaburou
2
2
3
1.75
L
Khepri
JAFP
Khepri
0
1
2
1
L
Achilles
JJ56Abduzcan
Achilles
0
4
0
0
W
Cthulhu
MrHockey1313
Cthulhu
4
0
2
5
W
Charybdis
Oath_keeper0509
Charybdis
0
2
1
0.25
L
2
3
1
0.83
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,783
Damage
18,398
40,202
Taken
41,427
20,928
Mitigated
20,226
13,190
Healing
10,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AlphaQiyst
Erlang Shen
5,513
3,126
0
3,327
11,398
4,792
0
3,867
7,531
0
42,867
L
Neith
DaWavy
Neith
5,563
1,425
0
1,217
6,987
2,152
0
1,165
5,822
0
47,204
W
Ao Kuang
Dinosexual
Ao Kuang
9,487
1,694
0
4,427
10,191
3,772
0
1,115
8,867
50,261
3,942
W
Danzaburou
GotMLF
Danzaburou
4,658
1,059
0
1,335
7,230
2,792
106
1,605
5,418
0
60,727
L
Khepri
JAFP
Khepri
1,210
56
0
1,856
5,893
3,941
0
1,131
4,762
17,824
0
L
Achilles
JJ56Abduzcan
Achilles
2,949
380
0
3,070
10,592
7,376
0
5,163
4,734
0
37,835
W
Cthulhu
MrHockey1313
Cthulhu
5,689
726
78
2,500
7,434
5,682
80
144
6,706
54,325
1,594
W
Charybdis
Oath_keeper0509
Charybdis
4,678
2,394
0
3,124
7,728
2,697
566
472
7,256
0
51,278
L
3,163
145
0
1,227
6,557
1,965
0
3,316
3,183
48,225
436
W
5,271
440
0
1,726
7,619
5,985
10
638
6,981
1,306
33,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,004
Gold Earned
32,291
475
Minions Killed
360
0
Camps Cleared
0
1,304,485
Distance Traveled
1,276,284
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,279
483
67
5
0
283,876
0
L
Neith
6,124
471
88
7
0
246,701
0
W
Ao Kuang
7,765
597
83
6
0
307,280
3
W
Danzaburou
8,435
649
124
10
0
237,041
2
L
Khepri
6,211
478
30
2
0
281,440
0
L
Achilles
6,013
463
62
5
0
216,318
4
W
Cthulhu
8,554
658
117
9
0
273,586
1
W
Charybdis
6,720
517
90
7
0
204,443
0
L
Merlin
7,664
590
113
9
0
247,949
0
W
Mulan
6,530
502
61
5
0
282,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role