Player Matchup

Ravana
Ravana
ARES117115
Ravana
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 246L
1,477 Elo+
Solo
Danzaburou
Danzaburou
Bokhy
Danzaburou
Level 106
God Stats
45W - 42L
1,525 SR
Queue Stats
394W - 374L
1,546 Elo+
Party 1
Sylvanus
Sylvanus
Cream_Reaper420
Sylvanus
Level 109
God Stats
11W - 16L
1,249 SR
Queue Stats
170W - 167L
1,459 Elo+
Solo
Hel
Hel
I zazka I
Hel
Level 107
God Stats
27W - 23L
1,516 SR
Queue Stats
374W - 327L
1,561 Elo+
Party 1
Persephone
Persephone
luis max stiel
Persephone
Level 89
God Stats
42W - 28L
1,709 SR
Queue Stats
333W - 314L
1,545 Elo+
Party 1
Team Averages
Level 99
1,500 SR
1,517 Elo+

VS

Team Averages
Level 90
1,563 SR
1,505 Elo+
Medusa
Medusa
BlackLune1
Medusa
Level 124
God Stats
5W - 9L
1,381 SR
Queue Stats
274W - 250L
1,523 Elo+
Solo
Scylla
Scylla
K2shmoker
Scylla
Level 63
God Stats
5W - 8L
1,396 SR
Queue Stats
337W - 346L
1,506 Elo+
Party 2
Odin
Odin
Panther290
Odin
Level 65
God Stats
4W - 1L
1,695 SR
Queue Stats
157W - 153L
1,538 Elo+
Party 2
He Bo
He Bo
Zoic IceKing
He Bo
Level 107
God Stats
5W - 2L
1,739 SR
Queue Stats
341W - 324L
1,486 Elo+
Party 2
Jormungandr
Jormungandr
Zoic Recon
Jormungandr
Level 91
God Stats
16W - 10L
1,605 SR
Queue Stats
198W - 199L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ARES117115
Ravana
11
5 / 3 / 1
6,621
602
4,856
8,918
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Bokhy
Danzaburou
10
2 / 3 / 3
6,106
555
7,544
9,906
3,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
11
0 / 4 / 0
5,943
540
4,854
11,173
6,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 6 / 4
5,848
532
4,258
12,160
4,004
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Persephone
luis max stiel
Persephone
12
2 / 2 / 1
7,099
645
3,634
5,791
1,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BlackLune1
Medusa
12
9 / 5 / 3
7,219
656
13,478
9,645
3,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
K2shmoker
Scylla
12
2 / 2 / 0
6,382
580
2,106
4,279
1,280
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 10
7,090
645
5,258
9,058
6,947
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 1 / 3
6,530
594
6,222
6,503
1,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Zoic Recon
Jormungandr
12
3 / 1 / 0
7,212
656
6,775
8,575
5,144
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
10
Kills
18
18
Deaths
10
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ravana
ARES117115
Ravana
5
3
1
1.83
W
Medusa
BlackLune1
Medusa
9
5
3
2.1
L
Danzaburou
Bokhy
Danzaburou
2
3
3
1.17
L
Sylvanus
0
4
0
0
L
1
6
4
0.5
W
Scylla
K2shmoker
Scylla
2
2
0
1
W
1
1
10
6
W
3
1
3
4.5
W
Jormungandr
Zoic Recon
Jormungandr
3
1
0
3
L
Persephone
luis max stiel
Persephone
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,146
Damage
33,839
47,948
Taken
38,060
18,488
Mitigated
18,141
18,833
Healing
10,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
ARES117115
Ravana
4,856
1,855
0
3,429
8,918
3,123
29
1,300
7,578
0
34,977
W
Medusa
BlackLune1
Medusa
13,478
5,442
0
1,071
9,645
3,144
834
2,662
6,983
0
48,321
L
Danzaburou
Bokhy
Danzaburou
7,544
3,455
0
2,991
9,906
3,287
0
1,448
8,428
0
35,778
L
Sylvanus
4,854
2,025
0
2,907
11,173
6,612
0
7,880
3,253
30,089
14,056
L
4,258
269
2,986
4,500
12,160
4,004
0
1,195
10,965
15,638
0
W
Scylla
K2shmoker
Scylla
2,106
125
0
434
4,279
1,280
0
1,423
2,764
28,704
363
W
5,258
817
0
2,189
9,058
6,947
145
1,758
7,204
0
20,133
W
6,222
475
0
3,091
6,503
1,626
0
1,462
4,911
43,488
0
W
Jormungandr
Zoic Recon
Jormungandr
6,775
2,654
0
3,226
8,575
5,144
0
4,287
4,246
46,164
1,579
L
Persephone
luis max stiel
Persephone
3,634
198
0
2,020
5,791
1,462
44
2,947
2,756
38,121
1,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,617
Gold Earned
34,433
305
Minions Killed
347
0
Camps Cleared
0
1,052,465
Distance Traveled
1,196,332
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,621
602
58
5
0
242,833
6
W
Medusa
7,219
656
81
7
0
227,883
0
L
Danzaburou
6,106
555
56
5
0
194,593
4
L
Sylvanus
5,943
540
75
7
0
176,311
1
L
Hel
5,848
532
24
2
0
214,397
2
W
Scylla
6,382
580
65
6
0
249,632
0
W
Odin
7,090
645
36
3
0
235,755
2
W
He Bo
6,530
594
69
6
0
278,057
1
W
Jormungandr
7,212
656
96
9
0
205,005
1
L
Persephone
7,099
645
92
8
0
224,331
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role