Player Matchup

Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver III
DayYuriSantos
Poseidon
Silver III
Level 105
God Stats
0W - 3L
1,201 SR
Queue Stats
26W - 39L
1,174 MMR
Solo
Izanami
Izanami
Silver II
KR4T0sjg
Izanami
Silver II
Level 81
God Stats
2W - 3L
1,442 SR
Queue Stats
52W - 57L
1,174 MMR
Party 2
Guan Yu
Guan Yu
Silver I
Senpai6104
Guan Yu
Silver I
Level 127
God Stats
16W - 26L
1,415 SR
Queue Stats
554W - 571L
1,182 MMR
Solo
Bastet
Bastet
Gold IV
junglefeva
Bastet
Gold IV
Level 159
God Stats
72W - 54L
1,582 SR
Queue Stats
316W - 331L
1,346 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,428 SR
1,275 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,440 SR
1,255 MMR
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
Spliffay
Danzaburou
Gold V
Level 129
God Stats
2W - 2L
1,618 SR
Queue Stats
72W - 84L
1,272 MMR
Party 3
Baba Yaga
Baba Yaga
Gold IV
WaveeJD
Baba Yaga
Gold IV
Level 96
God Stats
1W - 1L
1,341 SR
Queue Stats
90W - 88L
1,386 MMR
Party 1
Ganesha
Ganesha
Silver II
YXNG_BUL
Ganesha
Silver II
Level 95
God Stats
2W - 1L
1,352 SR
Queue Stats
47W - 58L
953 MMR
Party 1
Fenrir
Fenrir
Silver I
x krumz I
Fenrir
Silver I
Level 85
God Stats
12W - 23L
1,391 SR
Queue Stats
67W - 81L
1,165 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 0 / 2
6,496
433
3,174
5,148
3,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
DayYuriSantos
Poseidon
11
0 / 2 / 0
6,397
426
2,122
4,463
1,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
KR4T0sjg
Izanami
13
0 / 3 / 2
7,070
471
6,527
11,201
3,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Senpai6104
Guan Yu
12
0 / 3 / 2
6,725
448
4,892
12,092
8,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
junglefeva
Bastet
14
4 / 1 / 0
7,703
514
6,891
9,645
3,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
Ao KuangAwilixNu WaMedusa

VS

Bans
LancelotThanatosMulanCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 2 / 1
9,423
628
8,942
9,834
8,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
Spliffay
Danzaburou
16
2 / 1 / 1
9,161
611
7,224
7,652
2,707
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baba Yaga
WaveeJD
Baba Yaga
14
1 / 0 / 0
8,060
537
3,501
6,018
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
YXNG_BUL
Ganesha
13
0 / 1 / 5
7,918
528
3,117
9,222
6,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
x krumz I
Fenrir
15
4 / 0 / 1
8,327
555
2,897
10,431
4,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
4
Kills
9
9
Deaths
4
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
2
1
W
Cthulhu
 
Cthulhu
2
2
1
1.25
L
Poseidon
DayYuriSantos
Poseidon
0
2
0
0
L
Izanami
KR4T0sjg
Izanami
0
3
2
0.33
L
Guan Yu
Senpai6104
Guan Yu
0
3
2
0.33
W
Danzaburou
Spliffay
Danzaburou
2
1
1
2.5
W
Baba Yaga
WaveeJD
Baba Yaga
1
0
0
1
W
Ganesha
YXNG_BUL
Ganesha
0
1
5
2.5
L
Bastet
junglefeva
Bastet
4
1
0
4
W
Fenrir
x krumz I
Fenrir
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,606
Damage
25,681
42,549
Taken
43,157
19,575
Mitigated
24,222
16,947
Healing
21,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,174
531
0
1,382
5,148
3,570
0
1,501
3,634
20,413
1,373
W
Cthulhu
 
Cthulhu
8,942
1,119
0
3,385
9,834
8,604
528
129
9,069
63,900
4,474
L
Poseidon
DayYuriSantos
Poseidon
2,122
349
0
1,089
4,463
1,231
0
1,484
2,979
32,723
0
L
Izanami
KR4T0sjg
Izanami
6,527
4,888
0
3,002
11,201
3,458
0
1,242
9,911
0
57,433
L
Guan Yu
Senpai6104
Guan Yu
4,892
1,047
176
5,034
12,092
8,306
0
6,789
4,452
0
43,733
W
Danzaburou
Spliffay
Danzaburou
7,224
2,928
0
5,563
7,652
2,707
432
844
6,808
0
74,900
W
Baba Yaga
WaveeJD
Baba Yaga
3,501
39
0
1,999
6,018
2,554
0
1,160
4,858
54,071
0
W
Ganesha
YXNG_BUL
Ganesha
3,117
263
0
2,654
9,222
6,271
0
2,489
6,733
22,228
661
L
Bastet
junglefeva
Bastet
6,891
2,174
0
6,264
9,645
3,010
0
2,831
6,745
0
63,027
W
Fenrir
x krumz I
Fenrir
2,897
5
0
7,886
10,431
4,086
0
1,176
9,255
0
71,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,391
Gold Earned
42,889
388
Minions Killed
547
0
Camps Cleared
0
1,351,427
Distance Traveled
1,526,656
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,496
433
39
3
0
261,757
3
W
Cthulhu
9,423
628
150
10
0
274,783
2
L
Poseidon
6,397
426
67
4
0
209,767
5
L
Izanami
7,070
471
117
8
0
250,740
1
L
Guan Yu
6,725
448
65
4
0
289,177
2
W
Danzaburou
9,161
611
158
11
0
292,816
1
W
Baba Yaga
8,060
537
117
8
0
292,634
4
W
Ganesha
7,918
528
5
0
0
312,765
2
L
Bastet
7,703
514
100
7
0
339,986
1
W
Fenrir
8,327
555
117
8
0
353,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role