Player Matchup

Vulcan
Vulcan
Platinum V
ELIT3GAM3R9945
Vulcan
Platinum V
Level 174
God Stats
3W - 1L
1,590 SR
Queue Stats
53W - 31L
1,969 MMR
Party 1
Mulan
Mulan
Gold III
ITS THE HOSE
Mulan
Gold III
Level 127
God Stats
28W - 14L
1,729 SR
Queue Stats
79W - 66L
1,628 MMR
Party 1
Athena
Athena
Gold II
RuthlessSally
Athena
Gold II
Level 140
God Stats
28W - 18L
1,505 SR
Queue Stats
43W - 31L
1,821 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,608 SR
1,806 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 112
1,689 SR
1,616 MMR
Cthulhu
Cthulhu
Gold II
DBCFamishedVi
Cthulhu
Gold II
Level 129
God Stats
5W - 1L
1,765 SR
Queue Stats
47W - 50L
1,616 MMR
Party 2
Ullr
Ullr
Gold II
DrMladjo
Ullr
Gold II
Level 88
God Stats
7W - 6L
1,683 SR
Queue Stats
47W - 50L
1,616 MMR
Party 2
Baron Samedi
Baron Samedi
Gold II
REZBUBBLY
Baron Samedi
Gold II
Level 120
God Stats
11W - 9L
1,618 SR
Queue Stats
47W - 50L
1,616 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 1 / 4
10,809
983
16,916
5,149
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
3 / 0 / 12
9,811
892
12,173
11,183
10,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 0 / 12
9,319
847
4,137
9,855
9,942
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
HorusAchillesKuzenboCharybdisDiscordia

VS

Bans
AphroditeChaacScyllaSurtrAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
1 / 3 / 0
8,434
767
8,859
12,765
9,690
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
12
0 / 6 / 1
7,500
682
3,735
10,776
3,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
REZBUBBLY
Baron Samedi
13
0 / 7 / 0
7,725
702
4,657
11,334
4,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
16
Kills
1
1
Deaths
16
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
3
0
0.33
L
Ullr
0
6
1
0.08
W
10
1
4
12
W
3
0
12
9
L
Baron Samedi
REZBUBBLY
Baron Samedi
0
7
0
0
W
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,226
Damage
17,251
26,187
Taken
34,875
22,336
Mitigated
18,148
6,356
Healing
4,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
8,859
623
204
1,779
12,765
9,690
0
7,935
4,174
22,550
400
L
Ullr
3,735
389
0
360
10,776
3,845
0
6,861
3,548
0
21,892
W
16,916
623
0
1,229
5,149
1,928
652
2,281
2,754
52,231
716
W
12,173
1,104
0
1,354
11,183
10,466
400
6,000
4,731
1,094
32,179
L
Baron Samedi
REZBUBBLY
Baron Samedi
4,657
74
754
1,465
11,334
4,613
0
5,469
5,597
19,041
0
W
4,137
802
0
3,773
9,855
9,942
399
3,924
5,553
12,702
218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,939
Gold Earned
23,659
149
Minions Killed
109
0
Camps Cleared
0
662,577
Distance Traveled
591,092
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,434
767
19
2
0
231,157
0
L
Ullr
7,500
682
43
4
0
185,777
0
W
Vulcan
10,809
983
72
7
0
226,207
7
W
Mulan
9,811
892
55
5
0
209,143
4
L
Baron Samedi
7,725
702
47
4
0
174,158
0
W
Athena
9,319
847
22
2
0
227,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role