Player Matchup

Ra
Ra
 
Ra
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
 
Lancelot
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BuTheCreator
Cthulhu
Level 129
God Stats
54W - 40L
1,557 SR
Queue Stats
255W - 240L
1,510 Elo+
Solo
Poseidon
Poseidon
Tropícana
Poseidon
Level 138
God Stats
1W - 2L
1,497 SR
Queue Stats
48W - 24L
1,634 Elo+
Solo
Ishtar
Ishtar
bluefiveone
Ishtar
Level 156
God Stats
180W - 164L
1,622 SR
Queue Stats
523W - 536L
1,532 Elo+
Party 1
Team Averages
Level 119
1,535 SR
1,535 Elo+

VS

Team Averages
Level 119
1,507 SR
1,509 Elo+
Ymir
Ymir
 
Ymir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GalacticSoy
Danzaburou
Level 98
God Stats
24W - 21L
1,566 SR
Queue Stats
126W - 117L
1,492 Elo+
Party 2
Raijin
Raijin
Mrunicorn123
Raijin
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
161W - 153L
1,473 Elo+
Party 2
Atlas
Atlas
TopWardsPlaced
Atlas
Level 124
God Stats
16W - 12L
1,555 SR
Queue Stats
111W - 125L
1,548 Elo+
Solo
Ne Zha
Ne Zha
swomedude
Ne Zha
Level 139
God Stats
2W - 1L
1,412 SR
Queue Stats
472W - 400L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 1 / 0
4,316
719
1,469
3,386
859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
 
Lancelot
7
0 / 0 / 0
3,968
661
718
4,175
1,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
BuTheCreator
Cthulhu
7
2 / 1 / 0
4,346
724
2,280
4,049
2,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
Tropícana
Poseidon
6
1 / 2 / 0
3,874
646
1,212
3,080
561
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
7
0 / 1 / 1
3,795
633
2,358
2,899
725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 0 / 0
4,316
719
1,414
3,195
1,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
GalacticSoy
Danzaburou
7
2 / 1 / 0
3,901
650
2,053
3,298
897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
8
1 / 1 / 0
4,777
796
1,228
2,864
738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 1 / 1
3,947
658
1,605
4,124
1,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ne Zha
swomedude
Ne Zha
8
1 / 0 / 2
4,285
714
1,314
3,291
1,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
3
Kills
4
5
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
0
0
L
Lancelot
 
Lancelot
0
0
0
0
W
Ymir
 
Ymir
0
0
0
0
L
Cthulhu
BuTheCreator
Cthulhu
2
1
0
2
W
Danzaburou
GalacticSoy
Danzaburou
2
1
0
2
W
Raijin
1
1
0
1
W
0
1
1
0.5
L
Poseidon
Tropícana
Poseidon
1
2
0
0.5
L
Ishtar
0
1
1
0.5
W
Ne Zha
swomedude
Ne Zha
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,037
Damage
7,614
17,589
Taken
16,772
5,574
Mitigated
5,627
8,524
Healing
6,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,469
374
0
1,703
3,386
859
0
1,338
2,048
20,771
419
L
Lancelot
 
Lancelot
718
163
0
3,064
4,175
1,152
0
468
3,657
0
23,152
W
Ymir
 
Ymir
1,414
97
0
1,511
3,195
1,111
0
1,324
1,871
20,674
3,074
L
Cthulhu
BuTheCreator
Cthulhu
2,280
96
0
1,439
4,049
2,277
0
711
3,338
15,043
0
W
Danzaburou
GalacticSoy
Danzaburou
2,053
710
0
1,675
3,298
897
0
732
2,566
0
21,712
W
Raijin
1,228
86
0
1,062
2,864
738
0
1,069
1,795
23,369
0
W
1,605
549
0
1,311
4,124
1,839
0
1,383
2,741
8,023
2,476
L
Poseidon
Tropícana
Poseidon
1,212
237
0
671
3,080
561
0
559
2,370
16,748
0
L
Ishtar
2,358
1,598
0
1,647
2,899
725
0
579
2,320
0
18,651
W
Ne Zha
swomedude
Ne Zha
1,314
222
0
645
3,291
1,042
0
330
2,961
0
25,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,299
Gold Earned
21,226
195
Minions Killed
215
0
Camps Cleared
0
655,945
Distance Traveled
741,874
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,316
719
51
9
0
120,541
0
L
Lancelot
3,968
661
57
10
0
161,687
1
W
Ymir
4,316
719
47
8
0
143,165
0
L
Cthulhu
4,346
724
20
3
0
142,899
4
W
Danzaburou
3,901
650
42
7
0
134,798
1
W
Raijin
4,777
796
56
9
0
116,163
0
W
Atlas
3,947
658
24
4
0
168,282
4
L
Poseidon
3,874
646
27
5
0
100,765
0
L
Ishtar
3,795
633
40
7
0
130,053
0
W
Ne Zha
4,285
714
46
8
0
179,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role