Player Matchup

Fenrir
Fenrir
ItsMonkeyTime
Fenrir
Level 128
God Stats
3W - 1L
1,758 SR
Queue Stats
110W - 83L
1,538 Elo+
Solo
Yemoja
Yemoja
Jimzy the Great
Yemoja
Level 159
God Stats
2W - 2L
1,363 SR
Queue Stats
275W - 284L
1,579 Elo+
Solo
Scylla
Scylla
Martagus
Scylla
Level 165
God Stats
1W - 1L
1,601 SR
Queue Stats
78W - 34L
1,697 Elo+
Party 1
Heimdallr
Heimdallr
janraptor47
Heimdallr
Level 159
God Stats
4W - 4L
1,579 SR
Queue Stats
462W - 459L
1,543 Elo+
Solo
Cerberus
Cerberus
kestril1
Cerberus
Level 159
God Stats
2W - 0L
1,643 SR
Queue Stats
148W - 44L
1,807 Elo+
Party 1
Team Averages
Level 154
1,589 SR
1,633 Elo+

VS

Team Averages
Level 116
1,585 SR
1,573 Elo+
Mulan
Mulan
ArdentSynergy
Mulan
Level 120
God Stats
0W - 1L
1,602 SR
Queue Stats
39W - 28L
1,674 Elo+
Solo
Merlin
Merlin
BeardedDaddo
Merlin
Level 117
God Stats
5W - 3L
1,392 SR
Queue Stats
181W - 170L
1,573 Elo+
Solo
Bellona
Bellona
Darth_Morpheus94
Bellona
Level 105
God Stats
1W - 2L
1,464 SR
Queue Stats
98W - 119L
1,450 Elo+
Solo
Baba Yaga
Baba Yaga
SoloGoobi
Baba Yaga
Level 95
God Stats
6W - 4L
1,628 SR
Queue Stats
306W - 235L
1,616 Elo+
Solo
Hel
Hel
julio27
Hel
Level 145
God Stats
1W - 1L
1,839 SR
Queue Stats
125W - 105L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 8
7,572
841
4,778
9,119
6,937
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 1 / 11
8,085
898
1,876
8,289
6,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Martagus
Scylla
14
0 / 2 / 11
8,144
905
6,946
8,632
3,295
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
janraptor47
Heimdallr
14
7 / 2 / 4
8,785
976
7,882
9,718
4,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
kestril1
Cerberus
15
6 / 0 / 6
8,570
952
9,911
15,293
9,219
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 3
6,803
756
10,112
10,983
8,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Merlin
13
1 / 3 / 3
7,021
780
11,047
5,513
1,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

1
0 / 0 / 0
2,312
257
0
0
0
Baba Yaga
SoloGoobi
Baba Yaga
14
1 / 4 / 4
7,076
786
11,808
9,159
3,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hel
13
1 / 5 / 4
6,640
738
4,665
8,319
5,338
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
14
Kills
5
7
Deaths
14
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
L
Merlin
1
3
3
0.83
L
0
0
0
0
W
1
2
8
2.5
W
0
1
11
5.5
W
Scylla
Martagus
Scylla
0
2
11
2.75
L
Baba Yaga
SoloGoobi
Baba Yaga
1
4
4
0.75
W
Heimdallr
janraptor47
Heimdallr
7
2
4
4.5
L
Hel
1
5
4
0.6
W
Cerberus
kestril1
Cerberus
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,393
Damage
37,632
51,051
Taken
33,974
30,434
Mitigated
18,709
26,686
Healing
14,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,112
1,258
548
3,180
10,983
8,316
0
4,521
6,462
0
18,026
L
Merlin
11,047
70
78
204
5,513
1,625
0
2,823
2,690
22,834
463
L
0
0
0
0
0
0
0
0
0
0
0
W
4,778
552
356
2,151
9,119
6,937
0
3,655
5,464
0
9,305
W
1,876
352
12,521
2,928
8,289
6,560
485
3,460
4,829
5,947
679
W
Scylla
Martagus
Scylla
6,946
570
0
450
8,632
3,295
527
5,579
3,053
26,691
590
L
Baba Yaga
SoloGoobi
Baba Yaga
11,808
93
717
2,186
9,159
3,430
0
5,633
3,526
23,904
0
W
Heimdallr
janraptor47
Heimdallr
7,882
2,739
1,353
1,785
9,718
4,423
1,228
5,223
4,495
0
21,277
L
Hel
4,665
251
5,441
2,547
8,319
5,338
0
5,227
3,092
8,946
0
W
Cerberus
kestril1
Cerberus
9,911
337
249
4,893
15,293
9,219
0
9,283
6,010
17,785
309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,156
Gold Earned
29,852
139
Minions Killed
85
0
Camps Cleared
0
829,634
Distance Traveled
767,040
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,803
756
20
2
0
202,505
0
L
Merlin
7,021
780
32
4
0
163,288
0
L
Bellona
2,312
257
0
0
0
0
0
W
Fenrir
7,572
841
16
2
0
158,873
0
W
Yemoja
8,085
898
8
1
0
152,751
0
W
Scylla
8,144
905
61
7
0
202,624
0
L
Baba Yaga
7,076
786
21
2
0
217,556
0
W
Heimdallr
8,785
976
24
3
0
164,583
0
L
Hel
6,640
738
12
1
0
183,691
0
W
Cerberus
8,570
952
30
3
0
150,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role