Player Matchup

Hel
Hel
Doooookie
Hel
Level 68
God Stats
9W - 13L
1,440 SR
Queue Stats
164W - 146L
1,531 Elo+
Solo
Surtr
Surtr
Dukemarston117
Surtr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,418 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Orishi
Tsukuyomi
Level 144
God Stats
3W - 3L
1,460 SR
Queue Stats
180W - 174L
1,522 Elo+
Party 1
Izanami
Izanami
Sector2814
Izanami
Level 144
God Stats
5W - 3L
1,660 SR
Queue Stats
245W - 245L
1,508 Elo+
Party 1
Tiamat
Tiamat
iBeMeny
Tiamat
Level 156
God Stats
4W - 2L
1,541 SR
Queue Stats
210W - 204L
1,525 Elo+
Party 1
Team Averages
Level 106
1,520 SR
1,501 Elo+

VS

Team Averages
Level 124
1,580 SR
1,531 Elo+
King Arthur
King Arthur
Animeinsainty27
King Arthur
Level 103
God Stats
3W - 3L
1,655 SR
Queue Stats
28W - 26L
1,496 Elo+
Solo
Bacchus
Bacchus
FallenTurtle92
Bacchus
Level 68
God Stats
13W - 8L
1,893 SR
Queue Stats
38W - 44L
1,496 Elo+
Solo
Set
Set
HowIsFinn
Set
Level 111
God Stats
0W - 3L
1,265 SR
Queue Stats
90W - 82L
1,540 Elo+
Party 2
Nox
Nox
Xurly
Nox
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 60L
1,579 Elo+
Party 2
Cernunnos
Cernunnos
smokesignals6
Cernunnos
Level 197
God Stats
4W - 3L
1,587 SR
Queue Stats
402W - 390L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 9
8,713
513
10,565
14,033
9,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
0 / 2 / 2
8,544
503
5,902
14,634
9,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
Orishi
Tsukuyomi
15
7 / 2 / 8
9,414
554
8,210
13,415
4,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Sector2814
Izanami
15
1 / 2 / 12
9,065
533
8,513
9,619
3,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
iBeMeny
Tiamat
17
7 / 1 / 4
10,860
639
7,539
8,183
3,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Animeinsainty27
King Arthur
14
2 / 2 / 0
8,980
528
10,291
12,592
11,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
1 / 5 / 2
7,515
442
5,079
15,101
13,435
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 3 / 1
8,148
479
8,514
14,510
6,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nox
Xurly
Nox
16
3 / 3 / 1
9,028
531
6,635
7,124
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
smokesignals6
Cernunnos
13
1 / 5 / 2
7,751
456
6,109
12,586
3,657
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
18
Kills
8
8
Deaths
18
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Animeinsainty27
King Arthur
2
2
0
1
W
3
1
9
7.5
W
0
2
2
0.5
L
1
5
2
0.4
L
1
3
1
0.5
W
Tsukuyomi
Orishi
Tsukuyomi
7
2
8
5.5
W
Izanami
Sector2814
Izanami
1
2
12
3.5
L
Nox
Xurly
Nox
3
3
1
1.17
W
Tiamat
iBeMeny
Tiamat
7
1
4
9
L
Cernunnos
smokesignals6
Cernunnos
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,729
Damage
36,628
59,884
Taken
61,913
31,542
Mitigated
38,236
27,793
Healing
10,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Animeinsainty27
King Arthur
10,291
449
0
2,854
12,592
11,679
0
2,059
9,463
2,963
60,910
W
10,565
600
5,663
8,555
14,033
9,342
214
4,067
9,966
40,668
0
W
5,902
1,446
0
3,707
14,634
9,810
199
851
12,845
676
46,120
L
5,079
630
0
2,461
15,101
13,435
0
4,573
9,768
22,395
0
L
8,514
3,377
0
1,630
14,510
6,844
0
3,864
10,198
0
82,684
W
Tsukuyomi
Orishi
Tsukuyomi
8,210
2,348
0
5,502
13,415
4,924
752
2,483
10,932
0
55,684
W
Izanami
Sector2814
Izanami
8,513
5,490
0
1,738
9,619
3,690
78
3,104
6,469
0
82,223
L
Nox
Xurly
Nox
6,635
780
0
500
7,124
2,621
0
1,928
4,922
68,374
0
W
Tiamat
iBeMeny
Tiamat
7,539
620
0
2,628
8,183
3,776
130
3,203
4,952
65,382
2,530
L
Cernunnos
smokesignals6
Cernunnos
6,109
1,879
0
2,893
12,586
3,657
155
3,661
8,327
0
50,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,596
Gold Earned
41,422
498
Minions Killed
490
0
Camps Cleared
0
1,751,277
Distance Traveled
1,719,775
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,980
528
106
6
0
296,403
0
W
Hel
8,713
513
50
3
0
359,584
0
W
Surtr
8,544
503
97
6
0
323,890
0
L
Bacchus
7,515
442
36
2
0
345,806
4
L
Set
8,148
479
118
7
0
383,435
4
W
Tsukuyomi
9,414
554
80
5
0
379,235
2
W
Izanami
9,065
533
134
8
0
333,251
10
L
Nox
9,028
531
146
9
0
365,997
0
W
Tiamat
10,860
639
137
8
0
355,317
5
L
Cernunnos
7,751
456
84
5
0
328,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role