Player Matchup

Danzaburou
Danzaburou
B1gPaPaR1ch1
Danzaburou
Level 68
God Stats
4W - 4L
1,522 SR
Queue Stats
83W - 73L
1,486 Elo+
Solo
Nemesis
Nemesis
Nakitia
Nemesis
Level 129
God Stats
2W - 6L
1,415 SR
Queue Stats
141W - 143L
1,488 Elo+
Party 1
Tiamat
Tiamat
Plantmom4567
Tiamat
Level 108
God Stats
25W - 26L
1,498 SR
Queue Stats
132W - 169L
1,400 Elo+
Solo
Merlin
Merlin
SwallowMyKids
Merlin
Level 126
God Stats
4W - 7L
1,431 SR
Queue Stats
70W - 78L
1,485 Elo+
Solo
Sylvanus
Sylvanus
silentassaszzn02
Sylvanus
Level 65
God Stats
14W - 12L
1,567 SR
Queue Stats
201W - 200L
1,467 Elo+
Party 1
Team Averages
Level 99
1,487 SR
1,465 Elo+

VS

Team Averages
Level 102
1,614 SR
1,491 Elo+
Hou Yi
Hou Yi
BlackLune1
Hou Yi
Level 124
God Stats
10W - 9L
1,617 SR
Queue Stats
289W - 257L
1,505 Elo+
Solo
Xing Tian
Xing Tian
Medusa_am1gable3
Xing Tian
Level 85
God Stats
8W - 7L
1,480 SR
Queue Stats
255W - 225L
1,469 Elo+
Solo
Lancelot
Lancelot
Tuntun_03
Lancelot
Level 114
God Stats
18W - 10L
1,654 SR
Queue Stats
75W - 66L
1,511 Elo+
Party 2
Mulan
Mulan
YFU_Fire
Mulan
Level 83
God Stats
9W - 5L
1,689 SR
Queue Stats
86W - 69L
1,537 Elo+
Party 2
Nu Wa
Nu Wa
iimplicit-_
Nu Wa
Level 105
God Stats
10W - 6L
1,632 SR
Queue Stats
96W - 97L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
B1gPaPaR1ch1
Danzaburou
10
1 / 5 / 0
5,699
438
3,437
8,283
2,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Nakitia
Nemesis
10
1 / 4 / 2
5,916
455
4,303
10,844
3,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Tiamat
11
1 / 4 / 1
6,498
500
8,269
8,902
8,124
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
3 / 0 / 0
7,271
559
8,542
4,373
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 4 / 1
5,846
450
4,350
11,313
8,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BlackLune1
Hou Yi
14
6 / 1 / 3
8,270
636
7,657
7,352
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Xing Tian
11
4 / 2 / 4
6,439
495
5,659
13,372
11,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
Tuntun_03
Lancelot
12
3 / 1 / 2
6,866
528
6,318
8,161
3,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Mulan
YFU_Fire
Mulan
13
3 / 1 / 2
7,853
604
4,766
14,301
7,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
1 / 2 / 3
6,894
530
6,435
8,603
2,466
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
7
Kills
17
17
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
B1gPaPaR1ch1
Danzaburou
1
5
0
0.2
W
Hou Yi
BlackLune1
Hou Yi
6
1
3
7.5
W
Xing Tian
4
2
4
3
L
Nemesis
Nakitia
Nemesis
1
4
2
0.5
L
Tiamat
1
4
1
0.38
L
3
0
0
3
W
Lancelot
Tuntun_03
Lancelot
3
1
2
4
W
Mulan
YFU_Fire
Mulan
3
1
2
4
W
1
2
3
1.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,901
Damage
30,835
43,715
Taken
51,789
24,165
Mitigated
26,964
9,639
Healing
15,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
B1gPaPaR1ch1
Danzaburou
3,437
1,137
0
1,445
8,283
2,433
0
1,966
6,071
0
28,896
W
Hou Yi
BlackLune1
Hou Yi
7,657
3,496
0
2,596
7,352
2,542
1,608
536
6,816
0
57,412
W
Xing Tian
5,659
150
197
1,687
13,372
11,267
0
4,001
9,371
25,390
0
L
Nemesis
Nakitia
Nemesis
4,303
2,132
0
824
10,844
3,872
0
1,782
8,971
0
34,606
L
Tiamat
8,269
756
0
2,815
8,902
8,124
0
1,473
7,303
38,549
484
L
8,542
565
0
1,016
4,373
1,383
0
2,484
1,775
56,906
1,289
W
Lancelot
Tuntun_03
Lancelot
6,318
1,112
0
3,559
8,161
3,198
0
3,062
5,099
0
47,584
W
Mulan
YFU_Fire
Mulan
4,766
940
0
4,886
14,301
7,491
0
8,301
6,000
0
50,147
W
6,435
1,857
0
3,021
8,603
2,466
0
5,134
3,469
50,034
2,351
L
4,350
1,129
678
2,861
11,313
8,353
10
3,526
7,595
17,435
304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,230
Gold Earned
36,322
313
Minions Killed
413
0
Camps Cleared
0
1,163,314
Distance Traveled
1,287,644
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,699
438
53
4
0
197,443
0
W
Hou Yi
8,270
636
103
8
0
227,255
0
W
Xing Tian
6,439
495
32
2
0
238,679
0
L
Nemesis
5,916
455
60
5
0
258,892
1
L
Tiamat
6,498
500
71
5
0
229,067
0
L
Merlin
7,271
559
104
8
0
257,308
2
W
Lancelot
6,866
528
87
7
0
332,457
0
W
Mulan
7,853
604
103
8
0
273,317
1
W
Nu Wa
6,894
530
88
7
0
215,936
2
L
Sylvanus
5,846
450
25
2
0
220,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role