Player Matchup

Sol
Sol
DaniiChile
Sol
Level 143
God Stats
2W - 3L
1,295 SR
Queue Stats
163W - 163L
1,461 Elo+
Solo
Mulan
Mulan
FAST SHOT 01
Mulan
Level 109
God Stats
10W - 12L
1,437 SR
Queue Stats
82W - 93L
1,488 Elo+
Party 1
Ishtar
Ishtar
FAST SHOT 03
Ishtar
Level 113
God Stats
5W - 2L
1,628 SR
Queue Stats
10W - 10L
1,518 Elo+
Party 1
Terra
Terra
JillyWonkers
Terra
Level 87
God Stats
1W - 2L
1,316 SR
Queue Stats
64W - 50L
1,564 Elo+
Party 1
Horus
Horus
ORVAC
Horus
Level 154
God Stats
5W - 5L
1,370 SR
Queue Stats
109W - 104L
1,513 Elo+
Party 1
Team Averages
Level 121
1,409 SR
1,509 Elo+

VS

Team Averages
Level 100
1,650 SR
1,539 Elo+
Awilix
Awilix
 
Awilix
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Deucezx
Pele
Level 47
God Stats
7W - 4L
1,819 SR
Queue Stats
83W - 64L
1,586 Elo+
Party 2
Surtr
Surtr
Kaijulord223
Surtr
Level 120
God Stats
22W - 15L
1,617 SR
Queue Stats
597W - 580L
1,488 Elo+
Solo
Cthulhu
Cthulhu
Twitch caamk
Cthulhu
Level 85
God Stats
13W - 5L
1,799 SR
Queue Stats
193W - 171L
1,543 Elo+
Party 2
Charybdis
Charybdis
xoChop
Charybdis
Level 100
God Stats
12W - 13L
1,514 SR
Queue Stats
400W - 370L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
3,704
741
1,863
2,796
600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

6
0 / 1 / 1
3,392
678
2,383
4,112
1,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
5
2 / 1 / 0
3,764
753
3,734
3,644
995
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 0 / 0
3,999
800
0
2,194
1,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
ORVAC
Horus
5
0 / 1 / 2
3,656
731
1,816
4,089
2,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
6
1 / 0 / 2
3,540
708
1,392
3,913
1,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
Deucezx
Pele
7
3 / 0 / 0
4,098
820
1,741
3,298
803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

1
0 / 0 / 0
2,493
499
0
0
0
Cthulhu
Twitch caamk
Cthulhu
6
1 / 0 / 1
3,730
746
3,131
3,749
1,594
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
xoChop
Charybdis
5
0 / 2 / 2
3,106
621
2,115
3,778
766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
2
Kills
5
5
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
0
2
2
W
0
2
0
0
L
Pele
Deucezx
Pele
3
0
0
3
W
0
1
1
0.5
W
Ishtar
2
1
0
2
W
0
0
0
0
L
0
0
0
0
W
Horus
ORVAC
Horus
0
1
2
1
L
Cthulhu
Twitch caamk
Cthulhu
1
0
1
1.5
L
Charybdis
xoChop
Charybdis
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,796
Damage
8,379
16,835
Taken
14,738
6,458
Mitigated
4,198
7,781
Healing
6,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
1,392
616
0
1,986
3,913
1,035
0
298
3,615
0
14,149
W
1,863
894
0
877
2,796
600
0
0
2,796
16,706
5,642
L
Pele
Deucezx
Pele
1,741
385
0
1,224
3,298
803
0
1,155
2,143
0
17,554
W
2,383
546
0
2,072
4,112
1,267
0
607
3,505
0
17,301
W
Ishtar
3,734
2,454
0
1,616
3,644
995
0
1,560
2,084
0
16,599
W
0
0
0
987
2,194
1,372
0
0
2,194
20,238
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Horus
ORVAC
Horus
1,816
640
280
1,949
4,089
2,224
0
964
3,125
0
7,048
L
Cthulhu
Twitch caamk
Cthulhu
3,131
0
762
1,477
3,749
1,594
0
0
3,749
13,413
0
L
Charybdis
xoChop
Charybdis
2,115
870
0
1,274
3,778
766
0
0
3,778
0
13,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,515
Gold Earned
16,967
153
Minions Killed
107
0
Camps Cleared
0
533,898
Distance Traveled
474,090
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
3,540
708
30
6
0
137,421
0
W
Sol
3,704
741
37
7
0
95,045
0
L
Pele
4,098
820
44
9
0
119,846
0
W
Mulan
3,392
678
36
7
0
125,133
3
W
Ishtar
3,764
753
27
5
0
96,345
0
W
Terra
3,999
800
42
8
0
93,504
0
L
Surtr
2,493
499
0
0
0
0
0
W
Horus
3,656
731
11
2
0
123,871
0
L
Cthulhu
3,730
746
15
3
0
116,573
0
L
Charybdis
3,106
621
18
4
0
100,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role