Player Matchup

Neith
Neith
P4P_Billz
Neith
Level 54
God Stats
131W - 114L
1,541 SR
Queue Stats
131W - 117L
1,431 Elo+
Party 1
Baron Samedi
Baron Samedi
P4P_Simba
Baron Samedi
Level 86
God Stats
90W - 71L
1,541 SR
Queue Stats
112W - 104L
1,425 Elo+
Party 1
Nemesis
Nemesis
κRΛZΞR
Nemesis
Level 62
God Stats
86W - 2L
2,199 SR
Queue Stats
858W - 31L
2,099 Elo+
Solo
Team Averages
Level 67
1,760 SR
1,652 Elo+

VS

Team Averages
Level 49
1,452 SR
1,428 Elo+
Fenrir
Fenrir
 
Fenrir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Hellblaze3
Ymir
Level 18
God Stats
7W - 8L
1,404 SR
Queue Stats
63W - 72L
1,357 Elo+
Party 2
Anubis
Anubis
themaddhadder482
Anubis
Level 79
God Stats
2W - 3L
1,452 SR
Queue Stats
149W - 161L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
P4P_Billz
Neith
15
2 / 0 / 16
9,454
945
7,161
7,539
2,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
P4P_Simba
Baron Samedi
14
2 / 2 / 14
8,744
874
8,734
6,552
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
κRΛZΞR
Nemesis
15
14 / 1 / 2
10,499
1,050
13,345
9,386
4,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 3 / 1
8,517
852
7,111
10,236
4,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 7 / 0
6,625
663
2,396
12,646
9,201
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 8 / 1
7,398
740
4,941
10,536
3,904
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
5
18
Kills
3
3
Deaths
18
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
1
0.83
L
0
7
0
0
W
Neith
P4P_Billz
Neith
2
0
16
10
W
Baron Samedi
P4P_Simba
Baron Samedi
2
2
14
4.5
L
1
8
1
0.19
W
Nemesis
κRΛZΞR
Nemesis
14
1
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,240
Damage
14,448
23,477
Taken
33,418
8,946
Mitigated
17,823
10,853
Healing
1,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,111
1,217
0
635
10,236
4,718
0
1,845
8,060
0
26,895
L
2,396
932
0
0
12,646
9,201
0
3,109
8,906
4,122
586
W
Neith
P4P_Billz
Neith
7,161
2,206
303
4,003
7,539
2,305
1,493
2,574
4,811
0
30,530
W
Baron Samedi
P4P_Simba
Baron Samedi
8,734
347
965
2,000
6,552
2,460
752
1,980
4,462
17,993
0
L
4,941
94
0
444
10,536
3,904
0
2,824
6,986
25,425
0
W
Nemesis
κRΛZΞR
Nemesis
13,345
6,086
0
3,582
9,386
4,181
1,467
2,697
6,535
0
41,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,697
Gold Earned
22,540
133
Minions Killed
87
0
Camps Cleared
0
563,615
Distance Traveled
505,686
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,517
852
35
4
0
202,479
0
L
Ymir
6,625
663
9
1
0
156,624
0
W
Neith
9,454
945
52
5
0
176,314
0
W
Baron Samedi
8,744
874
31
3
0
176,903
1
L
Anubis
7,398
740
43
4
0
146,583
0
W
Nemesis
10,499
1,050
50
5
0
210,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role