Player Matchup

Yu Huang
Yu Huang
Cobkee
Yu Huang
Level 160
God Stats
8W - 6L
1,499 SR
Queue Stats
140W - 142L
1,514 Elo+
Solo
Pele
Pele
DinoDecaf
Pele
Level 105
God Stats
19W - 17L
1,577 SR
Queue Stats
254W - 234L
1,453 Elo+
Solo
Kumbhakarna
Kumbhakarna
GasChambers69
Kumbhakarna
Level 17
God Stats
26W - 11L
1,788 SR
Queue Stats
36W - 28L
1,581 Elo+
Party 1
Rama
Rama
Richy115
Rama
Level 127
God Stats
2W - 3L
1,380 SR
Queue Stats
84W - 66L
1,560 Elo+
Party 1
Vamana
Vamana
thesaltysutton
Vamana
Level 148
God Stats
7W - 5L
1,298 SR
Queue Stats
83W - 61L
1,571 Elo+
Party 1
Team Averages
Level 111
1,508 SR
1,536 Elo+

VS

Team Averages
Level 184
1,535 SR
1,496 Elo+
Cthulhu
Cthulhu
IXMaslerr
Cthulhu
Level 170
God Stats
0W - 1L
1,577 SR
Queue Stats
121W - 135L
1,503 Elo+
Party 2
Hachiman
Hachiman
MARrrKUSss
Hachiman
Level 162
God Stats
2W - 1L
1,396 SR
Queue Stats
65W - 86L
1,494 Elo+
Party 2
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 267
God Stats
587W - 571L
1,551 SR
Queue Stats
1,867W - 1,851L
1,492 Elo+
Solo
Janus
Janus
Sejummm
Janus
Level 156
God Stats
2W - 4L
1,557 SR
Queue Stats
53W - 59L
1,485 Elo+
Party 2
Surtr
Surtr
seasaltbottle
Surtr
Level 166
God Stats
39W - 29L
1,595 SR
Queue Stats
472W - 421L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Cobkee
Yu Huang
17
9 / 3 / 3
10,323
607
10,010
7,691
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Pele
14
6 / 3 / 6
8,778
516
7,519
12,078
3,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
GasChambers69
Kumbhakarna
12
1 / 0 / 3
7,552
444
4,843
12,173
7,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
15
0 / 3 / 2
8,573
504
5,954
10,765
3,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 0 / 5
10,112
595
10,321
16,395
9,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IXMaslerr
Cthulhu
12
1 / 1 / 3
7,384
434
7,901
12,112
10,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
MARrrKUSss
Hachiman
15
0 / 2 / 3
8,359
492
8,580
10,557
3,294
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
Robitotabi
Danzaburou
14
1 / 6 / 1
8,461
498
6,536
12,861
4,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Janus
Sejummm
Janus
14
3 / 6 / 1
8,545
503
6,996
7,786
1,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
4 / 8 / 0
8,368
492
6,884
13,400
5,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
23
Kills
9
9
Deaths
23
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Cobkee
Yu Huang
9
3
3
3.5
W
Pele
6
3
6
3
W
Kumbhakarna
GasChambers69
Kumbhakarna
1
0
3
2.5
L
Cthulhu
IXMaslerr
Cthulhu
1
1
3
2.5
L
Hachiman
MARrrKUSss
Hachiman
0
2
3
0.75
W
Rama
0
3
2
0.33
L
Danzaburou
Robitotabi
Danzaburou
1
6
1
0.25
L
Janus
Sejummm
Janus
3
6
1
0.58
L
4
8
0
0.5
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,647
Damage
36,897
59,102
Taken
56,716
25,597
Mitigated
25,549
16,988
Healing
14,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Cobkee
Yu Huang
10,010
877
0
1,614
7,691
2,380
32
2,661
4,840
82,349
1,002
W
Pele
7,519
1,839
0
3,182
12,078
3,330
294
2,195
9,647
0
53,353
W
Kumbhakarna
GasChambers69
Kumbhakarna
4,843
565
0
3,099
12,173
7,326
246
3,412
8,192
17,926
3,232
L
Cthulhu
IXMaslerr
Cthulhu
7,901
140
87
2,622
12,112
10,261
0
2,668
9,444
42,859
170
L
Hachiman
MARrrKUSss
Hachiman
8,580
3,926
0
4,991
10,557
3,294
388
2,848
7,709
0
71,803
W
Rama
5,954
4,756
0
4,207
10,765
3,201
1,464
2,910
7,508
0
66,436
L
Danzaburou
Robitotabi
Danzaburou
6,536
2,930
0
3,391
12,861
4,685
405
1,030
11,831
0
62,230
L
Janus
Sejummm
Janus
6,996
267
0
604
7,786
1,726
0
5,736
2,050
48,403
346
L
6,884
2,720
0
2,977
13,400
5,583
373
1,951
11,449
2,100
53,540
W
10,321
5,697
0
4,886
16,395
9,360
514
2,537
13,654
0
71,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,338
Gold Earned
41,117
506
Minions Killed
460
0
Camps Cleared
0
1,731,350
Distance Traveled
1,656,230
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,323
607
137
8
0
332,485
3
W
Pele
8,778
516
84
5
0
392,574
0
W
Kumbhakarna
7,552
444
31
2
0
346,895
11
L
Cthulhu
7,384
434
52
3
0
344,185
2
L
Hachiman
8,359
492
124
7
0
313,640
2
W
Rama
8,573
504
143
8
0
304,428
5
L
Danzaburou
8,461
498
108
6
0
276,368
0
L
Janus
8,545
503
96
6
0
355,520
4
L
Surtr
8,368
492
80
5
0
366,517
0
W
Vamana
10,112
595
111
7
0
354,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role