Player Matchup

Nu Wa
Nu Wa
BuscoJovemXereka
Nu Wa
Level 38
God Stats
20W - 12L
1,640 SR
Queue Stats
66W - 76L
1,478 Elo+
Party 1
Shiva
Shiva
DryKrull
Shiva
Level 127
God Stats
3W - 4L
1,350 SR
Queue Stats
138W - 132L
1,486 Elo+
Party 1
Osiris
Osiris
ITz_HardGamerBr
Osiris
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,420 Elo+
Solo
Cthulhu
Cthulhu
YagoFodão
Cthulhu
Level 119
God Stats
1W - 2L
1,273 SR
Queue Stats
128W - 131L
1,483 Elo+
Party 1
Loki
Loki
kkura
Loki
Level 125
God Stats
5W - 6L
1,340 SR
Queue Stats
147W - 163L
1,506 Elo+
Solo
Team Averages
Level 94
1,421 SR
1,475 Elo+

VS

Team Averages
Level 158
1,492 SR
1,455 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
 
Jing Wei
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
GladyusX
Zhong Kui
Level 153
God Stats
0W - 2L
1,301 SR
Queue Stats
10W - 14L
1,410 Elo+
Party 2
Heimdallr
Heimdallr
MuçareIo
Heimdallr
Level 142
God Stats
1W - 1L
1,708 SR
Queue Stats
11W - 15L
1,386 Elo+
Party 2
Thanatos
Thanatos
Shione_Razor
Thanatos
Level 146
God Stats
11W - 15L
1,451 SR
Queue Stats
601W - 588L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,059
505
6,082
5,227
1,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Shiva
DryKrull
Shiva
12
4 / 1 / 4
7,494
625
6,069
7,296
4,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
3 / 4 / 1
6,480
540
5,793
13,492
14,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
YagoFodão
Cthulhu
10
4 / 1 / 3
6,451
538
8,396
9,842
3,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Loki
kkura
Loki
12
2 / 1 / 2
6,403
534
3,833
10,176
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 4 / 5
5,593
466
4,194
10,179
5,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
 
Jing Wei
8
1 / 3 / 0
5,286
441
2,275
6,381
1,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
GladyusX
Zhong Kui
12
3 / 1 / 0
7,188
599
7,859
9,462
5,872
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
MuçareIo
Heimdallr
12
3 / 4 / 1
7,494
625
8,399
9,848
3,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
Shione_Razor
Thanatos
11
3 / 2 / 3
6,475
540
4,385
9,740
2,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
14
Kills
10
10
Deaths
14
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
4
5
0.63
L
Jing Wei
 
Jing Wei
1
3
0
0.33
W
1
3
1
0.5
W
Shiva
DryKrull
Shiva
4
1
4
6
L
Zhong Kui
GladyusX
Zhong Kui
3
1
0
3
W
3
4
1
0.88
L
Heimdallr
MuçareIo
Heimdallr
3
4
1
0.88
L
Thanatos
Shione_Razor
Thanatos
3
2
3
2.25
W
Cthulhu
YagoFodão
Cthulhu
4
1
3
5.5
W
Loki
kkura
Loki
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,173
Damage
27,112
46,033
Taken
45,610
27,965
Mitigated
19,270
12,084
Healing
20,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,194
762
120
2,808
10,179
5,307
27
3,810
5,857
15,188
1,541
L
Jing Wei
 
Jing Wei
2,275
1,783
0
1,203
6,381
1,595
0
1,772
4,157
0
22,500
W
6,082
1,315
0
460
5,227
1,530
0
2,593
2,566
33,409
0
W
Shiva
DryKrull
Shiva
6,069
1,227
272
1,207
7,296
4,769
0
1,322
5,802
0
39,579
L
Zhong Kui
GladyusX
Zhong Kui
7,859
482
0
6,283
9,462
5,872
693
4,398
4,414
52,742
1,214
W
5,793
2,188
0
3,711
13,492
14,801
0
0
13,492
0
38,616
L
Heimdallr
MuçareIo
Heimdallr
8,399
4,651
0
2,457
9,848
3,672
669
316
9,452
0
53,562
L
Thanatos
Shione_Razor
Thanatos
4,385
962
0
7,962
9,740
2,824
477
2,075
7,252
0
33,149
W
Cthulhu
YagoFodão
Cthulhu
8,396
770
104
1,000
9,842
3,930
0
3,695
5,946
35,271
0
W
Loki
kkura
Loki
3,833
1,233
0
5,330
10,176
2,935
0
2,760
7,384
0
45,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,887
Gold Earned
32,036
327
Minions Killed
290
0
Camps Cleared
0
1,303,153
Distance Traveled
1,098,931
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,593
466
24
2
0
233,612
0
L
Jing Wei
5,286
441
29
2
0
140,040
2
W
Nu Wa
6,059
505
67
6
0
220,431
1
W
Shiva
7,494
625
78
7
0
250,320
0
L
Zhong Kui
7,188
599
83
7
0
241,836
0
W
Osiris
6,480
540
47
4
0
300,497
0
L
Heimdallr
7,494
625
84
7
0
210,529
0
L
Thanatos
6,475
540
70
6
0
272,914
0
W
Cthulhu
6,451
538
61
5
0
268,815
0
W
Loki
6,403
534
74
6
0
263,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role