Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
XVI0OIO0IVX
Charybdis
Level 157
God Stats
1W - 1L
1,374 SR
Queue Stats
54W - 62L
1,385 Elo+
Solo
Anubis
Anubis
YuukoS2
Anubis
Level 167
God Stats
3W - 1L
1,700 SR
Queue Stats
78W - 69L
1,466 Elo+
Party 1
Ra
Ra
crpgjarvis
Ra
Level 41
God Stats
2W - 4L
1,187 SR
Queue Stats
36W - 41L
1,426 Elo+
Party 1
Thor
Thor
hurley831
Thor
Level 101
God Stats
22W - 22L
1,459 SR
Queue Stats
30W - 35L
1,386 Elo+
Solo
Team Averages
Level 119
1,444 SR
1,433 Elo+

VS

Team Averages
Level 141
1,593 SR
1,519 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Chaperona23
Skadi
Level 133
God Stats
2W - 3L
1,557 SR
Queue Stats
97W - 85L
1,520 Elo+
Party 2
Hera
Hera
KamiPandie
Hera
Level 104
God Stats
2W - 2L
1,594 SR
Queue Stats
54W - 53L
1,469 Elo+
Solo
Pele
Pele
Nildopitts
Pele
Level 159
God Stats
2W - 3L
1,584 SR
Queue Stats
114W - 113L
1,466 Elo+
Solo
Fenrir
Fenrir
iLostADonut
Fenrir
Level 128
God Stats
2W - 1L
1,728 SR
Queue Stats
17W - 11L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 0 / 1
6,846
685
4,343
6,089
3,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Charybdis
XVI0OIO0IVX
Charybdis
11
1 / 5 / 5
6,236
624
5,477
8,690
2,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Anubis
YuukoS2
Anubis
12
6 / 1 / 1
6,794
679
5,134
7,792
3,199
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 2 / 2
6,585
659
6,368
6,829
2,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thor
10
2 / 1 / 1
5,516
552
2,814
7,894
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
3 / 1 / 4
5,464
546
4,577
8,772
7,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
3 / 4 / 2
5,728
573
3,640
6,604
2,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 3 / 0
5,591
559
3,714
5,889
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 3 / 0
4,635
464
1,053
7,417
4,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
9
1 / 5 / 1
4,835
484
2,810
8,395
2,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
16
Kills
9
9
Deaths
16
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
1
2.5
L
Sylvanus
 
Sylvanus
3
1
4
5
L
3
4
2
1
L
1
3
0
0.33
L
1
3
0
0.33
W
Charybdis
XVI0OIO0IVX
Charybdis
1
5
5
0.7
W
Anubis
YuukoS2
Anubis
6
1
1
6.5
W
5
2
2
3
W
Thor
2
1
1
2.5
L
Fenrir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,136
Damage
15,794
37,294
Taken
37,077
13,963
Mitigated
17,823
17,945
Healing
8,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,343
340
0
3,179
6,089
3,500
99
0
6,089
37,803
3,544
L
Sylvanus
 
Sylvanus
4,577
1,203
367
2,159
8,772
7,902
0
3,005
5,767
19,633
2,647
L
3,640
1,026
0
1,126
6,604
2,185
489
2,283
4,278
0
30,254
L
3,714
1,016
0
1,497
5,889
1,038
0
2,787
3,102
35,258
328
L
1,053
176
0
1,920
7,417
4,066
0
4,393
3,024
0
14,932
W
Charybdis
XVI0OIO0IVX
Charybdis
5,477
2,423
0
2,516
8,690
2,212
0
1,735
6,955
0
46,032
W
Anubis
YuukoS2
Anubis
5,134
49
0
5,158
7,792
3,199
0
2,640
5,152
45,895
0
W
6,368
1,320
502
2,428
6,829
2,948
0
1,432
5,397
30,383
0
W
Thor
2,814
619
0
4,162
7,894
2,104
0
2,039
5,855
0
30,520
L
Fenrir
2,810
607
0
1,199
8,395
2,632
0
3,216
5,179
0
26,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,977
Gold Earned
26,253
359
Minions Killed
212
0
Camps Cleared
0
941,762
Distance Traveled
974,912
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,846
685
84
8
0
175,988
0
L
Sylvanus
5,464
546
34
3
0
196,054
3
L
Skadi
5,728
573
45
5
0
193,444
2
L
Hera
5,591
559
56
6
0
181,630
4
L
Pele
4,635
464
27
3
0
193,363
0
W
Charybdis
6,236
624
82
8
0
167,494
0
W
Anubis
6,794
679
79
8
0
187,091
4
W
Ra
6,585
659
57
6
0
189,813
0
W
Thor
5,516
552
57
6
0
221,376
4
L
Fenrir
4,835
484
50
5
0
210,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role