Player Matchup

Neith
Neith
BadLuckMurphy
Neith
Level 154
God Stats
6W - 4L
1,744 SR
Queue Stats
340W - 314L
1,481 Elo+
Party 2
Cerberus
Cerberus
BadLuckYuri
Cerberus
Level 156
God Stats
4W - 6L
1,661 SR
Queue Stats
432W - 390L
1,563 Elo+
Party 2
Agni
Agni
Masterhulio
Agni
Level 146
God Stats
46W - 44L
1,538 SR
Queue Stats
172W - 160L
1,522 Elo+
Party 4
Bastet
Bastet
ParaBellator
Bastet
Level 129
God Stats
25W - 17L
1,589 SR
Queue Stats
130W - 121L
1,511 Elo+
Party 4
Nike
Nike
eiron2404
Nike
Level 126
God Stats
3W - 3L
1,546 SR
Queue Stats
284W - 254L
1,497 Elo+
Solo
Team Averages
Level 142
1,615 SR
1,515 Elo+

VS

Team Averages
Level 104
1,516 SR
1,517 Elo+
Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
UnrelentingTruth
Ullr
Level 117
God Stats
31W - 29L
1,641 SR
Queue Stats
244W - 217L
1,567 Elo+
Party 3
Raijin
Raijin
VIonejesse
Raijin
Level 84
God Stats
3W - 4L
1,568 SR
Queue Stats
177W - 176L
1,533 Elo+
Party 3
Nike
Nike
gaby khaleesi
Nike
Level 126
God Stats
4W - 11L
1,372 SR
Queue Stats
150W - 151L
1,458 Elo+
Party 1
Charybdis
Charybdis
numa888
Charybdis
Level 65
God Stats
1W - 6L
1,500 SR
Queue Stats
126W - 122L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
8,096
540
7,271
7,877
2,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cerberus
BadLuckYuri
Cerberus
11
1 / 4 / 5
7,736
516
8,311
15,629
10,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 6 / 0
8,361
557
6,470
8,273
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bastet
12
3 / 4 / 4
7,504
500
5,783
13,432
3,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Nike
15
3 / 2 / 1
8,757
584
8,558
12,793
9,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 3 / 4
7,066
471
4,278
12,043
11,701
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
10 / 2 / 7
9,518
635
13,379
12,788
4,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Raijin
VIonejesse
Raijin
15
7 / 0 / 1
9,060
604
7,091
5,870
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 4 / 3
7,819
521
6,144
12,041
5,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
numa888
Charybdis
13
1 / 2 / 2
7,367
491
8,257
11,864
3,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
10
Kills
18
18
Deaths
11
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
3
4
0.67
L
2
2
3
1.75
L
Cerberus
BadLuckYuri
Cerberus
1
4
5
0.88
L
1
6
0
0.17
L
Bastet
3
4
4
1.25
W
10
2
7
6.75
W
Raijin
VIonejesse
Raijin
7
0
1
7.5
L
Nike
3
2
1
1.75
W
0
4
3
0.38
W
Charybdis
numa888
Charybdis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,393
Damage
39,149
58,004
Taken
54,606
28,577
Mitigated
28,193
15,609
Healing
16,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,278
604
0
2,878
12,043
11,701
0
4,421
7,622
26,098
0
L
7,271
1,550
0
2,378
7,877
2,842
0
1,642
6,235
0
55,070
L
Cerberus
BadLuckYuri
Cerberus
8,311
591
0
4,025
15,629
10,246
0
3,654
11,849
33,196
1,934
L
6,470
400
0
1,867
8,273
2,187
96
2,121
5,838
60,526
2,233
L
Bastet
5,783
2,206
0
4,258
13,432
3,310
362
2,850
10,272
0
41,055
W
13,379
4,465
0
4,216
12,788
4,944
0
4,144
8,602
0
76,092
W
Raijin
VIonejesse
Raijin
7,091
444
0
1,284
5,870
2,087
0
2,953
2,917
53,013
1,361
L
Nike
8,558
1,200
0
3,081
12,793
9,992
0
354
11,775
1,096
62,075
W
6,144
1,032
0
2,348
12,041
5,771
0
218
10,969
0
55,626
W
Charybdis
numa888
Charybdis
8,257
3,578
0
6,027
11,864
3,690
0
3,623
8,241
0
60,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,454
Gold Earned
40,830
477
Minions Killed
457
0
Camps Cleared
0
1,478,544
Distance Traveled
1,502,905
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,066
471
45
3
0
325,057
0
L
Neith
8,096
540
108
7
0
288,140
4
L
Cerberus
7,736
516
67
4
0
283,012
0
L
Agni
8,361
557
132
9
0
286,836
2
L
Bastet
7,504
500
67
4
0
352,262
1
W
Ullr
9,518
635
114
8
0
321,773
4
W
Raijin
9,060
604
99
7
0
289,970
3
L
Nike
8,757
584
103
7
0
268,294
2
W
Nike
7,819
521
96
6
0
282,334
0
W
Charybdis
7,367
491
103
7
0
283,771
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role