Player Matchup

Jing Wei
Jing Wei
Run_Drez
Jing Wei
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
569W - 571L
1,502 Elo+
Party 1
Ra
Ra
hoontey
Ra
Level 88
God Stats
10W - 5L
1,572 SR
Queue Stats
238W - 200L
1,603 Elo+
Solo
Ares
Ares
zKwlx
Ares
Level 59
God Stats
2W - 4L
1,473 SR
Queue Stats
355W - 358L
1,475 Elo+
Party 1
Team Averages
Level 88
1,515 SR
1,527 Elo+

VS

Team Averages
Level 98
1,597 SR
1,565 Elo+
Hel
Hel
HeroMx
Hel
Level 149
God Stats
2W - 0L
1,806 SR
Queue Stats
132W - 106L
1,620 Elo+
Solo
Fenrir
Fenrir
Supermancito
Fenrir
Level 129
God Stats
1W - 0L
1,431 SR
Queue Stats
17W - 16L
1,438 Elo+
Party 2
Ymir
Ymir
elvys2711
Ymir
Level 17
God Stats
13W - 10L
1,552 SR
Queue Stats
28W - 30L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Run_Drez
Jing Wei
9
1 / 1 / 0
7,434
620
1,639
1,979
585
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
4 / 2 / 1
10,986
916
10,921
7,728
2,764
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
zKwlx
Ares
11
0 / 3 / 2
7,515
626
2,908
7,132
4,301
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
HeroMx
Hel
16
1 / 3 / 3
9,996
833
6,966
8,261
2,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
16
3 / 1 / 2
10,181
848
4,386
11,906
4,442
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Ymir
17
2 / 1 / 4
9,988
832
3,160
15,052
8,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
5
Kills
6
6
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hel
HeroMx
Hel
1
3
3
0.83
L
Jing Wei
Run_Drez
Jing Wei
1
1
0
1
W
Fenrir
3
1
2
4
W
Ymir
2
1
4
4
L
4
2
1
2.25
L
Ares
zKwlx
Ares
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,468
Damage
14,512
16,839
Taken
35,219
7,650
Mitigated
14,877
2,914
Healing
12,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
HeroMx
Hel
6,966
233
3,237
3,217
8,261
2,395
1,145
4,349
3,557
47,651
2,703
L
Jing Wei
Run_Drez
Jing Wei
1,639
1,076
0
768
1,979
585
92
1,081
898
0
5,117
W
Fenrir
4,386
1,265
0
3,438
11,906
4,442
1,791
3,882
7,741
0
33,523
W
Ymir
3,160
559
0
2,925
15,052
8,040
695
4,175
10,454
23,469
1,625
L
10,921
590
227
1,342
7,728
2,764
42
4,296
3,382
50,813
919
L
Ares
zKwlx
Ares
2,908
42
0
577
7,132
4,301
0
4,433
2,604
8,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,935
Gold Earned
30,165
124
Minions Killed
182
0
Camps Cleared
0
372,712
Distance Traveled
684,078
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,996
833
100
8
0
224,074
0
L
Jing Wei
7,434
620
9
1
0
54,091
0
W
Fenrir
10,181
848
50
4
0
245,246
0
W
Ymir
9,988
832
32
3
0
214,758
0
L
Ra
10,986
916
109
9
0
203,142
2
L
Ares
7,515
626
6
1
0
115,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role