Player Matchup

Janus
Janus
Silver III
BIoodn
Janus
Silver III
Level 249
God Stats
4W - 7L
1,405 SR
Queue Stats
85W - 109L
871 MMR
Party 1
Hou Yi
Hou Yi
Silver II
BOSER2112
Hou Yi
Silver II
Level 158
God Stats
1W - 2L
1,818 SR
Queue Stats
64W - 82L
970 MMR
Solo
Loki
Loki
Silver II
DJRobRock
Loki
Silver II
Level 242
God Stats
14W - 22L
1,322 SR
Queue Stats
672W - 724L
1,049 MMR
Party 1
Erlang Shen
Erlang Shen
Silver III
JuniorJohn
Erlang Shen
Silver III
Level 153
God Stats
26W - 21L
1,493 SR
Queue Stats
113W - 135L
985 MMR
Solo
Cerberus
Cerberus
Silver III
TacoGodzilla420
Cerberus
Silver III
Level 94
God Stats
312W - 317L
1,483 SR
Queue Stats
410W - 460L
980 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 179
1,504 SR
971 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 142
1,567 SR
1,080 MMR
Nike
Nike
Silver III
 
Nike
Silver III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
SamucaSPARTA
Cthulhu
Silver II
Level 126
God Stats
189W - 155L
1,538 SR
Queue Stats
354W - 388L
989 MMR
Solo
Thanatos
Thanatos
Silver III
Syddf
Thanatos
Silver III
Level 159
God Stats
9W - 7L
1,451 SR
Queue Stats
422W - 450L
935 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver III
prisma_excesivo6
Ah Muzen Cab
Silver III
Level 87
God Stats
3W - 1L
1,844 SR
Queue Stats
94W - 122L
1,036 MMR
Solo
Ix Chel
Ix Chel
Silver III
xIsoLaTeDx
Ix Chel
Silver III
Level 190
God Stats
12W - 11L
1,500 SR
Queue Stats
507W - 529L
940 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BIoodn
Janus
13
3 / 7 / 8
9,052
503
9,689
10,846
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hou Yi
BOSER2112
Hou Yi
16
2 / 5 / 5
9,722
540
4,784
12,828
3,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Loki
17
10 / 2 / 3
10,617
590
14,059
14,879
5,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Erlang Shen
JuniorJohn
Erlang Shen
13
2 / 8 / 2
8,089
449
6,051
20,554
13,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cerberus
12
1 / 5 / 7
8,325
463
8,311
18,988
13,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
KuzenboMulanLancelotPeleArachne

VS

Bans
KumbhakarnaMedusaAthenaNu WaIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
6 / 2 / 9
10,014
556
17,298
18,256
16,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cthulhu
SamucaSPARTA
Cthulhu
15
3 / 3 / 5
9,172
510
11,002
12,035
7,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thanatos
Syddf
Thanatos
17
12 / 5 / 5
10,127
563
14,212
17,013
5,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
prisma_excesivo6
Ah Muzen Cab
14
2 / 5 / 3
8,828
490
5,988
12,390
3,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ix Chel
xIsoLaTeDx
Ix Chel
14
2 / 4 / 6
8,545
475
10,030
9,546
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
53
18
Kills
25
27
Deaths
19
25
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
6
2
9
5.25
L
Janus
BIoodn
Janus
3
7
8
1
L
Hou Yi
BOSER2112
Hou Yi
2
5
5
0.9
L
Loki
10
2
3
5.75
L
Erlang Shen
JuniorJohn
Erlang Shen
2
8
2
0.38
W
Cthulhu
SamucaSPARTA
Cthulhu
3
3
5
1.83
W
Thanatos
Syddf
Thanatos
12
5
5
2.9
L
Cerberus
1
5
7
0.9
W
Ah Muzen Cab
prisma_excesivo6
Ah Muzen Cab
2
5
3
0.7
W
Ix Chel
xIsoLaTeDx
Ix Chel
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,894
Damage
58,530
78,095
Taken
69,240
38,956
Mitigated
35,878
18,815
Healing
23,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
17,298
2,414
0
4,399
18,256
16,290
58
2,475
15,701
662
58,639
L
Janus
BIoodn
Janus
9,689
442
0
762
10,846
2,936
604
3,651
6,965
49,507
0
L
Hou Yi
BOSER2112
Hou Yi
4,784
1,723
0
2,505
12,828
3,476
867
3,685
8,837
0
63,647
L
Loki
14,059
5,069
0
4,219
14,879
5,371
0
3,030
11,503
0
82,221
L
Erlang Shen
JuniorJohn
Erlang Shen
6,051
2,646
0
5,865
20,554
13,611
0
3,554
15,875
0
39,173
W
Cthulhu
SamucaSPARTA
Cthulhu
11,002
172
196
1,332
12,035
7,618
0
1,711
10,270
54,502
2,104
W
Thanatos
Syddf
Thanatos
14,212
2,468
0
14,103
17,013
5,726
0
5,319
11,384
0
66,921
L
Cerberus
8,311
746
0
5,464
18,988
13,562
155
6,695
11,758
37,604
898
W
Ah Muzen Cab
prisma_excesivo6
Ah Muzen Cab
5,988
1,558
0
1,644
12,390
3,724
673
2,767
9,593
0
61,302
W
Ix Chel
xIsoLaTeDx
Ix Chel
10,030
864
208
1,355
9,546
2,520
31
4,898
4,304
47,604
740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,805
Gold Earned
46,686
441
Minions Killed
458
0
Camps Cleared
0
1,660,396
Distance Traveled
1,596,337
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,014
556
84
5
0
319,089
2
L
Janus
9,052
503
82
5
0
321,720
4
L
Hou Yi
9,722
540
119
7
0
279,155
2
L
Loki
10,617
590
118
7
0
393,870
0
L
Erlang Shen
8,089
449
64
4
0
331,692
6
W
Cthulhu
9,172
510
109
6
0
326,589
0
W
Thanatos
10,127
563
90
5
0
348,856
3
L
Cerberus
8,325
463
58
3
0
333,959
2
W
Ah Muzen Cab
8,828
490
99
6
0
310,272
0
W
Ix Chel
8,545
475
76
4
0
291,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role