Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
JMBanc
Discordia
Level 124
God Stats
5W - 3L
1,900 SR
Queue Stats
191W - 176L
1,587 Elo+
Party 1
Amaterasu
Amaterasu
RSWANSON
Amaterasu
Level 159
God Stats
8W - 10L
1,522 SR
Queue Stats
1,168W - 1,022L
1,593 Elo+
Party 1
Jormungandr
Jormungandr
SUGRRSAM
Jormungandr
Level 60
God Stats
4W - 7L
1,481 SR
Queue Stats
513W - 376L
1,670 Elo+
Party 1
Thoth
Thoth
mark7725
Thoth
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 40L
1,601 Elo+
Party 1
Team Averages
Level 123
1,581 SR
1,590 Elo+

VS

Team Averages
Level 107
1,614 SR
1,596 Elo+
Sol
Sol
AkaliDW
Sol
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,637 Elo+
Party 2
Charon
Charon
Blendette X
Charon
Level 27
God Stats
2W - 0L
1,778 SR
Queue Stats
81W - 71L
1,514 Elo+
Solo
Cerberus
Cerberus
GotMushroom
Cerberus
Level 124
God Stats
2W - 0L
1,696 SR
Queue Stats
86W - 87L
1,580 Elo+
Solo
Sun Wukong
Sun Wukong
PROXXXNOOB
Sun Wukong
Level 129
God Stats
1W - 0L
1,596 SR
Queue Stats
16W - 8L
1,637 Elo+
Party 2
Tiamat
Tiamat
Phil725
Tiamat
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
248W - 197L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
1 / 3 / 5
8,061
806
7,935
8,914
3,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
JMBanc
Discordia
12
0 / 5 / 4
7,063
706
7,246
6,110
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
RSWANSON
Amaterasu
14
2 / 4 / 3
7,690
769
5,527
16,303
13,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
SUGRRSAM
Jormungandr
13
6 / 6 / 3
8,419
842
11,444
12,741
13,787
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Thoth
mark7725
Thoth
13
2 / 5 / 3
8,027
803
8,545
7,347
3,063
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
7 / 2 / 7
9,676
968
8,416
7,443
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon
17
4 / 2 / 19
9,716
972
9,511
6,630
5,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
GotMushroom
Cerberus
13
1 / 4 / 16
8,354
835
6,195
12,441
11,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
PROXXXNOOB
Sun Wukong
16
7 / 2 / 13
10,138
1,014
14,922
15,878
10,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tiamat
Phil725
Tiamat
16
4 / 2 / 11
9,228
923
7,643
7,519
4,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
89
11
Kills
23
23
Deaths
12
18
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
3
5
1.17
W
Sol
7
2
7
5.25
W
Charon
4
2
19
6.75
W
Cerberus
GotMushroom
Cerberus
1
4
16
2.25
L
Discordia
JMBanc
Discordia
0
5
4
0.4
W
Sun Wukong
PROXXXNOOB
Sun Wukong
7
2
13
6.75
W
Tiamat
Phil725
Tiamat
4
2
11
4.75
L
Amaterasu
RSWANSON
Amaterasu
2
4
3
0.88
L
Jormungandr
SUGRRSAM
Jormungandr
6
6
3
1.25
L
Thoth
mark7725
Thoth
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,697
Damage
46,687
51,415
Taken
49,911
36,344
Mitigated
34,871
11,445
Healing
20,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,935
268
446
1,607
8,914
3,893
0
4,859
3,667
0
16,500
W
Sol
8,416
2,337
937
2,632
7,443
2,489
2,643
4,361
3,082
20,775
0
W
Charon
9,511
968
748
799
6,630
5,179
388
2,988
3,642
18,376
205
W
Cerberus
GotMushroom
Cerberus
6,195
506
48
4,042
12,441
11,650
0
5,398
7,043
9,493
674
L
Discordia
JMBanc
Discordia
7,246
335
597
821
6,110
1,893
0
2,950
3,020
16,248
0
W
Sun Wukong
PROXXXNOOB
Sun Wukong
14,922
2,479
1,735
6,395
15,878
10,974
343
9,165
6,713
0
30,366
W
Tiamat
Phil725
Tiamat
7,643
830
1,046
2,402
7,519
4,579
47
4,266
3,253
15,775
0
L
Amaterasu
RSWANSON
Amaterasu
5,527
2,509
61
7,618
16,303
13,708
0
10,722
4,884
0
13,342
L
Jormungandr
SUGRRSAM
Jormungandr
11,444
1,551
0
37
12,741
13,787
0
6,586
5,626
19,439
1,128
L
Thoth
mark7725
Thoth
8,545
249
50
208
7,347
3,063
0
3,928
3,130
21,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,260
Gold Earned
47,112
110
Minions Killed
136
0
Camps Cleared
0
1,063,342
Distance Traveled
1,011,891
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,061
806
16
2
0
236,803
0
W
Sol
9,676
968
28
3
0
200,170
0
W
Charon
9,716
972
31
3
0
182,215
0
W
Cerberus
8,354
835
24
2
0
183,285
0
L
Discordia
7,063
706
26
3
0
205,320
0
W
Sun Wukong
10,138
1,014
32
3
0
246,258
0
W
Tiamat
9,228
923
21
2
0
199,963
0
L
Amaterasu
7,690
769
21
2
0
218,186
0
L
Jormungandr
8,419
842
9
1
0
202,840
0
L
Thoth
8,027
803
38
4
0
200,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role