Player Matchup

Scylla
Scylla
FrostyAustyy
Scylla
Level 34
God Stats
25W - 40L
1,340 SR
Queue Stats
41W - 74L
1,256 Elo+
Party 2
Fenrir
Fenrir
XxFantasma
Fenrir
Level 38
God Stats
6W - 7L
1,700 SR
Queue Stats
228W - 231L
1,425 Elo+
Solo
Medusa
Medusa
saseee459
Medusa
Level 21
God Stats
8W - 13L
1,340 SR
Queue Stats
13W - 42L
1,189 Elo+
Party 2
Team Averages
Level 31
1,460 SR
1,290 Elo+

VS

Team Averages
Level 65
1,386 SR
1,387 Elo+
Thor
Thor
FerauxFox
Thor
Level 28
God Stats
8W - 11L
1,535 SR
Queue Stats
30W - 30L
1,441 Elo+
Party 1
Cerberus
Cerberus
Inc0gner0
Cerberus
Level 67
God Stats
6W - 10L
1,124 SR
Queue Stats
225W - 246L
1,269 Elo+
Solo
Nu Wa
Nu Wa
KrotenLecker
Nu Wa
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 62L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
5 / 4 / 2
10,868
836
10,287
9,902
1,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
XxFantasma
Fenrir
14
0 / 4 / 4
9,173
706
4,616
14,766
13,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
saseee459
Medusa
14
1 / 5 / 4
9,348
719
3,715
12,081
3,497
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
6 / 5 / 6
11,437
880
10,797
11,286
3,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
Inc0gner0
Cerberus
18
2 / 0 / 10
11,067
851
7,047
13,451
14,438
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

19
5 / 2 / 6
12,334
949
14,706
7,232
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
6
Kills
13
13
Deaths
7
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thor
6
5
6
1.8
L
Scylla
5
4
2
1.5
W
Cerberus
Inc0gner0
Cerberus
2
0
10
7
W
5
2
6
4
L
Fenrir
XxFantasma
Fenrir
0
4
4
0.5
L
Medusa
saseee459
Medusa
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,618
Damage
32,550
36,749
Taken
31,969
19,412
Mitigated
20,417
2,761
Healing
6,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
10,797
1,971
0
808
11,286
3,725
183
3,643
7,418
0
36,773
L
Scylla
10,287
157
0
1,286
9,902
1,953
504
6,831
2,674
40,457
826
W
Cerberus
Inc0gner0
Cerberus
7,047
593
155
3,722
13,451
14,438
530
3,908
9,221
21,944
0
W
14,706
3,423
0
1,434
7,232
2,254
1,994
3,034
4,087
62,097
1,736
L
Fenrir
XxFantasma
Fenrir
4,616
442
0
988
14,766
13,962
549
7,433
6,789
0
20,477
L
Medusa
saseee459
Medusa
3,715
1,596
0
487
12,081
3,497
76
6,177
5,606
0
14,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,389
Gold Earned
34,838
114
Minions Killed
186
0
Camps Cleared
0
631,289
Distance Traveled
675,804
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,437
880
35
3
0
200,845
0
L
Scylla
10,868
836
74
6
0
214,520
0
W
Cerberus
11,067
851
55
4
0
245,771
2
W
Nu Wa
12,334
949
96
7
0
229,188
0
L
Fenrir
9,173
706
22
2
0
211,460
2
L
Medusa
9,348
719
18
1
0
205,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role