Player Matchup

Thor
Thor
FabãoCuringa
Thor
Level 69
God Stats
2W - 3L
1,497 SR
Queue Stats
93W - 91L
1,408 Elo+
Party 3
Cthulhu
Cthulhu
Haeldogg
Cthulhu
Level 21
God Stats
9W - 18L
1,286 SR
Queue Stats
21W - 41L
1,298 Elo+
Party 2
Scylla
Scylla
MarretaMorena
Scylla
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 95L
1,422 Elo+
Party 3
Hercules
Hercules
Pat5Ever
Hercules
Level 129
God Stats
1W - 8L
1,374 SR
Queue Stats
112W - 130L
1,404 Elo+
Party 2
Jing Wei
Jing Wei
SVGGReaper25
Jing Wei
Level 76
God Stats
2W - 2L
1,643 SR
Queue Stats
151W - 173L
1,431 Elo+
Party 2
Team Averages
Level 73
1,460 SR
1,393 Elo+

VS

Team Averages
Level 101
1,477 SR
1,448 Elo+
Thanatos
Thanatos
DR_OCULOUS
Thanatos
Level 105
God Stats
10W - 8L
1,524 SR
Queue Stats
48W - 45L
1,448 Elo+
Party 1
Sol
Sol
DR_OUTLAWZ
Sol
Level 109
God Stats
1W - 1L
1,238 SR
Queue Stats
29W - 24L
1,426 Elo+
Party 1
Cerberus
Cerberus
DR_PERCEUS
Cerberus
Level 133
God Stats
9W - 7L
1,548 SR
Queue Stats
48W - 41L
1,460 Elo+
Party 1
Merlin
Merlin
FDB559
Merlin
Level 68
God Stats
99W - 72L
1,606 SR
Queue Stats
281W - 288L
1,446 Elo+
Solo
Shiva
Shiva
XJrufenerX
Shiva
Level 88
God Stats
9W - 5L
1,468 SR
Queue Stats
551W - 523L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,503
406
3,318
9,838
2,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Haeldogg
Cthulhu
13
0 / 3 / 0
7,791
487
6,062
11,048
7,783
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
2 / 7 / 2
6,684
418
2,862
8,571
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Pat5Ever
Hercules
13
4 / 4 / 1
8,569
536
8,499
14,818
8,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
SVGGReaper25
Jing Wei
16
2 / 2 / 1
9,102
569
7,525
9,090
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DR_OCULOUS
Thanatos
14
7 / 2 / 6
8,754
547
4,466
10,347
4,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
0 / 3 / 1
7,732
483
3,358
8,331
2,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
DR_PERCEUS
Cerberus
13
3 / 0 / 10
8,427
527
8,654
15,479
9,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Merlin
FDB559
Merlin
15
9 / 2 / 5
10,159
635
9,208
8,481
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
13
3 / 2 / 10
8,147
509
8,091
11,741
6,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
9
Kills
22
22
Deaths
9
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DR_OCULOUS
Thanatos
7
2
6
5
W
0
3
1
0.17
W
Cerberus
DR_PERCEUS
Cerberus
3
0
10
8
W
Merlin
FDB559
Merlin
9
2
5
5.75
L
1
6
1
0.25
L
Cthulhu
Haeldogg
Cthulhu
0
3
0
0
L
2
7
2
0.43
L
Hercules
Pat5Ever
Hercules
4
4
1
1.13
L
Jing Wei
SVGGReaper25
Jing Wei
2
2
1
1.25
W
Shiva
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,266
Damage
33,777
53,365
Taken
54,379
23,709
Mitigated
26,273
11,873
Healing
23,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DR_OCULOUS
Thanatos
4,466
1,145
0
5,923
10,347
4,233
113
318
10,029
0
55,429
W
3,358
1,485
0
1,718
8,331
2,624
823
921
7,410
45,853
3,501
W
Cerberus
DR_PERCEUS
Cerberus
8,654
775
2,905
7,227
15,479
9,644
88
5,111
10,368
30,267
2,600
W
Merlin
FDB559
Merlin
9,208
277
0
1,113
8,481
3,016
1,208
1,157
7,324
55,047
0
L
3,318
920
0
999
9,838
2,704
0
2,686
6,882
0
22,809
L
Cthulhu
Haeldogg
Cthulhu
6,062
685
0
1,150
11,048
7,783
0
5,597
5,092
31,599
0
L
2,862
831
6
1,203
8,571
1,692
0
4,203
3,959
18,134
0
L
Hercules
Pat5Ever
Hercules
8,499
2,841
0
3,391
14,818
8,975
590
3,192
10,932
0
53,747
L
Jing Wei
SVGGReaper25
Jing Wei
7,525
5,811
0
5,124
9,090
2,555
534
4,365
4,639
0
77,439
W
Shiva
8,091
1,566
860
3,478
11,741
6,756
327
2,075
9,666
0
38,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,649
Gold Earned
43,219
338
Minions Killed
395
0
Camps Cleared
0
1,398,638
Distance Traveled
1,505,139
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,754
547
79
5
0
298,101
0
W
Sol
7,732
483
87
5
0
278,774
0
W
Cerberus
8,427
527
50
3
0
290,579
0
W
Merlin
10,159
635
120
8
0
309,490
0
L
Thor
6,503
406
42
3
0
280,934
0
L
Cthulhu
7,791
487
48
3
0
287,936
0
L
Scylla
6,684
418
21
1
0
199,064
0
L
Hercules
8,569
536
86
5
0
305,426
0
L
Jing Wei
9,102
569
141
9
0
325,278
7
W
Shiva
8,147
509
59
4
0
328,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role