Player Matchup

Pele
Pele
Gold II
Just Tru9960
Pele
Gold II
Level 124
God Stats
25W - 19L
1,595 SR
Queue Stats
294W - 315L
1,599 MMR
Solo
Janus
Janus
Platinum I
Lypheus
Janus
Platinum I
Level 304
God Stats
196W - 211L
1,570 SR
Queue Stats
802W - 816L
1,920 MMR
Solo
Jing Wei
Jing Wei
Platinum II
SSnowblind
Jing Wei
Platinum II
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 19L
1,925 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum IV
Saphire633
Ao Kuang
Platinum IV
Level 141
God Stats
1W - 0L
1,286 SR
Queue Stats
34W - 32L
1,701 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum II
YoGotSmoke
Erlang Shen
Platinum II
Level 117
God Stats
4W - 5L
1,675 SR
Queue Stats
575W - 573L
1,859 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 154
1,525 SR
1,801 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 178
1,485 SR
1,744 MMR
Nox
Nox
Gold III
 
Nox
Gold III
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum IV
 
Charon
Platinum IV
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold II
Gambls
Cthulhu
Gold II
Level 159
God Stats
2W - 3L
1,667 SR
Queue Stats
84W - 90L
1,658 MMR
Solo
Charybdis
Charybdis
Platinum II
KingsOfDeath
Charybdis
Platinum II
Level 227
God Stats
2W - 6L
1,325 SR
Queue Stats
204W - 189L
1,697 MMR
Solo
Artemis
Artemis
Masters
Semifrag
Artemis
Masters
Level 155
God Stats
1W - 1L
1,432 SR
Queue Stats
412W - 392L
2,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,864
773
925
2,887
852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Janus
Lypheus
Janus
7
0 / 1 / 0
3,975
795
600
1,855
453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
SSnowblind
Jing Wei
6
1 / 0 / 0
3,756
751
2,930
2,291
471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
Saphire633
Ao Kuang
5
0 / 2 / 0
3,229
646
1,230
4,046
1,071
Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Erlang Shen
YoGotSmoke
Erlang Shen
6
0 / 1 / 0
3,576
715
1,437
3,511
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Chang'eAthenaKumbhakarnaThanatosIx Chel

VS

Bans
GebKing ArthurLokiBake KujiraMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
7
1 / 0 / 1
3,898
780
1,166
1,981
531
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon
 
Charon
2
0 / 1 / 0
2,836
567
0
1,121
401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Gambls
Cthulhu
7
1 / 0 / 0
4,126
825
1,336
3,438
1,180
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charybdis
KingsOfDeath
Charybdis
6
0 / 0 / 0
3,295
659
1,939
4,032
820
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Semifrag
Artemis
8
2 / 0 / 2
4,094
819
2,886
3,554
950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
4
4
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
0
1
1.5
L
Charon
 
Charon
0
1
0
0
L
Cthulhu
Gambls
Cthulhu
1
0
0
1
W
0
0
1
0.5
L
Charybdis
KingsOfDeath
Charybdis
0
0
0
0
W
Janus
Lypheus
Janus
0
1
0
0
W
Jing Wei
SSnowblind
Jing Wei
1
0
0
1
W
Ao Kuang
Saphire633
Ao Kuang
0
2
0
0
L
Artemis
Semifrag
Artemis
2
0
2
3
W
Erlang Shen
YoGotSmoke
Erlang Shen
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,122
Damage
7,327
14,590
Taken
14,126
4,375
Mitigated
3,882
6,357
Healing
6,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
1,166
0
0
1,023
1,981
531
0
446
1,477
17,435
0
L
Charon
 
Charon
0
0
0
89
1,121
401
0
0
1,121
974
0
L
Cthulhu
Gambls
Cthulhu
1,336
369
0
1,622
3,438
1,180
0
0
3,438
18,179
1,469
W
925
38
0
1,493
2,887
852
0
109
2,738
0
8,895
L
Charybdis
KingsOfDeath
Charybdis
1,939
1,130
0
1,684
4,032
820
0
0
4,032
0
17,483
W
Janus
Lypheus
Janus
600
0
0
530
1,855
453
0
522
1,289
23,686
409
W
Jing Wei
SSnowblind
Jing Wei
2,930
2,408
0
1,796
2,291
471
0
0
2,291
0
22,860
W
Ao Kuang
Saphire633
Ao Kuang
1,230
320
0
906
4,046
1,071
0
383
3,595
12,841
983
L
Artemis
Semifrag
Artemis
2,886
982
0
1,855
3,554
950
0
1,222
2,292
0
23,006
W
Erlang Shen
YoGotSmoke
Erlang Shen
1,437
747
0
1,632
3,511
1,528
0
1,246
2,265
0
15,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,400
Gold Earned
18,249
159
Minions Killed
167
0
Camps Cleared
0
581,078
Distance Traveled
483,154
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
3,898
780
44
9
0
108,378
2
L
Charon
2,836
567
1
0
0
42,235
1
L
Cthulhu
4,126
825
42
8
0
90,562
0
W
Pele
3,864
773
11
2
0
112,872
0
L
Charybdis
3,295
659
29
6
0
117,337
0
W
Janus
3,975
795
45
9
0
106,645
0
W
Jing Wei
3,756
751
38
8
0
113,076
0
W
Ao Kuang
3,229
646
33
7
0
133,077
0
L
Artemis
4,094
819
51
10
0
124,642
0
W
Erlang Shen
3,576
715
32
6
0
115,408
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role