Player Matchup

Danzaburou
Danzaburou
BiggieBootyBen
Danzaburou
Level 148
God Stats
15W - 11L
1,581 SR
Queue Stats
123W - 126L
1,449 Elo+
Party 2
Cthulhu
Cthulhu
DiabeticBoy
Cthulhu
Level 157
God Stats
23W - 19L
1,572 SR
Queue Stats
133W - 127L
1,481 Elo+
Party 2
Raijin
Raijin
Epimedium
Raijin
Level 142
God Stats
3W - 1L
1,476 SR
Queue Stats
192W - 197L
1,464 Elo+
Party 2
Kali
Kali
MortonKoops
Kali
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
215W - 195L
1,480 Elo+
Solo
Kuzenbo
Kuzenbo
jhablik
Kuzenbo
Level 21
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 18L
1,248 Elo+
Party 2
Team Averages
Level 122
1,526 SR
1,424 Elo+

VS

Team Averages
Level 132
1,554 SR
1,492 Elo+
Bacchus
Bacchus
CleftChamp2
Bacchus
Level 15
God Stats
4W - 2L
1,816 SR
Queue Stats
32W - 32L
1,460 Elo+
Party 1
Cupid
Cupid
Sniper1511
Cupid
Level 173
God Stats
27W - 18L
1,610 SR
Queue Stats
181W - 147L
1,520 Elo+
Party 1
Serqet
Serqet
TheofeldYT
Serqet
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,417 Elo+
Solo
Ravana
Ravana
sacrilege
Ravana
Level 171
God Stats
0W - 3L
1,117 SR
Queue Stats
184W - 181L
1,500 Elo+
Solo
Tiamat
Tiamat
wayofzay
Tiamat
Level 147
God Stats
3W - 3L
1,726 SR
Queue Stats
316W - 280L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BiggieBootyBen
Danzaburou
12
2 / 1 / 3
6,469
588
5,868
4,338
1,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
DiabeticBoy
Cthulhu
12
3 / 1 / 0
7,598
691
3,129
6,158
4,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Raijin
Epimedium
Raijin
12
3 / 4 / 4
6,683
608
5,954
6,394
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 2 / 3
5,776
525
2,771
9,395
3,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kuzenbo
jhablik
Kuzenbo
8
1 / 2 / 0
5,160
469
1,223
6,121
4,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CleftChamp2
Bacchus
11
1 / 2 / 3
5,687
517
4,523
7,559
4,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cupid
11
2 / 1 / 1
6,175
561
4,841
6,509
1,749
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
TheofeldYT
Serqet
10
3 / 2 / 4
5,832
530
4,523
7,885
3,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
sacrilege
Ravana
6
0 / 2 / 0
4,665
424
676
3,478
1,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tiamat
wayofzay
Tiamat
13
4 / 2 / 2
7,032
639
3,457
5,478
2,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
9
Kills
10
10
Deaths
9
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BiggieBootyBen
Danzaburou
2
1
3
3.5
L
Bacchus
CleftChamp2
Bacchus
1
2
3
1.25
W
Cthulhu
DiabeticBoy
Cthulhu
3
1
0
3
W
Raijin
Epimedium
Raijin
3
4
4
1.25
W
0
2
3
0.75
L
Cupid
2
1
1
2.5
L
Serqet
TheofeldYT
Serqet
3
2
4
2.5
W
Kuzenbo
jhablik
Kuzenbo
1
2
0
0.5
L
Ravana
sacrilege
Ravana
0
2
0
0
L
Tiamat
wayofzay
Tiamat
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,945
Damage
18,020
32,406
Taken
30,909
15,520
Mitigated
13,244
5,395
Healing
9,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BiggieBootyBen
Danzaburou
5,868
1,754
0
696
4,338
1,356
0
742
3,360
0
48,113
L
Bacchus
CleftChamp2
Bacchus
4,523
361
0
1,574
7,559
4,730
0
2,677
4,705
21,927
1,339
W
Cthulhu
DiabeticBoy
Cthulhu
3,129
344
0
910
6,158
4,216
0
818
5,089
43,903
1,462
W
Raijin
Epimedium
Raijin
5,954
632
0
143
6,394
1,762
0
1,562
4,370
41,386
0
W
2,771
824
0
2,500
9,395
3,425
0
1,514
7,433
0
42,423
L
Cupid
4,841
3,116
576
3,290
6,509
1,749
0
2,134
4,273
0
52,831
L
Serqet
TheofeldYT
Serqet
4,523
815
0
656
7,885
3,248
0
1,095
6,698
0
33,724
W
Kuzenbo
jhablik
Kuzenbo
1,223
458
0
1,146
6,121
4,761
0
1,956
3,737
8,359
0
L
Ravana
sacrilege
Ravana
676
121
0
1,628
3,478
1,277
0
1,136
2,122
0
15,173
L
Tiamat
wayofzay
Tiamat
3,457
121
0
1,901
5,478
2,240
0
2,251
2,805
38,721
755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,686
Gold Earned
29,391
345
Minions Killed
346
0
Camps Cleared
0
1,133,937
Distance Traveled
1,027,406
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,469
588
78
7
0
227,419
0
L
Bacchus
5,687
517
42
4
0
236,006
3
W
Cthulhu
7,598
691
96
9
0
226,739
0
W
Raijin
6,683
608
87
8
0
223,265
2
W
Kali
5,776
525
69
6
0
259,258
0
L
Cupid
6,175
561
114
10
0
215,922
1
L
Serqet
5,832
530
57
5
0
274,046
0
W
Kuzenbo
5,160
469
15
1
0
197,256
0
L
Ravana
4,665
424
38
3
0
80,494
0
L
Tiamat
7,032
639
95
9
0
220,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role