Player Matchup

Geb
Geb
Beerserker264
Geb
Level 136
God Stats
2W - 3L
1,453 SR
Queue Stats
221W - 201L
1,557 Elo+
Solo
Camazotz
Camazotz
ChemCorps96
Camazotz
Level 213
God Stats
6W - 5L
1,581 SR
Queue Stats
584W - 615L
1,506 Elo+
Solo
Chronos
Chronos
DARK STEVE
Chronos
Level 193
God Stats
3W - 2L
1,506 SR
Queue Stats
138W - 146L
1,492 Elo+
Solo
Medusa
Medusa
UnrefinedGaming
Medusa
Level 149
God Stats
9W - 10L
1,655 SR
Queue Stats
442W - 462L
1,563 Elo+
Solo
Merlin
Merlin
fallball08
Merlin
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Solo
Team Averages
Level 168
1,539 SR
1,524 Elo+

VS

Team Averages
Level 131
1,517 SR
1,530 Elo+
Xbalanque
Xbalanque
BamDoofus
Xbalanque
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,516 Elo+
Party 1
Ymir
Ymir
FlacoGamingYT
Ymir
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 43L
1,566 Elo+
Party 1
Cthulhu
Cthulhu
RodFTW
Cthulhu
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,533 Elo+
Party 1
Hun Batz
Hun Batz
Tempuraboy
Hun Batz
Level 125
God Stats
1W - 1L
1,551 SR
Queue Stats
26W - 28L
1,489 Elo+
Party 1
Tyr
Tyr
luisillo05
Tyr
Level 177
God Stats
27W - 15L
1,532 SR
Queue Stats
725W - 745L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 9
8,764
797
10,415
14,986
14,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
ChemCorps96
Camazotz
14
3 / 4 / 7
8,341
758
6,628
14,116
9,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chronos
DARK STEVE
Chronos
13
2 / 6 / 8
7,889
717
10,694
12,763
4,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
5 / 3 / 3
7,256
660
5,688
3,524
1,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
fallball08
Merlin
16
3 / 2 / 6
8,896
809
11,601
4,497
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BamDoofus
Xbalanque
16
5 / 3 / 8
9,420
856
8,538
8,028
3,023
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

15
3 / 2 / 8
9,299
845
8,183
17,566
17,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
RodFTW
Cthulhu
14
0 / 4 / 14
8,327
757
7,779
9,715
9,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
Tempuraboy
Hun Batz
16
6 / 5 / 8
9,620
875
11,890
8,522
4,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 3 / 4
9,035
821
7,850
16,179
11,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
60
15
Kills
18
18
Deaths
17
33
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
BamDoofus
Xbalanque
5
3
8
3
L
2
3
9
2.17
L
Camazotz
ChemCorps96
Camazotz
3
4
7
1.63
L
Chronos
DARK STEVE
Chronos
2
6
8
1
W
3
2
8
3.5
W
Cthulhu
RodFTW
Cthulhu
0
4
14
1.75
W
Hun Batz
Tempuraboy
Hun Batz
6
5
8
2
L
5
3
3
2.17
L
Merlin
fallball08
Merlin
3
2
6
3
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,026
Damage
44,240
49,886
Taken
60,010
30,336
Mitigated
46,613
12,552
Healing
23,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
BamDoofus
Xbalanque
8,538
4,164
1,207
2,239
8,028
3,023
2,362
3,881
4,147
0
22,053
L
10,415
506
851
3,859
14,986
14,584
0
5,621
8,799
18,479
1,627
L
Camazotz
ChemCorps96
Camazotz
6,628
389
0
4,434
14,116
9,200
0
3,090
10,502
0
15,513
L
Chronos
DARK STEVE
Chronos
10,694
5,210
429
2,479
12,763
4,063
172
4,631
7,942
16,438
1,335
W
8,183
2,182
1,506
6,563
17,566
17,604
464
10,135
7,431
15,523
0
W
Cthulhu
RodFTW
Cthulhu
7,779
514
736
744
9,715
9,821
460
3,954
5,761
13,361
51
W
Hun Batz
Tempuraboy
Hun Batz
11,890
1,607
1,280
461
8,522
4,213
349
2,442
6,080
0
21,519
L
5,688
2,118
0
0
3,524
1,112
0
679
2,735
0
8,194
L
Merlin
fallball08
Merlin
11,601
503
0
500
4,497
1,377
104
1,160
3,264
24,100
370
W
7,850
270
1,185
7,676
16,179
11,952
174
9,904
6,275
0
14,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,146
Gold Earned
45,701
88
Minions Killed
100
0
Camps Cleared
0
829,562
Distance Traveled
999,522
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,420
856
41
4
0
178,882
0
L
Geb
8,764
797
11
1
0
200,085
0
L
Camazotz
8,341
758
6
1
0
191,249
0
L
Chronos
7,889
717
21
2
0
152,398
0
W
Ymir
9,299
845
10
1
0
187,772
0
W
Cthulhu
8,327
757
14
1
0
191,741
0
W
Hun Batz
9,620
875
15
1
0
223,155
0
L
Medusa
7,256
660
5
0
0
85,537
0
L
Merlin
8,896
809
45
4
0
200,293
0
W
Tyr
9,035
821
20
2
0
217,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role