Player Matchup

King Arthur
King Arthur
AnhurYagami
King Arthur
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 46L
1,400 Elo+
Solo
Sobek
Sobek
DynTheArousing
Sobek
Level 121
God Stats
3W - 6L
1,403 SR
Queue Stats
18W - 31L
1,435 Elo+
Party 4
Skadi
Skadi
HeyRudy
Skadi
Level 13
God Stats
2W - 4L
1,402 SR
Queue Stats
6W - 10L
1,442 Elo+
Party 4
Kukulkan
Kukulkan
MattewsFather
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,649 Elo+
Party 2
He Bo
He Bo
lunababoona
He Bo
Level 103
God Stats
1W - 2L
1,268 SR
Queue Stats
27W - 20L
1,649 Elo+
Party 2
Team Averages
Level 57
1,415 SR
1,515 Elo+

VS

Team Averages
Level 71
1,512 SR
1,392 Elo+
Yu Huang
Yu Huang
CorniestJungle
Yu Huang
Level 136
God Stats
2W - 3L
1,515 SR
Queue Stats
83W - 82L
1,472 Elo+
Party 1
Cerberus
Cerberus
PipeMedinaXZ
Cerberus
Level 9
God Stats
1W - 2L
1,351 SR
Queue Stats
2W - 4L
1,115 Elo+
Party 3
Ravana
Ravana
Viloli7108
Ravana
Level 16
God Stats
3W - 3L
1,468 SR
Queue Stats
45W - 37L
1,561 Elo+
Party 1
Nut
Nut
ZomboyÜ
Nut
Level 145
God Stats
1W - 0L
1,798 SR
Queue Stats
8W - 9L
1,417 Elo+
Party 3
Nike
Nike
arabwife
Nike
Level 47
God Stats
2W - 2L
1,428 SR
Queue Stats
3W - 4L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AnhurYagami
King Arthur
13
0 / 6 / 2
7,427
531
5,051
14,263
8,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 5
6,929
495
4,441
13,555
11,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Skadi
HeyRudy
Skadi
11
2 / 7 / 0
6,606
472
6,319
11,499
3,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kukulkan
MattewsFather
Kukulkan
11
0 / 5 / 1
6,002
429
3,331
8,280
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
7 / 5 / 0
8,687
621
10,233
10,521
2,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
14
6 / 3 / 4
9,025
645
10,160
6,362
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
PipeMedinaXZ
Cerberus
11
2 / 1 / 6
7,355
525
4,547
11,172
7,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
Viloli7108
Ravana
14
8 / 2 / 5
8,994
642
8,753
10,154
3,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 3 / 7
8,978
641
8,955
9,513
3,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
14
7 / 1 / 3
8,794
628
8,904
11,384
6,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
10
Kills
26
26
Deaths
10
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AnhurYagami
King Arthur
0
6
2
0.17
W
Yu Huang
6
3
4
2.67
L
1
3
5
1.17
L
Skadi
HeyRudy
Skadi
2
7
0
0.29
L
Kukulkan
MattewsFather
Kukulkan
0
5
1
0.1
W
Cerberus
PipeMedinaXZ
Cerberus
2
1
6
5
W
Ravana
Viloli7108
Ravana
8
2
5
5.25
W
3
3
7
2.17
W
Nike
7
1
3
8.5
L
7
5
0
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,375
Damage
41,319
58,118
Taken
48,585
28,190
Mitigated
23,734
8,416
Healing
16,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AnhurYagami
King Arthur
5,051
641
0
2,146
14,263
8,263
0
1,935
12,328
0
50,687
W
Yu Huang
10,160
955
0
584
6,362
2,149
106
3,620
2,742
63,332
0
L
4,441
221
0
2,495
13,555
11,967
0
5,281
8,274
16,440
0
L
Skadi
HeyRudy
Skadi
6,319
2,889
0
923
11,499
3,073
0
1,749
9,750
0
39,680
L
Kukulkan
MattewsFather
Kukulkan
3,331
676
0
50
8,280
2,006
0
4,984
3,296
31,825
0
W
Cerberus
PipeMedinaXZ
Cerberus
4,547
197
0
4,374
11,172
7,611
0
5,683
5,489
12,955
2,548
W
Ravana
Viloli7108
Ravana
8,753
1,260
0
4,533
10,154
3,788
0
4,622
5,532
0
59,867
W
8,955
5,768
0
4,859
9,513
3,410
696
2,867
6,646
0
72,933
W
Nike
8,904
575
0
1,958
11,384
6,776
0
2,364
9,020
7,925
38,976
L
10,233
723
0
2,802
10,521
2,881
0
2,146
8,375
53,571
1,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,651
Gold Earned
43,146
323
Minions Killed
436
0
Camps Cleared
0
1,417,512
Distance Traveled
1,488,733
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,427
531
78
6
0
249,290
3
W
Yu Huang
9,025
645
101
7
0
308,658
0
L
Sobek
6,929
495
26
2
0
309,454
4
L
Skadi
6,606
472
71
5
0
256,685
0
L
Kukulkan
6,002
429
50
4
0
291,699
0
W
Cerberus
7,355
525
29
2
0
288,325
4
W
Ravana
8,994
642
94
7
0
327,736
0
W
Nut
8,978
641
124
9
0
270,962
0
W
Nike
8,794
628
88
6
0
293,052
0
L
He Bo
8,687
621
98
7
0
310,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role